Editing Trammel of Time

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|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Ground Slam <br> {{icon|Arc}} Rotted Surge <br> Berserk Rage <br> Lock Down Conductor
|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Ground Slam <br> {{icon|Arc}} Rotted Surge <br> Berserk Rage <br> Lock Down Conductor
}}
}}
'''Trammels of Time''' are [[Major]] [[Taken Ogre]]s encountered in [[Salvation's Edge]] alongside the [[Trammel of Conflict|Trammels of Conflict]] and [[Trammel of Demise|Demise]] in defense of the [[Herald of Finality]], using their power and presence to prevent the intruding fireteam from wielding the energies of the Monolith.
'''Trammels of Conflict''' are [[Major]] [[Taken Ogre]]s encountered in [[Salvation's Edge]] alongside the [[Trammel of Conflict|Trammels of Conflict]] and [[Trammel of Demise|Demise]] in defense of the [[Herald of Finality]], using their power and presence to prevent the intruding fireteam from wielding the energies of the Monolith.
==Gameplay==
==Gameplay==
First appearing with the second wave of adds in the right portion of the arena, the Trammel of Conflict will join its [[Ravenous Taken Knight]] and [[Attendant]] allies in defense of the Herald of Finality as it stalls for the looming Final Shape. While it isn't mechanically impressive, its elimination is paramount in order to unlock the conductor and spark a charge within the connecting plate, thus allowing the team there to both charge the conductors, gather resonance and permit damage to the Herald of Finality. Additionally, while the Herald of Finality is on it's final stand, it will attempt to spawn the Trammel and its allies in one last ditch effort to eliminate the Guardians either themselves or stall them against the looming Final Shape.
First appearing with the second wave of adds in the right portion of the arena, the Trammel of Conflict will join its [[Ravenous Taken Knight]] and [[Attendant]] allies in defense of the Herald of Finality as it stalls for the looming Final Shape. While it isn't mechanically impressive, its elimination is paramount in order to unlock the conductor and spark a charge within the connecting plate, thus allowing the team there to both charge the conductors, gather resonance and permit damage to the Herald of Finality. Additionally, while the Herald of Finality is on it's final stand, it will attempt to spawn the Trammel and its allies in one last ditch effort to eliminate the Guardians either themselves or stall them against the looming Final Shape.

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