Editing The Fourth Horseman
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==Tactics== | ==Tactics== | ||
The Fourth Horseman was designed to quickly take down enemies at close range. If used correctly, it is capable of downing majors and more powerful enemies such as champions very fast. This weapon requires some skill to get used to the recoil pattern but once mastered, it can | The Fourth Horseman was designed to quickly take down enemies at close range. If used correctly, it is capable of downing majors and more powerful enemies such as champions very fast. This weapon requires some skill to get used to the recoil pattern but once mastered, it can be used just about anywhere. | ||
===Campaign=== | ===Campaign=== | ||
In PVE, the weapon is great for dealing large amounts of close-range damage in a short time, a useful trait against | In PVE, the weapon is great for dealing large amounts of close-range damage in a short time, a useful trait against Major enemies. However, if you're not careful, you may wind up firing more shots than intended, leading to wasted ammo. The low stability can also cause shots to miss or only graze enemies if you aren't close enough. | ||
===Multiplayer=== | ===Multiplayer=== | ||
In [[Crucible|PVP]], the full-auto trait can be a burden if you don't know what you're doing. Because you only have a limited amount of special ammo to begin | In [[Crucible|PVP]], the full-auto trait can be a burden if you don't know what you're doing. Because you only have a limited amount of special ammo to begin, and the fact that getting more isn't always easy, conserving it is important. The aforementioned traits make for easy kills at close range, but can cause you to use up ammo too quickly, depriving you of a weapon until more special ammo can be gathered. | ||
==Trivia== | ==Trivia== |