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|image= [[File:Unbroken.PNG|400px|frameless]]
|image= [[File:Unbroken.PNG|400px|frameless]]
|player= 1
|player= 1
|light= +160
|Light= +160
|date=
|date=
|place= [[Sunken Isles]], [[European Dead Zone]]
|place=  
|objective=
|objective=
}}
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{{Quote|Find Thumos the Unbroken and take the key codes he carries—by any means necessary.|In game description}}
{{Quote|Find Thumos the Unbroken and take the key codes he carries—by any means necessary.|In game description}}


'''Unbroken''' is the thirteenth [[story]] mission of Destiny 2. Completing this mission will unlock the [[Adventure]]s ''[[Anti-Anti-Air]]'', ''[[Stop and Go]]'', ''[[No Safe Distance]]'' and ''[[Red Legion, Black Oil]]''.
'''Unbroken''' is the thirteenth [[story]] mission of Destiny 2.


During the course of ''Unbroken'', the Guardian fights their way through the Cabal Carrier, the ''[[Orobas Vectura]]'' to slay [[Thumos, the Unbroken]] and steal the key codes to his personal shuttle, which the Guardian will then use to infiltrate [[the Almighty]] and destroy its weapon during the subsequent missions ''[[Larceny]]'' and ''[[1AU]]''.
== Enemies ==
*[[Cabal]] [[Red Legion]]
**[[Thumos, the Unbroken]]


==Objectives==
==Objectives==
*Find Thumos, the Unbroken
*Storm the command deck
*Storm the command deck
**Push through the Red Legion defenses towards the command deck
*Break Thumos, the Unbroken
**Push through the Red Legion defenses towards the command deck


==Transcript==
==Transcript==
====<center>Gameplay</center>====
:'''Sunken Isles'''


::Start Mission
::Start Mission
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'''Ghost''': Here we go! We're in the carrier.
'''Ghost''': Here we go! We're in the carrier.


'''[[Zavala]]''': Good. Your target is [[Thumos the Unbroken]], one of [[Ghaul]]'s chosen. The key codes to his ship are your ticket to [[the Almighty]]. [[Hawthorne]] had a run-in with him while you were off-planet.
'''[[Zavala]]''': Good. Your target is [[Thumos the Unbroken]], one of [[Ghaul]]'s chosen. They key codes to his ship are your ticket to [[the Almighty]]. [[Hawthorne]] had a run in with him while you were off-planet.


'''[[Hawthorne]]''': They're known as the [[Blood Guard]] for a reason. I'd tell you to be careful, but...that didn't help the last team I sent out.
'''Hawthorne''': They're known as the Blood Guard for a reason. I'd tell you to be careful, but...that didn't help the last team I sent out.


'''Zavala''': Find the command deck, and you'll find Thumos the Unbroken.
'''Zavala''': Find the command deck, and you'll find Thumos the Unbroken.


'''Hawthorne''': And you'll break him.
'''hawthorne''': And you'll break him.


:'''Echion Hold'''
:'''Echion Hold'''
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::Push through the Red Legion defenses towards the command deck
::Push through the Red Legion defenses towards the command deck


:::::An elevator lowers. The elevator has a [[Harvester]] located on it, on which the player can jump up and then from there reach the doorway above. If the player delays jumping up and over the Harvester Ghost will say
:::::An elevator lowers. The elevator has a [[Harvester]] located on it, on which the player can jump up and then from there reach the doorway above. If the player delays jumping up and over the Haarvester Ghost will say
 


'''Ghost''': [line]
'''Ghost''': [line]
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:'''Echion Control'''
:'''Echion Control'''


:::::The player moves through the corridor as a door at the far end opens and a trio of [[War Beast]]s led by a single [[Legionary]] step out to attack the player. The player defeats them and approaches the door they entered through
:::::The player moves through the corridor as a door at the far end opens and a trio of [[Warbeast]]s led by a single [[Legionary]] step out to attack the player. The player defeats them and approaches the door they entered through


