Editing The Shattered Throne

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To find [[Querim, the Waking]], the team must find a blue orb hidden atop the Tower of the Deep and bring it to the roof of the center building. There, a Siren of [[Riven]] will speak to the team. The orb must be placed in the empty hands of one of the statues. Once done, the fight begins. First, a [[Taken Minotaur]] named [[Theratos, Archersbane]] will spawn. Once you get Theratos's health low enough, Querim will spawn. To complete the fight, both the [[Minotaur]]s must be disposed of, regardless of time apart. From here, continue into the dungeon as normal until you reach the [[Ogre]] catwalks.
To find [[Querim, the Waking]], the team must find a blue orb hidden atop the Tower of the Deep and bring it to the roof of the center building. There, a Siren of [[Riven]] will speak to the team. The orb must be placed in the empty hands of one of the statues. Once done, the fight begins. First, a [[Taken Minotaur]] named [[Theratos, Archersbane]] will spawn. Once you get Theratos's health low enough, Querim will spawn. To complete the fight, both the [[Minotaur]]s must be disposed of, regardless of time apart. From here, continue into the dungeon as normal until you reach the [[Ogre]] catwalks.


Next is to find [[Eriviks, the Waking]], whose arena must be unlocked with 2 orbs instead of 1. The first orb will be found in the Ogre catwalk area, where it is found behind the first pillar to the right of the beginning, and the orb is to be placed somewhere along the right side of the room (from the perspective of that first pillar, looking toward the [[Shadow Thrall]] room), where one of the statues will have no orb. The second orb is located in the "Thrallway" to the right of the entrance. The orb is to be placed at the end of this section, where the team jumps down over a railing, from the "Thrallway" into a chamber with a bunch of the statues along the sides. Just like before, you will find one statue that isn't holding an orb, and place it there. If both orbs are placed, a door on the other side of the chasm just ahead will open, revealing a hidden area where the 2nd Boss lurks. Once the team rendezvous in the room and any one of the players investigates the center area, the door will close and the second boss fight will begin. A bunch of [[Taken Psion]]s will spawn with intention to weaken and inconvenience the players, and then the boss will spawn in the aforementioned center. Once Eriviks is killed, the encounter will end and the door will reopen. Again, continue through the dungeon as normal until you make it to the Vorgeth fight.
Next is to find [[Eriviks, the Waking]], whose arena must be unlocked with 2 orbs instead of 1. The first orb will be found in the Ogre catwalk area, where it is found behind the first pillar to the right of the beginning, and the orb is to be placed somewhere along the right side of the room (from the perspective of the first pillar to the [[Shadow Thrall]] room), where one of the statues will be missing the orb. The second is located in the "Thrallway" to the right of the entrance. The orb is to be placed at the end of this room, where the team jumps from the "Thrallway" into a chamber with a bunch of the statues along the sides. Just like before, you will find one statue that isn't holding an orb. Place it there. If both are placed, then a door on the other side of the chasm just ahead will open, revealing a hidden area where the 2nd Boss lurks. Once the team rendezvous in the room and one player investigates the center, the door will close and the fight will begin. A bunch of [[Taken Psion]]s will spawn to attempt to inconvenience the players, and then the boss will spawn in the aforementioned center. Once Eriviks is killed, the encounter will end and the door will reopen. Again, continue through the dungeon as normal until you make it to the Vorgeth fight.


Lastly is [[Xavoth, the Waking]], who is (inconveniently) located within the Vorgeth encounter. To advance the quest successfully, ensure that everyone on your team understands that Vorgeth must NOT be destroyed first. If Vorgeth is destroyed, any progress underway at that moment for the third Taken Boss in the quest will immediately terminate. To summon Xavoth, players must cleanse one of the sigils, getting rid of Vorgeth's shield. This happens when the Petitioner's Burden is Extinguished.
Lastly is [[Xavoth, the Waking]], who is, inconveniently, located with Vorgeth. Ensure that everyone on your team understands that Vorgeth must NOT be destroyed first. If Vorgeth is destroyed, any progress underway at that moment for the quest will immediately terminate. To summon Xavoth, players must cleanse one of the sigils, getting rid of Vorgeth's shield. In the back of the room not far from the exit, a camouflaged [[Taken Minotaur]] called '''Fleeting Shade''' will spawn and make its way toward the platform in front of the tall exit door; killing it will drop an orb, which must be placed at one of the statues hidden along the side of the room. Then, Xavoth will spawn; however, unlike Vorgeth, Xavoth is easy to kill, but can and will be a problem if not dealt with quickly enough. Once Xavoth is dead, continue the Vorgeth fight as normal.


In the back of the room not far from the exit, a camouflaged [[Taken Minotaur]] called '''Fleeting Shade''' will spawn and make its way toward the platform in front of the tall exit door; killing it will drop an orb, which must be placed at one of the statues hidden along the side of the room, some distance away. Then, Xavoth will spawn; however, unlike Vorgeth, Xavoth is easier to kill, but can and will be a problem if not dealt with quickly enough. Once Xavoth is dead, resume the Vorgeth fight as normal.
Once all enemies are eliminated and the tokens are purified, the players can turn in those tokens to Sjur Eido's statue and claim the [[Wish-Ender]] bow.
 
Once all enemies are eliminated and the tokens are purified, the players can turn in those tokens to Sjur Eido's statue and claim the [[Wish-Ender]] bow. Remember that the Awoken Memento must be on your character to collect the Bow. It is permissible to have a teammate retain the checkpoint while you change characters at that moment if necessary, and re-join them with the Memento on the other character.


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