Editing The Devils' Lair (strike)

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{{about|the [[Strike]] on [[Earth]]|the [[Fallen]] lair|The Devils' Lair (location)}}
{{about|the [[Strike]] on [[Earth]]|the [[Fallen]] lair|The Devils' Lair (location)}}
{{Level infobox
{{Level infobox
|prev= [[Blighted Chalice]] {{C|Sepiks Perfected}} <br> [[The Glassway]] {{c|Destiny 2}}
|prev=
|next=[[The Summoning Pits]] {{C|The Devil's Lair}} <br> [[The Abomination Heist]] {{C|Sepiks Perfected}} <br> [[Fallen S.A.B.E.R.]] {{c|Destiny 2}}
|next=[[The Summoning Pits]]  
|game= ''[[Destiny]]'' [[Story|Base Game]] <br> ''[[Rise of Iron]]'' <br> ''[[Season of the Chosen]]''
|game= ''[[Destiny]]'' [[Story|Base Game]] <br> ''[[Rise of Iron]]''
|name= The Devil's Lair (strike)
|name= The Devil's Lair (strike)
|image=  
|image=  
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|objective=
|objective=
}}
}}
{{Article quote|Enter into the [[The Devils' Lair (location)|Devil's Lair]] and weaken the Fallen presence within the Cosmodrome.}}
{{Quote|The [[Fallen]] will continue to claw at the walls of our [[city]] unless we strike them down. Beneath the ruins of the [[Cosmodrome]], in the shadow of an old [[colony ship]], we've located the [[House of Devils]]' lair, and the [[High Servitor]], feeding them their strength. We must destroy this [[Sepiks Prime|machine god]], and send their souls screaming back to Hell.|[[Commander Zavala]], mission briefing}}


'''The Devils' Lair''' is a Level 8 [[Strike]] that sends [[Guardian]]s deep into [[The Devils' Lair (location)|the lair]] of the [[Fallen]] [[House of Devils]] to eliminate [[Sepiks Prime]].
'''The Devils' Lair''' is a Level 8 [[Strike]] that sends [[Guardian]]s deep into [[The Devils' Lair (location)|the lair]] of the [[Fallen]] [[House of Devils]] to eliminate [[Sepiks Prime]].


As the [[Prime Servitor]] of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight inside the lair and defeat Sepiks to smash the House of Devils' morale and weaken their attacks against the [[Last City]].<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref>
As the [[Prime Servitor]] of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight all the way inside the lair and defeat Sepiks in order to smash the House of Devils' morale, and weaken their attacks against [[the Last City]].<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref>


In the [[Rise of Iron]] expansion, the Strike was revamped with new [[Splicer]] enemies and the boss being [[Sepiks Perfected]].
In the [[Rise of Iron]] expansion, the Strike was revamped with new [[Splicer]] enemies and the boss being [[Sepiks Perfected]].
A remastered version of the original version of the strike would be brought in Destiny 2 in the Season of the Chosen, alongside the [[Fallen S.A.B.E.R.]] strike, though both were non-canonical.


==Objectives==
==Objectives==
*Enter the [[Devils' Lair]]
*The Devils' Lair
*Fight into the Lair
**Enter the [[Devils' Lair]]
*Take back the [[Refinery]]
**Fight into the Lair
*Hack the Mesh Generator
**Take back the [[Refinery]]
*Secure the Refinery
**Hack the Mesh Generator
*Infiltrate Devils' Lair
**Secure the Refinery
*Cut through the [[Fallen]]
**Infiltrate Devils' Lair
*Find Sepiks Prime
**Cut through the [[Fallen]]
*Decimate the Fallen
**Find Sepiks Prime
*Destroy Sepiks Prime
**Decimate the Fallen
**Destroy Sepiks Prime


==Transcript==
==The Devils' Lair Transcript==
{Loading screen}
{Loading screen}


*'''[[Commander Zavala|COMMANDER ZAVALA]]:''' The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to Hell.  
*'''[[Commander Zavala|COMMANDER ZAVALA]]:''' The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell.  