'''Ghost''': The door is sealed!
'''Ghost''': The door is sealed!
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:::::The trio will generally remain at the back of the room with the high ground, by the elevator on which they entered unless attacked. If the player attacks Thumos, then both his bodyguards will charge the player to distract them from damaging Thumos. If the player attacks either one of the bodyguards, the Bulwark or the Close Protector, and takes out their shield, then the other will charge in to block the shots to the other using their fresh shield and both will storm the player. If either one of the bodyguards is killed then the same enraged charge will occur from the survivor. All the while Thumos will maintain his position and cover their advance until both the Bulwark and the Close Protector have been killed by the player, upon which Thumos will also charge in angrily and try to kill the player in a melee.
:::::The trio will generally remain at the back of the room with the high ground, by the elevator on which they entered unless attacked. If the player attacks Thumos, then both his bodyguards will charge the player to distract them from damaging Thumos. If the player attacks either one of the bodyguards, the Bulwark or the Close Protector, and takes out their shield, then the other will charge in to block the shots to the other using their fresh shield and both will storm the player. If either one of the bodyguards is killed then the same enraged charge will occur from the survivor. All the while Thumos will maintain his position and cover their advance until both the Bulwark and the Close Protector have been killed by the player, upon which Thumos will also charge in angrily and try to kill the player in a melee.
:::::After reducing Thumos' health by a third, Cabal reinforcement will arrive. This does not depend on the Close Protector and/or the Bulwark being dead. After reducing his health by a second third so that only 33% remains, Thumos will enter an enraged mode, repeating his berserk behaviour to charge after the player. If the bodyguards are still alive, they will continue to charge after and attack the player the entire time while they are attacking Thumos.
:::::The player kills Thumos and recovers "Thumos' Keycodes."
'''Ghost''': Whew! Got the key codes, and Thumos is dead. Check and check.
'''Zavala''': Excellent work. Now get to the base, find his ship, and get to the Almighty. We're counting on you.
'''Hawthorne''': You did a hell of a job, Guardian. I'm going to spread the word - Thumos is gone for good
'''''{End Gameplay}'''''
'''''{End Mission}'''''
==Enemies==
;[[Cabal]] - [[Red Legion]]
*[[War Beast]]
**[[Honored War Beast]]
*[[Psion]]
*[[Legionary]]
*[[Phalanx]]
*[[Incendior]]
*[[Gladiator]]
*[[Centurion]]
===Bosses===
*[[Blood Guard Security]]
*[[Blood Guard Exemplar]]
*[[Blood Guard Bulwark]]
*[[Blood Guard Close Protection]]
*[[Thumos, the Unbroken]]


==Trivia==
==Trivia==
*Thumos and his two Blood Guard bodyguards, the Close Protector and the Bulwark are one of the few boss battles anywhere in the ''Destiny'' universe to convey emotionality on the part of the combatants during the fight itself. This is conveyed via the fight's mechanics in which the Close Protector and the Bulwark's attack patterns change and become much more reckless and confrontational when the player attacks Thumos or either one of them. While taking out the shields of either one of these enemies and damaging their health will cause that unit to berserk and charge the player, this fight is unique in causing the same behaviour in their compatriot, and if the other bodyguard manages to get between the wounded guard and the player, they are in effect sacrificing their own lives for their fellow,, and giving them the chance to recover their shields and survive. Likewise, if the wounded body guard is actually killed then the survivor will be enraged and charge the player in revenge. Likewise when both of the guards, the Bulwark and the Close Protector are killed, Thumos will be enraged and charge the player across the room, trying to stab them. The nature of the relationship between Thumos, his Close Protector and the Bulwark is unknown, but two possibilities appear consistent with the lore:  
*Thumos and his two Blood Guard bodyguards, the Close Protector and the Bulwark are one of the few boss battles anywhere in destiny to convey emotionality on the part of the combatants. This is conveyed via the fight's mechanics in which the Close Protector and the Bulwark's attack patterns change and become much more reckless and confrontational when the player attacks Thumos or either one of them. While taking out the shields of either one of these enemies and damaging their health will cause that unit to berserk and charge the player, this fight is unique in causing the same behaviour in their compatriot, and if the other bodyguard manages to get between the wounded guard and the player, they are in effect sacrificing their own lives for their fellow,, and giving them the chance to recover their shields and survive. Likewise, if the wounded body guard is actually killed then the survivor will be enraged and charge the player in revenge. Likewise when both of the guards, the Bulwark and the Close Protector are killed, Thumos will be enraged and charge the player across the room, trying to stab them.  
:The nature of the relationship between Thumos, his Close Protector and the Bulwark is unknown, but two possibilities appear consistent with the lore:  
**The three Cabal may be "Bond Brothers", an intense friendship between Cabal such as the Bond between the Brothers [[Ta'aun, Hand of Oryx|Primus Ta'aun]], [[Valus Tlu'urn]] and [[Valus Mau'ual]]. This code of friendship is so intense that it motivated mutinous sentiments by Tlu'urn, when Ta'aun was ordered on a suicide mission to assault the [[Dreadnaught]], thoughts which Ta'aun himself toyed with before rejecting.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Cabal#Ghost_Fragment:_Cabal_3|Ghost Fragment: Cabal 3]]'':<br/>
**The three Cabal may be "Bond Brothers", an intense friendship between Cabal such as the Bond between the Brothers [[Ta'aun, Hand of Oryx|Primus Ta'aun]], [[Valus Tlu'urn]] and [[Valus Mau'ual]]. This code of friendship is so intense that it motivated mutinous sentiments by Tlu'urn, when Ta'aun was ordered on a suicide mission to assault the [[Dreadnaught]], thoughts which Ta'aun himself toyed with before rejecting.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Cabal#Ghost_Fragment:_Cabal_3|Ghost Fragment: Cabal 3]]'':<br/>


