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| [[File:GateArtifact.jpg|thumb|300px|The Gate Lord's Eye]] | | [[File:GateArtifact.jpg|thumb|right|300px|The Gate Lord's Eye]] |
| {{Quote|It looks through you, toward the infinite.|Description}} | | {{Quote|It looks through you, toward the infinite.|Description}} |
| '''The Gate Lord's Eye''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] in the ''[[Season of the Undying]]''.<ref>[https://www.bungie.net/en/Explore/Detail/News/48097 '''Bungie.net''': ''Seasons in Destiny 2's Third Year'']</ref> | | '''{{PAGENAME}}''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] in the [[Season of the Undying]].<ref>[https://www.bungie.net/en/Explore/Detail/News/48097 '''Bungie.net''': ''Seasons in Destiny 2's Third Year'']</ref> |
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| It allowed Guardians to unlock additional mods to be socketed in their armor. XP earnt leveled up the Artifact. When mods are unlocked and the Artifact is levelled up, the Artifact's Power increased and added to the overall Power of the entire account. There was be no cap to the Artifact Power.
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| ==Seasonal Artifact Mods==
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| ===Column 1===
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| *'''Dark Glimmer''': Defeating [[Hive]] combatants with finishers grants extra [[Glimmer]]. Mod does not stack.
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| *'''Labyrinth Miner''': Defeating [[Vex]] [[Minotaur]]s grants weapon parts. Mod does not stack.
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| *'''Biomonetizer''': Defeating Hive combatants grants extra Glimmer. Mod does not stack.
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| *'''Circuit Scavenger''': Defeating Vex combatants grants extra Glimmer. Mod does not stack.
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| *'''Dissection Matrix''': Defeating Vex [[Hobgoblin]]s grants destination materials. Mod does not atack.
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| ===Column 2===
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| *'''Anti-Barrier Rounds''': Shield-piercing rounds designed to bypass combatant defenses. Strong against {{Icon|Barrier}} Barrier [[Champion]]s.
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| *'''Anti-Barrier Hand Cannon''': Shield-piercing rounds designed to bypass combatant defenses. Strong against {{Icon|Barrier}} Barrier Champions.
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| *'''Overload Rounds''': Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
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| *'''Overload Arrowheads''': Damage by fully drawn arrows causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
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| *'''Unstoppable Hand Cannon''': Aiming down sights load a powerful explosive payload that staggers unshielded enemies. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
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| ===Column 3===
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| *'''Enhanced Hand Cannon Loader''': Greatly increases reload speed of [[Hand Cannon]]s.
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| *'''Enhanced Submachine Gun Loader''': Greatly increases reload speed of [[Submachine Gun]]s.
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| *'''Enhanced [[Combat Bow|Bow]] Loader''': Greatly increases the nocking speed of arrows.
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| *'''Enhanced Fusion Rifle Loader''': Greatly increases reload speed of [[Fusion Rifle]]s.
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| *'''Enhanced Auto Rifle Loader''': Greatly increases reload speed of [[Auto Rifle]]s.
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| ===Column 4===
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| *'''Breach Refractor''': Grants grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability.
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| *'''Ballistic Combo''': Grants melee energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability.
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| *'''Overload Grenades''': [[Void]] grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
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| *'''Disruptor Spike''': Improves the effect of disruption, lowering combatants' damage output even further.
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| *'''Unstoppable Melee''': [[Arc]] melee abilities stagger unshielded enemy combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
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| ===Column 5===
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| *'''Heavy Finisher''': Finishers generate heavy ammo. Requires one-half of your Super energy.
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| *'''Oppressive Darkness''': Causing damage with Void grenades adds a weaken effect to enemies.
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| *'''Arc Battery''': Grants overshield and reduced cooldown during activation for all Arc class abilities.
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| *'''Thunder Coil''': Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
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| *'''From the Depths''': Granta bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation.
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| | It will allow Guardians to unlock additional mods to be socketed in their armor. XP earnt will level up the Artifact. When mods are unlocked and the Artifact is levelled up, the Artifact's Power will increase and adds to the overall Power of the entire account. There will be no cap to the Artifact Power. |
| ==Lore== | | ==Lore== |
| ''It looks through you, toward the infinite.''
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| An iris unfurls. Our gaze caught. Cortex clutched. Suspended. | | An iris unfurls. Our gaze caught. Cortex clutched. Suspended. |
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| Blink. An iris folds in. | | Blink. An iris folds in. |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Destiny 2]]'' | | *''[[Destiny 2]]'' |
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| ==References== | | ==References== |
| <references/>
| | {{Reflist}} |
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| [[Category:Artifacts]] | | [[Category:Artifacts]] |
| [[Category:Vex]]
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| {{Artifacts}}
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