Editing Taken Wizard
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The Wizard's abilities change considerably once Taken. Their quick traveling [[Arc]] Darkness Blast is replaced by the [[Solar]] Necromantic Gaze, which fires a delayed barrage of shots after a few moments of casting time. They have lost their Poison Cloud, and replaced it with the ability to summon [[Shadow Thrall]]s. Taken Wizards should never be allowed to retreat, or they will begin creating large hordes of Shadow Thralls that can quickly overwhelm players. Defense wise, their shields have changed to [[Void]], but they aren't any tougher than their Hive counterpart. | The Wizard's abilities change considerably once Taken. Their quick traveling [[Arc]] Darkness Blast is replaced by the [[Solar]] Necromantic Gaze, which fires a delayed barrage of shots after a few moments of casting time. They have lost their Poison Cloud, and replaced it with the ability to summon [[Shadow Thrall]]s. Taken Wizards should never be allowed to retreat, or they will begin creating large hordes of Shadow Thralls that can quickly overwhelm players. Defense wise, their shields have changed to [[Void]], but they aren't any tougher than their Hive counterpart. | ||
==Known Taken Wizards== | ==Known Taken Wizards==# | ||
*[[An Hamaat, the Warp]] | *[[An Hamaat, the Warp]] | ||
*[[An Salaak, the Weft]] | *[[An Salaak, the Weft]] |