Editing Trophy Hunter
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*'''Intrinsic''' | *'''Intrinsic''' | ||
**'''Aggressive Frame''': High damage, high recoil. | **'''Aggressive Frame''': High damage, high recoil. | ||
*'''Basic Barrel''' | |||
**'''Arrowhead Brake''': | |||
**'''Corkscrew Rifling''': | |||
**'''Fluted Barrel''': | |||
**'''Polygonal Rifling''': | |||
**'''Smallbore''': | |||
**'''Chambered Compensator''': | |||
**'''Extended Barrel''': | |||
**'''Full Bore''': | |||
**'''Hammer Forged Rifling''': | |||
*'''Basic Magazine''' | |||
**'''Appended Mag''': | |||
**'''Accurized Rounds''': | |||
**'''Tactical Mag''': | |||
**'''Extended Mag''': | |||
**'''Steady Rounds''': | |||
**'''Alloy Mag''': | |||
**'''Flared Magwell''': | |||
*'''Basic Trait 1''' | |||
**'''Triple Tap''': Rapidly landing precision hits will return one round to the magazine. | |||
**'''Lead from Gold''': Picking up Heavy ammo also grants ammo to this weapon. | |||
**'''Genesis''': Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield. | |||
**'''Pulse Monitor''': Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed. | |||
*'''Basic Trait 2''' | |||
**'''Vorpal Weapon''': Increased damage against bosses, vehicles, and Guardians with their Super active. | |||
**'''Dragonfly''': Precision kills create an elemental damage explosion. | |||
**'''Disruption Break''': Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period. | |||
**'''Snapshot Sights''': Faster time to aim down sights. | |||
==Trivia== | ==Trivia== | ||
*The Trophy Hunter's design and firing sound resemble those of the [[Cabal Headhunter]], albeit with a stock, a considerably longer barrel, and a Void projectile. | *The Trophy Hunter's design and firing sound resemble those of the [[Cabal Headhunter]], albeit with a stock, a considerably longer barrel, and a Void projectile. |