Editing Tommy's Matchbook
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{{Weapon infobox | {{Weapon infobox | ||
|image= [[File:Tommy's Matchbook.jpeg | |image= [[File:Tommy's Matchbook.jpeg]] | ||
|manufacturer= | |manufacturer= | ||
|style= Tommy Gun | |style= Tommy Gun | ||
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|magazine=100 | |magazine=100 | ||
|feed= | |feed= | ||
|ammo= | |ammo=[[Solar]] | ||
|mode= | |mode= | ||
|rate=720 RPM | |rate=720 RPM | ||
|damage= | |damage= | ||
|range=49 | |range=49 | ||
|service= Yes | |service= Yes | ||
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This is a pretty fun weapon to play with, but quite dangerous if one is too reckless and not mindful of their health. Before anything else can be said, let's get this message voiced out: | This is a pretty fun weapon to play with, but quite dangerous if one is too reckless and not mindful of their health. Before anything else can be said, let's get this message voiced out: | ||
Tommy's Matchbook is a very | ''Tommy's Matchbook is a very "risk-versus-reward" oriented weapon.'' This cannot be reiterated any simpler. | ||
After firing 20 bullets in continuous fire, the trait Ignition Trigger will activate, visualised by the gun overheating and sounding different, causing the player to damage themselves until their shield is depleted and they are perpetually stuck at critical health. The reward half is a double damage bonus inflicted for as long as the trigger command is held down. The damage bonus will vanish the moment the player stops firing. In short, whether in a Crucible activity or taking on a [[Ultra|boss]], as long as the player maintains fire and has the ammunition reserves, his/her damage output will be sky-high, but one good slap to the face will knock down their knees. | After firing 20 bullets in continuous fire, the trait Ignition Trigger will activate, visualised by the gun overheating and sounding different, causing the player to damage themselves until their shield is depleted and they are perpetually stuck at critical health. The reward half is a double damage bonus inflicted for as long as the trigger command is held down. The damage bonus will vanish the moment the player stops firing. In short, whether in a Crucible activity or taking on a [[Ultra|boss]], as long as the player maintains fire and has the ammunition reserves, his/her damage output will be sky-high, but one good slap to the face will knock down their knees. | ||
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==Trivia== | ==Trivia== | ||
*The weapon design is based off the [https://en.wikipedia.org/wiki/Thompson_submachine_gun Thompson submachine gun] | *The weapon design is based off the [https://en.wikipedia.org/wiki/Thompson_submachine_gun Thompson submachine gun] | ||
==List of appearances== | ==List of appearances== |