Editing Ugul Gar Knight
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|abilities= High Durability <br> Rapid Movement <br> {{icon|Arc}} [[Absorption Shield]] {{C|Nightfall}} <br> {{icon|Kinetic}} Hive Melee <br> Strafe Roll <br> Wall of Darkness <br> Berserker Rage <br> Drop Soulfire Charge | |abilities= High Durability <br> Rapid Movement <br> {{icon|Arc}} [[Absorption Shield]] {{C|Nightfall}} <br> {{icon|Kinetic}} Hive Melee <br> Strafe Roll <br> Wall of Darkness <br> Berserker Rage <br> Drop Soulfire Charge | ||
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'''Ugul Gar Knights''' are a class of [[Hive]] [[Knight]]s within the [[Grasp of Nokris]]. Brought back from death by [[ | '''Ugul Gar Knights''' are a class of [[Hive]] [[Knight]]s within the [[Grasp of Nokris]]. Brought back from death by [[Nokris]]' powers of necromancy, they give off a green glow and carry Hive Relics that can be used to destroy crystals of condensed Soulfire. | ||
==Gameplay== | ==Gameplay== | ||
They | They appeared in defense of their master during the [[Strange Terrain]] [[Mission]] and [[Strike]]<ref>'''Bungie (2018/5/8)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]], [[Mission]]: [[Strange Terrain]]''</ref>, where both [[Major]]s and [[Elite]]s appeared, and in the final [[Interference]] mission<ref>'''Bungie (2020/6/9)''', ''[[Destiny 2]]: [[Season of Arrivals]], [[Mission]]: [[Interference]]''</ref> in [[Season of Arrivals]]. In all cases, their main task was to protect Relic spheres, that the fireteam needs to throw at otherwise invulnerable Hive Crystals to destroy them, and make the encounter progress. | ||
==Trivia== | ==Trivia== |