Editing Tessellation

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{{Weapon infobox
{{Weapon infobox
|image=[[File:Tessellation.jpg|300px]]
|image=[[File:Tessellation.jpg|300px]]
|manufacturer=[[The Witness]]
|manufacturer=
|style=[[Pyramid]]
|class= [[Exotic]]
|class= [[Exotic]]
|type= [[Fusion Rifle]]
|type= [[Fusion Rifle]]
|impact=70
|level=  
|stability= 59
|defense=
|handling= 33
|stability= 44
|reload= 32
|handling= 28
|magazine= 6
|magazine= 6
|ammo= Special
|feed=
|mode= Full burst
|ammo= Special ammo
|charge time=660
|mode=  
|damage= {{icon|Kinetic}} Kinetic {{c|default}} <br> {{Icon|Void}} Void {{c|Void grenade equipped}} <br> {{icon|Solar}} Solar {{c|Solar grenade equipped}} <br> {{icon|Arc}} Arc {{c|Arc grenade equipped}} <br> {{icon|Stasis}} Stasis {{c|Stasis grenade equipped}} <br> {{icon|Strand}} Strand {{c|Strand grenade equipped}}
|swing speed=  
|range= 70
|damage= {{icon|Kinetic}} Kinetic {{c|default}} <br> {{Icon|Void}} Void {{c|Void subclass equipped}} <br> {{icon|Arc}} Arc
|aim=44
{{c|Arc subclass equipped}} <br> {{icon|Solar}} Solar {{c|Solar subclass equipped}} <br> {{icon|Stasis}} Stasis {{c|Stasis subclass equipped}} <br> {{icon|Strand}} Strand {{c|Strand subclass equipped}}
|zoom=15
|range= 41
|recoil=75
|service= Yes
|intensity=15
|affiliation= [[Guardian]]
|direction=Tends Vertical
|airborne=9
|service= [[Guardians]]
}}
}}
{{Quote|The monolith is hewn; the monument is built.|Weapon description}}
{{Quote|The monolith is hewn; the monument is built.|Weapon description}}
'''Tessellation''' is an [[Exotic]] {{icon|Kinetic}} [[Kinetic]] [[Fusion Rifle]] introduced in ''[[Season of the Witch]]''.
'''Tessellation''' is an [[Exotic]] [[Kinetic]] [[Fusion Rifle]] introduced in ''[[Season of the Witch]]''.


==Gameplay==
==Perks==
===Perks===
Intrinsic Perk: '''Property: Undecidable''' - This [weapon|instrument|topology] adapts its damage type to match your equipped subclass. Final blows grant grenade energy.
*Intrinsic Perk: '''Property: Undecidable''' - This [weapon|instrument|topology] adapts its damage type to match your equipped grenade. Final blows grant grenade energy.
 
*'''Polygonal Rifling''': Barrel optimized for recoil reduction
Column 1: Barrel - '''Polygonal Rifling''' - Barrel optimized for recoil reduction
**Increases stability.
*Increases stability
*'''Projection Fuse''': Distance optimizations.
 
**Increases range.
Column 2: Magazine - '''Projection Fuse''' - Distance optimizations.
*'''Property: Irreducible''': [Alternate Weapon Action] : Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact.
*Increases range
*'''Composite Stock''' - This weapon has a versatile dual-purpose stock.
 
**Slightly increases stability
Column 3: Trait - '''Property: Irreducible''' - [Alternate Weapon Action] : Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact.
**Slightly increases handling speed
 
*'''Property: Unavoidable''': Targets near the blast of '''Property: Irreducible''' are [afflicted|burdened|cursed] with an elemental effect matching your equipped grenade's damage type.
Column 4: Stock - '''Composite Stock''' - This weapon has a versatile dual-purpose stock.
*Slightly increases stability
*Slightly increases handling speed


==Lore==
==Lore==
{{verbatim}}
Once, nothing became something.
Once, nothing became something.


There was a [[Lore:Unveiling|game of possibilities]]. Patterns emerged that could—would—flourish or fail, wax or wane. And in the gaps between, there was nothing.
There was a game of possibilities. Patterns emerged that could—would—flourish or fail, wax or wane. And in the gaps between, there was nothing.


But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing.
But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing.
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Once, something became something else.
Once, something became something else.


There were [[The_Witness#The_Ancient_Past|a people]] of potential and promise, of galvanizing growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest of statuary. Purpose carved from meaninglessness; the chance generation of the universe crafted into beauty, intentionality. That which served no reason ceased, randomness elided by the sculptor's art.
There were a people of potential and promise, of galvanizing growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest of statuary. Purpose carved from meaninglessness; the chance generation of the universe crafted into beauty, intentionality. That which served no reason ceased, randomness elided by the sculptor's art.


Something changes; and changed, it continues.
Something changes; and changed, it continues.
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==Trivia==
==Trivia==
*This weapon is automatically unlocked if one pre-orders ''[[The Final Shape]]''.
*This weapon is automatically unlocked if you pre-order Destiny 2: [[The Final Shape]].
*This is the first weapon to change its damage type automatically upon use.
**In addition, this is the first energy weapon to have a darkness damage type, by technically.


==Appearance==
==List of Appearances==
*''[[Destiny 2]]: [[Season of the Witch]]'' {{1st}}
*[[Destiny 2]]
**[[Season of the Witch]] {{1st}}


==References==
==References==
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{{Exotic weapons|D2}}
{{Exotic weapons|D2}}
[[Category:Exotic weapons]]
[[Category:Fusion Rifles]]
[[Category:Weapon lore]]

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