Editing The Wellspring

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'''The Wellspring''' is a six-man [[Offensive]] matchmaking activity that takes place within [[Savathûn's Throne World]], introduced with the launch of ''[[The Witch Queen]]'' expansion. It has two versions that rotate daily, '''The Wellspring: Attack''' and '''The Wellspring: Defend'''. It has both a Legendary and Master version.  
'''The Wellspring''' is a six-man [[Offensive]] matchmaking activity that takes place within [[Savathûn's Throne World]], introduced with the launch of ''[[The Witch Queen]]'' expansion. It has two versions that rotate daily, '''The Wellspring: Attack''' and '''The Wellspring: Defend'''. It has both a Legendary and Master version.  


The Wellspring can be unlocked by completing the quest '''Trust Goes Both Ways''' as well as The Witch Queen Campaign. It can be found on the right-hand side of Savathûn's Throne World map.  
The Wellspring can be unlocked by completing the quest '''Trust Goes Both Ways''' as well as [[The Witch Queen Campaign]]. It can be found on the right-hand side of Savathûn's Throne World map.  


==Lore==
==Lore==
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To start the final fight, the three new crystals must be destroyed. The boss, either [[Golmag, Warden of the Spring]], a massive Hive [[Ogre]], or [[Bor'gong, Warden of the Spring]], a massive Hive Knight, will rise and be vulnerable. After losing a quarter of their health, the Warden will summon an immunity shield and call upon more reinforcements. Players must kill a [[Butcher of the Spring]] to take their Void Charge and deposit it in the Wellspring to disable the boss's shield and continue damaging them. The Warden will do this three times throughout the fight for each quarter of health taken. The amount of Butchers that spawn will increase by one each time. After the third shield is removed, the Warden will no longer be able to go immune.
To start the final fight, the three new crystals must be destroyed. The boss, either [[Golmag, Warden of the Spring]], a massive Hive [[Ogre]], or [[Bor'gong, Warden of the Spring]], a massive Hive Knight, will rise and be vulnerable. After losing a quarter of their health, the Warden will summon an immunity shield and call upon more reinforcements. Players must kill a [[Butcher of the Spring]] to take their Void Charge and deposit it in the Wellspring to disable the boss's shield and continue damaging them. The Warden will do this three times throughout the fight for each quarter of health taken. The amount of Butchers that spawn will increase by one each time. After the third shield is removed, the Warden will no longer be able to go immune.
*[[Golmag, Warden of the Spring]]
*[[Bor'gong, Warden of the Spring]]


===The Wellspring: Defend===
===The Wellspring: Defend===
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After the final crux is destroyed, another interactable artifact will spawn with a place to plant a Rally Banner. Interacting with this artifact begins a fight with either [[Vezuul, Lightflayer]], a large Scorn Chieftan, or [[Zeerik, Lightflayer]], a large Scorn Raider. Like the Wellspring: Attack bosses, these two bosses will rotate each time Wellspring is in its Defend version and they share the same mechanics. The Lightflayer will spawn in with several Scorn. Dealing enough damage to the boss will cause them to put up an immunity shield and teleport down to the bridge below. Players will chase the boss across the bridge while fighting through several waves of Scorn. Along the way, cruxes will spawn with spikes surrounding them. Once the crux is destroyed, the immunity shield will drop and players can damage the boss. After bringing the Lightflayer down by one-third of its health, the immunity shield will reappear and the boss will move further back along the bridge. This process repeats two more times for each third of health, with the number of spikes needing to be destroyed going up by two each time. After the final crux is destroyed, The Lightflayer will no longer be able to go immune.
After the final crux is destroyed, another interactable artifact will spawn with a place to plant a Rally Banner. Interacting with this artifact begins a fight with either [[Vezuul, Lightflayer]], a large Scorn Chieftan, or [[Zeerik, Lightflayer]], a large Scorn Raider. Like the Wellspring: Attack bosses, these two bosses will rotate each time Wellspring is in its Defend version and they share the same mechanics. The Lightflayer will spawn in with several Scorn. Dealing enough damage to the boss will cause them to put up an immunity shield and teleport down to the bridge below. Players will chase the boss across the bridge while fighting through several waves of Scorn. Along the way, cruxes will spawn with spikes surrounding them. Once the crux is destroyed, the immunity shield will drop and players can damage the boss. After bringing the Lightflayer down by one-third of its health, the immunity shield will reappear and the boss will move further back along the bridge. This process repeats two more times for each third of health, with the number of spikes needing to be destroyed going up by two each time. After the final crux is destroyed, The Lightflayer will no longer be able to go immune.
*[[Vezuul, Lightflayer]]
*[[Zeerik, Lightflayer]]


===Master Wellspring===
===Master Wellspring===
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*[[Tarnation]] - Rapid-Fire Drum [[Grenade Launcher]]
*[[Tarnation]] - Rapid-Fire Drum [[Grenade Launcher]]


==Appearance==
==List of appearances==
*''[[Destiny 2]]: [[The Witch Queen]]'' {{1st}}
*''[[Destiny 2]]
**''[[The Witch Queen]]''


==References==
==References==
<references/>
<references/>


[[Category:Activities]]
[[Category:Savathûn's Throne World]]
[[Category:Savathûn's Throne World]]
[[Category:Arena]]

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