{Gameplay}
{Gameplay}
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{Mission ends}
{Mission ends}


==The Devils' Lair Enemies==
===Enemies===
===Enemies===
*'''[[Fallen]] - [[House of Devils]]'''
*'''[[Fallen]]'''
**[[Dreg]]
**[[Dreg]]
**[[Shank|Noble Shank]]
**[[Shank|Noble Shank]]
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**[[Reaver Captain]]
**[[Reaver Captain]]
**[[Servitor]]
**[[Servitor]]
*'''[[Hive]] - [[Hidden Swarm]]'''
*'''[[Hive]]'''
**[[Thrall|Ascendant Thrall]]
**[[Thrall|Ascendant Thrall]]
**[[Acolyte|Ascendant Acolyte]]
**[[Acolyte|Ascendant Acolyte]]
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*[[Sepiks Prime]]
*[[Sepiks Prime]]


==Sepiks Perfected==
==Objectives (Sepiks Perfected)==
===Objectives===
[[File:Sepiks Perfected.jpg|right|300px]]
*Fight To The Devils' Lair
*Fight To The Devils' Lair
Fight your way to the Devils' Lair and take out the resurrected Prime Servitor, Sepiks Perfected.
Fight your way to the Devils' Lair and take out the resurrected Prime Servitor, Sepiks Perfected.
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Destroy the resurrected Prime Servitor, Sepiks Perfected.
Destroy the resurrected Prime Servitor, Sepiks Perfected.


===Transcript===
==Sepiks Perfected Transcript==
{Loading Screen}
 
*'''[[Shiro-4|SHIRO-4]]''': The House of Devils marked you as public enemy number one after you trashed their Prime Servitor, but your old friend Sepiks Prime is back, and better than ever thanks to the Devil Splicers and SIVA. Zavala's not too happy about the idea of the Splicers playing god-maker, and I can't blame him.
 
*'''[[Ghost|GHOST]]''': So what you're saying is it's time we return to the scene of the crime! I'm sure the Fallen will be happy to see us.
 
{Gameplay}
 
*'''SHIRO''': The new and improved Sepiks is holed up in the Devils' Lair. You know what to do.
 
The fireteam heads inside the building.
 
*'''GHOST''': Hmm. The Hive are still holding ground in the Refinery, but I'm also tracking multiple SIVA energy signatures.
The fireteam reaches the Refinery. A large portion of the wall in the hallway has been cut out.
 
*'''GHOST''': Well, that's new.
 
Either the hole is open and the hallway gate is locked, or the hole is blocked by a laser grid and the hallway gate is open. The fireteam continues deeper into the refinery and eliminates all Fallen and Hive in the area.
 
*'''GHOST''': The Splicers have a laser grid blocking the way. I should be able to disable it. In the meantime, do not touch the lasers, and watch my back.
 
Either Fallen or Hive enemies will attack the fireteam. If the enemies are Fallen, then after killing off the first wave:
 
*'''GHOST:''' Halfway through, but we've got major Hive reinforcements inbound! Good luck!
If the enemies are Hive, then after killing off the first wave:
 
*'''GHOST:''' The Splicers really know how to encrypt their systems! But I got this. Halfway through.
 
The fireteam defends against another wave of enemy reinforcements.
 
*'''GHOST:''' Got it! Grid's clear. Let's get out of here.
 
The fireteam moves through the opening and continues to The Blast. If Hive are present:
 
*'''SHIRO:''' Guardian, I've got reports of Hive activity near the Devils' Lair. You seeing anything?
 
GHOST: Uh, yeah. We've definitely got Hive. And apparently they hold a grudge because they're mad. And I think they're letting the Fallen know it.
 
If Fallen are present:
 
*'''GHOST:''' Déjà vu. Me, you, a sea of Devils, and an angry machine-god waiting on the other side. I'd say "lock and load," but I'm sure you already did.
 
The fireteam kills all enemies in the area and continues into the building.
 
*'''GHOST:''' Why would the Splicers rebuild Sepiks? They already have SIVA.
 
*'''SHIRO:''' I can make a guess. Maybe an offer to the other Devils? A show of power? You know, "in SIVA we trust" and "in SIVA, all things are possible"? Get in there and show them that their "god" is nothing but metal and tech.
 
The fireteam enters the Devils' Lair. Sepiks Perfected is protected by a shield and surrounded by Dregs.
 
*'''GHOST:''' Sepiks Perfected, in all his glory.
 
The fireteam eliminates the Dregs, and Sepiks' shield disappears. The fireteam engages Sepiks. After weakening Sepiks a little, it gains an elemental shield. A Captain appears with a matching cannon, and the fireteam kills the Captain, takes its cannon, and fires it at Sepiks to take down his shield. The fireteam repeats this twice more as Sepiks changes to a different elemental shield. Once all three elemental shields have been destroyed, Sepiks becomes permanently vulnerable.
 
*'''SHIRO:''' Nowhere for Sepiks to run this time!
 
The fireteam destroys Sepiks Perfected.
 
