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{{ | {{Quote|The power of the Vault flows through the Templar.|Grimoire description}} | ||
{{Boss infobox | {{Boss infobox | ||
|name= The Templar | |name= The Templar | ||
|image= [[File:TheTemplarGrimoireCard.jpg|300px]] | |image= [[File:TheTemplarGrimoireCard.jpg|300px]] | ||
|species= [[Vex]] | |species= [[Vex]] | ||
|faction= | |faction= | ||
|rank= [[Ultra]] | |rank= [[Ultra]] | ||
|class= [[Hydra]] | |class= [[Hydra]] | ||
|mission= [[ | |mission= [[Vault of Glass]] | ||
|height= | |gender= | ||
|weapon= | |height= | ||
|ability= Circular Shield <br> Summon [[Conflux]]es <br> Summon Vex <br> Summon [[Fanatic]]s <br> Marked for Negation <br> Timed Death Zones <br> Expunged Debuff <br> Summon [[Supplicant]]s <br> Ritual of Negation <br> Summon [[Oracle]]s <br> Teleportation <br> Prophecy of Doom <br> Detainment Bubbles <br> Suppression Field <br> High Durability <br> | |mass= | ||
|weapon= [[Aeon Maul]] | |||
|ability= Circular Shield <br> Summon [[Conflux]]es <br> Summon Vex <br> Summon [[Fanatic]]s <br> Marked for Negation <br> Timed Death Zones <br> Room Lockdown <br> Expunged Debuff <br> Summon [[Supplicant]]s <br> Ritual of Negation <br> Summon [[Oracle]]s <br> Teleportation <br> Prophecy of Doom <br> Detainment Bubbles <br> Suppression Field <br> High Durability <br> Detonation Melee | |||
}} | }} | ||
''' | The '''Templar''' is an extremely powerful [[Vex]] [[Hydra]] found in the [[Vault of Glass]]. Unlike normal Axis Minds, the Templar is unique in it being a creature out of time, and can thus manipulate reality in according to the [[Oracle]]s' design. It, along with the Oracles, guards the way to the deeper sections of the Vault.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard''</ref> | ||
==Gameplay== | ==Gameplay== | ||
The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously | The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously. | ||
===Part 1: Defend the Confluxes=== | ===Part 1: Defend the Confluxes=== | ||
The first part of the fight starts when all six Guardians drop down into the [[Templar's Well]]. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. It will also fire its [[Aeon Maul]] to suppress players and keep them behind cover. While this occurs, confluxes will show up in the left, middle and right of the arena. These confluxes must be defended from all Vex that approach them. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named [[Fanatic]]s, which, when killed or get too close to you, leave behind a large | The first part of the fight starts when all six Guardians drop down into the [[Templar's Well]]. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. It will also fire its [[Aeon Maul]] to suppress players and keep them them behind cover. While this occurs, confluxes will show up in the left, middle and right of the arena. These confluxes must be defended from all Vex that approach them. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named [[Fanatic]]s, which, when killed or get too close to you, leave behind a large green circle. Players should avoid stepping in these circles, for if they do, they will be marked for negation. If a player is marked for negation, they must run to the pool of [[Light]] in the center of the arena to cleanse themselves, or they will instantly be killed when the Templar performs the Ritual of Negation. | ||
===Part 2: Destroy the Oracles=== | ===Part 2: Destroy the Oracles=== | ||
Once the raid team has successfully defended the confluxes from Vex sacrifices, the Templar will then summon its [[Oracle]]s. If any of these Oracles are not destroyed, all players will be marked for negation, which again means that they will instantly die when the Ritual of Negation is performed, unless they rush towards the aforementioned pool of Light. In order to make sure these Oracles are not destroyed, the Templar will summon Vex reinforcements that will inundate the player's field of view. This, combined with constant spawning of large numbers of Oracles, | Once the raid team has successfully defended the confluxes from Vex sacrifices, the Templar will then summon its [[Oracle]]s. If any of these Oracles are not destroyed, all players will be marked for negation, which again means that they will instantly die when the Ritual of Negation is performed, unless they rush towards the aforementioned pool of Light. In order to make sure these Oracles are not destroyed, the Templar will summon Vex reinforcements that will inundate the player's field of view. This, combined with constant spawning of large numbers of Oracles, make this part the longest section of the encounter. | ||
===Part 3: Kill the Templar=== | ===Part 3: Kill the Templar=== | ||
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With the updated version of Vault of Glass, the Templar gained some new mechanics. It will have turned certain safe spots into either timed death zones or completely inaccessible areas. This is meant to force players into the open and face the enemies directly. In addition, when players are defending the confluxes and fending off the Oracles, the Templar will periodically summon [[Supplicant]]s, which are [[Harpy]]s that fly very fast and will explode when they get too close. But perhaps the most significant change of all is that during the third section, the Templar's Oracles will be red instead of yellow, meaning that if one is missed, then the Templar will inflict the Prophecy of Doom debuff on all Guardians, draining them of their [[Super]] and then killing them all. | With the updated version of Vault of Glass, the Templar gained some new mechanics. It will have turned certain safe spots into either timed death zones or completely inaccessible areas. This is meant to force players into the open and face the enemies directly. In addition, when players are defending the confluxes and fending off the Oracles, the Templar will periodically summon [[Supplicant]]s, which are [[Harpy]]s that fly very fast and will explode when they get too close. But perhaps the most significant change of all is that during the third section, the Templar's Oracles will be red instead of yellow, meaning that if one is missed, then the Templar will inflict the Prophecy of Doom debuff on all Guardians, draining them of their [[Super]] and then killing them all. | ||
=== | ===Challenge Mode=== | ||
In Templar's challenge, The Templar must not be allowed to be teleport at all, meaning that The Templar must be defeated in a single damage phase. | |||
In | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{BossD1}} | ||
[[Category:Vex]] | [[Category:Vex]] | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Characters]] | [[Category:Characters]] |