Editing Talk:Court of Oryx
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::Basically you have the content from the lore itself from the top half of the page intermixed with the logistical aspect of the activity (i.e. the gameplay mechanics/enemies and bosses/reward loot pool) at the bottom half and the article suddenly looks cluttered as it struggles between both subjects of the lore and the activity itself. This is an issue with having two equally related but separate subjects (lore and in-game activity) clashing with each other for relevance on the same page; Having lore content focused at the top half of the current page diminishes readability of the bottom half with the gameplay section of the activity itself. | ::Basically you have the content from the lore itself from the top half of the page intermixed with the logistical aspect of the activity (i.e. the gameplay mechanics/enemies and bosses/reward loot pool) at the bottom half and the article suddenly looks cluttered as it struggles between both subjects of the lore and the activity itself. This is an issue with having two equally related but separate subjects (lore and in-game activity) clashing with each other for relevance on the same page; Having lore content focused at the top half of the current page diminishes readability of the bottom half with the gameplay section of the activity itself. | ||
This contrasts with Archon's Forge and Destiny 2 Public Event activities like Escalation Protocol, Blind Well, Altars of Sorrow, Terminal Overload etc. They focused on the activity itself on their respective pages on the entirety and keep lore at a minimum. [[User:Wendigo GL3|Wendigo GL3]] ([[User talk:Wendigo GL3|talk]]) 18:01, July 9, 2024 (EDT) | |||