Editing Tessellation
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{{Weapon infobox | {{Weapon infobox | ||
|image=[[File:Tessellation.jpg|300px]] | |image=[[File:Tessellation.jpg|300px]] | ||
|manufacturer=[[ | |manufacturer=[[Black Fleet]] | ||
|class= [[Exotic]] | |class= [[Exotic]] | ||
|type= [[Fusion Rifle]] | |type= [[Fusion Rifle]] | ||
|level= | |||
|impact=70 | |impact=70 | ||
|stability= 59 | |stability= 59 | ||
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|reload= 32 | |reload= 32 | ||
|magazine= 6 | |magazine= 6 | ||
|feed= | |||
|ammo= Special | |ammo= Special | ||
|mode= Full burst | |mode= Full burst | ||
|charge time=660 | |charge time=660 | ||
|damage= {{icon|Kinetic}} Kinetic {{c|default}} <br> {{Icon|Void}} Void {{c|Void | |damage= {{icon|Kinetic}} Kinetic {{c|default}} <br> {{Icon|Void}} Void {{c|Void subclass equipped}} <br> {{icon|Arc}} Arc {{c|Arc subclass equipped}} <br> {{icon|Solar}} Solar {{c|Solar subclass equipped}} <br> {{icon|Stasis}} Stasis {{c|Stasis subclass equipped}} <br> {{icon|Strand}} Strand {{c|Strand subclass equipped}} | ||
|range= 70 | |range= 70 | ||
|aim=44 | |aim=44 | ||
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|recoil=75 | |recoil=75 | ||
|intensity=15 | |intensity=15 | ||
|direction= | |direction=Center | ||
|airborne=9 | |airborne=9 | ||
|service= [[Guardians]] | |service= [[Guardians]] | ||
}} | }} | ||
{{Quote|The monolith is hewn; the monument is built.|Weapon description}} | {{Quote|The monolith is hewn; the monument is built.|Weapon description}} | ||
'''Tessellation''' is an [[Exotic]] | '''Tessellation''' is an [[Exotic]] [[Kinetic]] [[Fusion Rifle]] introduced in ''[[Season of the Witch]]''. | ||
==Gameplay== | ==Gameplay== | ||
===Perks=== | ===Perks=== | ||
*Intrinsic Perk: '''Property: Undecidable''' - This [weapon|instrument|topology] adapts its damage type to match your equipped | *Intrinsic Perk: '''Property: Undecidable''' - This [weapon|instrument|topology] adapts its damage type to match your equipped subclass. Final blows grant grenade energy. | ||
*'''Polygonal Rifling''': Barrel optimized for recoil reduction | *'''Polygonal Rifling''': Barrel optimized for recoil reduction | ||
**Increases stability. | **Increases stability. | ||
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**Slightly increases stability | **Slightly increases stability | ||
**Slightly increases handling speed | **Slightly increases handling speed | ||
==Lore== | ==Lore== | ||
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Once, nothing became something. | Once, nothing became something. | ||
There was a | There was a game of possibilities. Patterns emerged that could—would—flourish or fail, wax or wane. And in the gaps between, there was nothing. | ||
But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing. | But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing. | ||
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Once, something became something else. | Once, something became something else. | ||
There were | There were a people of potential and promise, of galvanizing growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest of statuary. Purpose carved from meaninglessness; the chance generation of the universe crafted into beauty, intentionality. That which served no reason ceased, randomness elided by the sculptor's art. | ||
Something changes; and changed, it continues. | Something changes; and changed, it continues. |