Editing Taken Minotaur
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==Gameplay== | ==Gameplay== | ||
Taken Minotaurs have shed their [[Void]] shielding, and gained the ability to become invisible. They remain invisible most of the time, even when opening fire or attacking in melee. They usually stay silent, and only a faint sheen can distinguish them from their surroundings. This allows them to easily surprise enemies with their powerful [[Solar]] [[Torch Hammer]]s, though rarely they use [[Void]] [[Slap Rifle]]s instead. They can teleport short distances, though they don't go on the rampaging charges their basic counterparts are famous for. Their invisibility can be broken by stunning them with heavy fire, or by using [[Void#Verbs|Suppression]] effects. Their weak spot has moved to the head like most enemies, and unlike their ''[[Destiny]]'' counterpart which had no weak spots, though it is small and can be difficult to hit while they are invisible. A [[Taken Goblin]] | Taken Minotaurs have shed their [[Void]] shielding, and gained the ability to become invisible. They remain invisible most of the time, even when opening fire or attacking in melee. They usually stay silent, and only a faint sheen can distinguish them from their surroundings. This allows them to easily surprise enemies with their powerful [[Solar]] [[Torch Hammer]]s, though rarely they use [[Void]] [[Slap Rifle]]s instead. They can teleport short distances, though they don't go on the rampaging charges their basic counterparts are famous for. Their invisibility can be broken by stunning them with heavy fire, or by using [[Void#Verbs|Suppression]] effects. Their weak spot has moved to the head like most enemies, and unlike their ''[[Destiny]]'' counterpart which had no weak spots, though it is small and can be difficult to hit while they are invisible. A [[Taken Goblin]]s barrier ability can also reveal their outline. | ||
==Known Taken Minotaurs== | ==Known Taken Minotaurs== |