  "Mutiny," Tlu'urn whispers. "You should mutiny."<br/>
  “Mutiny,” Tlu’urn whispers. “You should mutiny.<br/>


Oh, to mutiny. To be like Valus Trau'ug, who took his Broken Legion against the Reef — and failed, failed utterly.<br/>
Oh, to mutiny. To be like Valus Trau’ug, who took his Broken Legion against the Reef — and failed, failed utterly.<br/>


Duty is victory. Mutiny is worse than death. Even if death seems certain.<br/>
Duty is victory. Mutiny is worse than death. Even if death seems certain.<br/>


"No," Ta'aun says. And that's that.</ref> When he did go, despite the two Valuses being his right hand men, Ta'aun ordered the others to stay behind so that they might live, because he loved them.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/The_Taken#Primus_Ta.27aun|Primus Ta'aun]]'':<br/>
“No,” Ta’aun says. And that’s that.</ref> When he did go, despite the two Valuses being his right hand men, Ta'aun ordered the others to stay behind so that they might live, because he loved them.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/The_Taken#Primus_Ta.27aun|Primus Ta'aun]]'':<br/>


You are Ta'aun. Primus of the Skyburners. Veteran of star-shaking campaigns. Bond brother to Tlu'urn and Mau'ual: your beloved comrades. Your faithful friends. For a while you were the mightiest Cabal soldier in the system.<br/>
You are Ta’aun. Primus of the Skyburners. Veteran of star-shaking campaigns. Bond brother to Tlu’urn and Mau’ual: your beloved comrades. Your faithful friends. For a while you were the mightiest Cabal soldier in the system.<br/>


...<br/>
...<br/>


Your Emperor told you to get aboard the Dreadnaught at any cost. I will go with you, Tlu'urn said, and you said no, no, this is my duty. I will fight with you, Mau'ual said, and you said, turn back, I will do this alone.<br/>
Your Emperor told you to get aboard the Dreadnaught at any cost. I will go with you, Tlu’urn said, and you said no, no, this is my duty. I will fight with you, Mau’ual said, and you said, turn back, I will do this alone.<br/>


You loved them, so you left them, after you crashed your command into the target and you did your very damnedest. For the Emperor, for your duty, all against the howling horde. But it wasn't enough, was it? That code is not enough.<br/>
You loved them, so you left them, after you crashed your command into the target and you did your very damnedest. For the Emperor, for your duty, all against the howling horde. But it wasn’t enough, was it? That code is not enough.<br/>


Sometimes you have to go on alone.</ref> Yet out of the strength of their friendship, they ignored this order, came anyway, and were prepared to blow up the entire solar system during the [[Shield Brothers]] strike, just for a chance to get him back after Ta'aun was Taken by Oryx. The intensity of such relationships between Bond Brothers may explain why the Bulwark, Close Protector and Thumos are seen together, and fight in the manner they do, as they may be more than mere bodyguards.
Sometimes you have to go on alone.</ref> Yet out of the strength of their friendship, they ignored this order, came anyway, and were prepared to blow up the entire solar system during the [[Shield Brothers]] strike, just for a chance to get him back after Ta'aun was Taken by Oryx. The intensity of such relationships between Bond Brothers may explain why the Bulwark, Close Protector and Thumos are seen together, and fight in the manner they do, as they may be more than mere bodyguards.
**Alternatively, especially in the case of the Close Protector, the relationship may be a romantic one as Cabal are known to deploy integrated combat units of male and female Cabal, which may explain their "closeness".<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Cabal#Ghost_Fragment:_Cabal_3|Ghost Fragment: Cabal 3]]'':<br/>
**Alternatively, especially in the case of the Close Protector, the relationship may be a romantic one as Cabal are known to deploy integrated combat units of male and female Cabal.<ref>Today, Primus Ta’aun leads from the front.<br/>
 
Today, Primus Ta'aun leads from the front.<br/>
 
He pounds from bunker to bunker, roaring encouragement. "You're my cornerstone!" he tells a wounded Centurion, grabbing '''her''' by '''her''' armored shoulders. "Bear the weight!"</ref>


*It is possible to complete the end boss fight without killing any unit other than Thumos. In that event, all Cabal forces will despawn as normal except for the Close Protector and Bulwark, who are not programed to despawn under any circumstances based in the assumption that all three Blood Guards will fight and die, together.
He pounds from bunker to bunker, roaring encouragement. “You’re my cornerstone!” he tells a wounded Centurion, grabbing '''her''' by '''her''' armored shoulders. “Bear the weight!”</ref>


==Gallery==
==Note==
<references group="note"/>
==References==
==References==
<references/>
<references/>


{{Story missions|D2}}
{{Story|D2}}


[[Category:Story missions]]
[[Category:Story missions]]

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