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'''The Reckoning''' was a | '''The Reckoning''' was a cooperative [[Arena]] activity co-organized by the [[Nine]] and [[The Drifter]]. It takes place within the [[The Haul|Haul]], the object towed behind the Drifter's [[The Derelict|ship]]. This gamemode was retired and vaulted with the release of [[Beyond Light]] on November 10, 2020. | ||
==Tier I Guide== | ==Tier I Guide== | ||
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==Tier II Guide== | ==Tier II Guide== | ||
After completing the first objective of killing [[ | After completing the first objective of killing [[taken]], a black gate opposite of the cliff will open presenting a bridge that the player will have to construct, to construct the bridge, the player will initially have a 50 second timer to capture the first section of the bridge and 30 seconds on the rest. | ||
The enemies on the bridge will consist of mainly 3 types, hordes of taken thrall that will attack from behind and the front, accompanied with a major enemy that spawns each time the player captures a section of the bridge, and from both sides on top of floating pyramids snipers. | The enemies on the bridge will consist of mainly 3 types, hordes of taken thrall that will attack from behind and the front, accompanied with a major enemy that spawns each time the player captures a section of the bridge, and from both sides on top of floating pyramids snipers. | ||
Upon capturing the final section of the bridge a portal will appear, taking the player into an obscure area surrounded by pillars with 2 named boss [[Knight]] that have a large amount of resistance and health, the player will need to kill both of them before the timer reaches 0, to make that possible they will need to kill a major enemy that randomly spawns on one of the 4 corners of the map. Once killed, the major will drop a well of light that greatly buffs all damage done to the bosses. | Upon capturing the final section of the bridge a portal will appear, taking the player into an obscure area surrounded by pillars with 2 named boss [[Knight]] that have a large amount of resistance and health, the player will need to kill both of them before the timer reaches 0, to make that possible they will need to kill a major enemy that randomly spawns on one of the 4 corners of the map. Once killed, the major will drop a well of light that greatly buffs all damage done to the bosses. |