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{{Level infobox
{{Level infobox
|prev= [[The Will of Crota]]
|prev=  
|next= [[The Shadow Thief]]
|next=  
|game= ''[[Destiny]]'': [[The Dark Below]]
|game= ''[[Destiny]]'': [[The Dark Below]]
|name= The Undying Mind (strike)
|name= The Undying Mind (strike)
|image=  
|image=  
[[File:Grimoire The Undying Mind.jpg|300px]]
[[File:Grimoire The Undying Mind.jpg|300px|thumb|right]]
|player= 1 - 3
|player= 1 - 3
|date=
|date=
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'''The Undying Mind''' is a Level 20 [[Strike]] on [[Mars]], taking place entirely within the [[Black Garden]]. It comes with [[The Dark Below]] expansion. The [[fireteam]]'s objective is to kill a [[Vex]] [[Hydra]] named [[The Undying Mind]] before it can resurrect the [[Black Heart]].
'''The Undying Mind''' is a Level 20 [[Strike]] on [[Mars]], taking place entirely within the [[Black Garden]]. It comes with [[The Dark Below]] expansion. The [[fireteam]]'s objective is to kill a [[Vex]] [[Hydra]] named [[The Undying Mind]] before it can resurrect the [[Black Heart]].
==Objectives==
*Find the Undying Mind
*Reach the Mind
*Eliminate the Precursors
*Fight to the Mind
*Kill the Mind
==Transcript==
'''{Loading screen}'''
*'''[[Ikora Rey|IKORA]]''': The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.
''The players spawns in the Black Garden.''
*'''[[Ghost (Little Light)|GHOST]]''': I like this place better when it's dead.
''The fireteam takes out large hordes of Vex units surrounding them, including Minotaurs and Hydras that should be dealt with cautiously.  After all waves are cleared, the gate opens and the players can continue.''
''After climbing to the top, Precursor Minotaurs, Goblins and Hobgoblins appear, along with a major Divisive Oculator. The fireteam eliminates them and continues through the Garden.'' 
''When the players reach the final encounter area, Goblins and Minotaurs spawn through a portal. After they are killed, the confluxes activate and the Undying Mind spawns. The fireteam kills it, along with waves of Precursors on the ground.''
'''IKORA''': The Black Garden remains here, among the Light. But the Vex will never cease until their birthplace is restored, and we must keep it here until we can understand its origins.


==Enemies==
==Enemies==
;[[Vex]] - [[Sol Divisive]] and [[Precursors]]
*[[Goblin]]
*[[Goblin]]
**[[Depraved Goblin]]
**Depraved Goblin
**Precursor Goblin
**Precursor Goblin
*[[Hobgoblin]]
*[[Hobgoblin]]
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*[[Harpy]]
*[[Harpy]]
*[[Hydra]]
*[[Hydra]]
**[[Axis Hydra]]
**[[The Undying Mind]]
*[[Cyclops]]
*[[Cyclops]]
**[[Divisive Oculator]]
**[[Divisive Occulator]]
 
==Walkthrough==
 
===First Area===
 
In the starting area, the fireteam will face approximately three enemy waves that includes Goblins, Hobgoblins, Harpies, Minotaurs, and a few Hydras. The latter almost exclusively occupy the far end of the map next to the barrier. Defeat them all to lower the barrier and enter the next area.
 
===Second Area===
 
'''Objective: Kill the Divisive Occulator and the Sol Primeval guarding the mind'''
 
Before the stairway leading to the next barrier there will be waiting for you many Minotaurs and Goblins. Dispatch them and make your way up the stairs. Precursor Goblins, Hobgoblins, and Minotaurs will start to spawn here as well as coming from the entrance at the top of the stairs. Behind a large column of rock is a named Cyclops called [[Minor_Vex_Characters#Sol_Divisive|Divisive Occulator]]. Defending it will be a large number of Precursor Goblins and Minotaurs, while further up will be Hobgoblins including a few sniping from balconies.
 
Some of the Goblins will be headless Depraved Goblins, who will rush the player, but otherwise are not as dangerous. Because of the large number of Minotaurs, Void weapons are extremely useful here. Damaging the Occulator enough will cause it to fire indiscriminately at friends and allies; capitalize on this disorientation to defeat it. Killing it will lower the barrier, though some enemies may still be spawning. Dispatch or ignore them and proceed.
 
===Third Area===


===Bosses===
'''Objective: Kill the Undying Mind'''
*[[The Undying Mind]]


==Trivia==
There will be a few normal enemies scattered about in the room ahead, but they are easy to manage. Upon reaching the final room, enemies will start appearing through the [[Vex Gate]] on the other side of the room. Eliminating them all will cause the Undying Mind to appear. He has three shields instead of one, so the window for attacking him is much smaller than with normal Hydras. There will also be periodic reinforcments of normal and Precursor Vex near the edges of the room. Stay on the outer edges as there's more cover, and because the Undying Mind mostly moves back and forth along the center of the room. Eliminate enemies that get close, but otherwise focus attention on the Undying Mind whenever a gap in his shields appears.
*The strike intro dialogue from Ikora is featured in the flavor text of the [[Imperative]] [[Scout Rifle]].


{{Strikes|D1}}
{{strike}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Mars]]

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