*'''SHIRO:''' Sepiks was the Splicers' next big play: present a god for all to worship, then control the flow of ether to control the House.
 
*'''GHOST:''' I guess they didn't factor us into the plan.
 
*'''SHIRO:''' Any wrench we can throw in their works is a good thing. And Guardian, you make one hell of a wrench.
 
{Mission Ends}  <ref>[https://youtu.be/Xrqy4xPbqt0 '''YouTube''' - ''Destiny Strike Gameplay: Sepiks Perfected'']</ref>


==Sepkis Perfected Enemies==
===Enemies===
===Enemies===
*'''[[Fallen]] - [[Devil Splicers]]'''
*'''[[Hive]]'''
**[[Ogre]]
*'''[[Fallen]]'''
**[[Splicer Dreg]]
**[[Splicer Dreg]]
**[[Splicer Shank]]
**[[Splicer Shank]]
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**[[Scorch Captain]]
**[[Scorch Captain]]
**[[Shock Captain]]  
**[[Shock Captain]]  
**[[Null Captain]]
**[[Null Captain]]  
 
*'''[[Hive]] - [[Hidden Swarm]]'''
**[[Thrall|Ascendant Thrall]]
**[[Acolyte|Ascendant Acolyte]]
**[[Knight|Ascendant Knight]]
**[[Wizard|Ascendant Wizard]]
**[[Cursed Thrall]]
**[[Knight|Hallowed Knight]]
**[[Hallowed Ogre]]


===Bosses===
===Bosses===
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*[[Splicer Walker]]  
*[[Splicer Walker]]  
*[[Sepiks Perfected]]
*[[Sepiks Perfected]]
===Unique Loot===
*[[Devil's Dawn]]
*[[Sepiks Deposed Bond]]
==Destiny 2==
===Objectives===
{{Expand-section}}
===Transcript===
====Original====
{{Expand-section}}
===Enemies===
;Fallen
*[[Dreg]]
**[[Pike Dreg]]
**[[Resilient Dreg]]
*[[Wretch]]
**[[Resilient Wretch]]
*[[Marauder]]
**[[Resilient Marauder]]
*[[Vandal]]
**[[Resilient Vandal]]
*[[Captain]]
**[[Resilient Captain]]
*[[Shank]]
*[[Exploder Shank]]
*[[Tracer Shank]]
*[[Servitor]]
**[[Unyielding Servitor]]
*[[Brig]] - [[Elite]]
;[[Hive]]
*[[Thrall]]
*[[Acolyte]]
*[[Knight]]
**[[Revenant Knight]]
*[[Wizard]]
**[[Revenant Wizard]]
===Nightfall Champions===
*[[Barrier Servitor]]
*[[Barrier Knight]]
*[[Overload Captain]]
===Bosses===
*[[Walker]] - [[Ultra]]
*[[Sepiks Prime]] {{c|Final Boss}}


==Gallery==
==Gallery==
'''The Devils' Lair'''
'''Sepiks Prime'''
<gallery perrow=3>
<gallery perrow=3>
Destiny-E3-2014-5-SepiksPrime.jpg|Sepiks Prime
Destiny-E3-2014-5-SepiksPrime.jpg|Sepiks Prime
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SepiksPerfected4.jpg|Another view of Sepiks Perfected
SepiksPerfected4.jpg|Another view of Sepiks Perfected
SepiksPerfected5.jpg|Sepiks Perfected attacking the Guardians
SepiksPerfected5.jpg|Sepiks Perfected attacking the Guardians
</gallery>
</gallery>


==Trivia==
==Trivia==
*The Devils' Lair was one of the few Strikes that was not revamped with the [[The Taken King]] expansion. With the release of [[Rise of Iron]], the Strike was revamped into a brand new Strike accessible at the Light level 320 version and above.
*The Devils' Lair was one of the few Strikes that was not revamped with the [[The Taken King]] expansion. With the release of [[Rise of Iron]], the Strike was revamped into a brand new Strike accessible at the Light level 320 version and above.
*In [[Destiny 2]], the redux Sepiks Perfected theme will play instead of the original theme during the final boss fight if The Devils' Lair is in the [[Nightfall]] rotation.
**Additionally, a dismounted Pike Dreg appears among the waves of Fallen in the "Hack the Security" encounter.


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[Rise of Iron]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]: [[Season of the Chosen]]''
**''[[Season of the Deep]]''
**''[[The Final Shape]]


== References ==
== References ==
<references/>
<references/>


{{Strikes}}
{{strike}}


[[Category:Earth]]
[[Category:Strikes]]
[[Category:Strikes]]

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