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{{Weapon infobox | {{Weapon infobox | ||
|image= [[File:2022 Season of the Risen Artifact Large01.jpg| | |image= [[File:2022 Season of the Risen Artifact Large01.jpg|300px]] | ||
|manufacturer= [[Cabal]], [[Psion]]s | |manufacturer= [[Cabal]], [[Psion]]s | ||
|style= | |style= | ||
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|handling= | |handling= | ||
|magazine= 20 | |magazine= 20 | ||
|feed= Psionic Energy | |feed= Psionic Energy | ||
|ammo= Psionic Spears | |ammo= Psionic Spears | ||
|mode= Thrown, Melee | |mode= Thrown, Melee | ||
|rate= | |rate= | ||
|damage= | |damage= [[Arc]] | ||
|range= Long | |range= Long | ||
|service= | |service= | ||
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{{Quote|A lance aligned with the psychic plane, capable of dispelling Light.|Artifact description}} | {{Quote|A lance aligned with the psychic plane, capable of dispelling Light.|Artifact description}} | ||
'''Synaptic Spear''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Risen]]''. It is also used as | '''Synaptic Spear''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Risen]]''. It is also used as in the [[PsiOps Battlegrounds]] activity. | ||
==Overview== | ==Overview== | ||
The Synaptic Spear is a weapon developed by [[Psion]]s based on the [[Cabal]]'s [[Light]]-suppressing technology. When inactive, it appears fairly ornamental, a short metal blade with a blue handle and handguard, its tip forked, with the edges facing down and sideways. When wielded by a [[Lightbearer]], the spear's tip extends from its bottom part. It becomes infused with the user's Light, becoming enveloped in a white aura and manifesting a long, ethereal tip. | The Synaptic Spear is a weapon developed by [[Psion]]s based on the [[Cabal]]'s [[Light]]-suppressing technology. When inactive, it appears fairly ornamental, a short metal blade with a blue handle and handguard, its tip forked, with the edges facing down and sideways. When wielded by a [[Lightbearer]], the spear's tip extends from its bottom part. It becomes infused with the user's Light, becoming enveloped in a white aura and manifesting a long, ethereal tip. | ||
===Gameplay=== | ===Gameplay=== | ||
As a [[Relic]] weapon, the Synaptic Spear changes the wielder's perspective to third person and makes the wielder's active abilities unusable. By using the "fire" button, the spear is thrown, dealing high damage to anything hit, and gaining high tracking against the [[Aspect of | As a [[Relic]] weapon, the Synaptic Spear changes the wielder's perspective to third person and makes the wielder's active abilities unusable. By using the "fire" button, the spear is thrown, dealing high damage to anything hit, and gaining high tracking against the [[Aspect of Savathun]]. The player can also aim down sights with the spear. Using the "melee" button makes the guardian slam the spear in the ground, diving down if in the air, and inflicting huge damage in an area. Using the "grenade" button lets the user [[Blink]]. | ||
The Synaptic Spear is used in the final battle of all PsiOps Battlegrounds, in the [[Mindscape]] of the targeted [[Hive]] Lightbearer, where it is the only weapon capable of damaging the Aspects of Savathun is conjures. When the weapon runs out of ammo, it disappears from the player's hands and reappears where it was first picked up. | The Synaptic Spear is used in the final battle of all PsiOps Battlegrounds, in the [[Mindscape]] of the targeted [[Hive]] Lightbearer, where it is the only weapon capable of damaging the Aspects of Savathun is conjures. When the weapon runs out of ammo, it disappears from the player's hands and reappears where it was first picked up. | ||
==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
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{{Col-3}} | {{Col-3}} | ||
===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Scout Rifle (Arms):''' | *'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped | *'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any | *'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Piercing Bowstring (Arms):''' | *'''Piercing Bowstring (Arms):''' Bows gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes | *'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes Pulse Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
{{Col-3}} | {{Col-3}} | ||
===Column 2=== | ===Column 2=== | ||
*'''Glaive Dexterity (Arms):''' Faster ready and stow speed for | *'''Glaive Dexterity (Arms):''' Faster ready and stow speed for Glaives. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Rocket Launcher Scavenger (Legs):''' | *'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when picking up Heavy ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | *'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | ||
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*'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive. | *'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Thermoshock Plating (Chest):''' Reduces incoming | *'''Thermoshock Plating (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Arc damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles. | *'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles. | ||
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*'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | *'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive | *'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Overload Grenades (Class Item):''' | *'''Overload Grenades (Class Item):''' Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against | *'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
{{Col-2}} | {{Col-2}} | ||
===Column 5=== | ===Column 5=== | ||
*'''Suppression Mastery (Class Item): | *'''Suppression Mastery (Class Item):''' Suppression effects you create have increased duration. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from | *'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons | *'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons Volatile rounds. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you | *'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you suppress a target. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Suppressive Darkness (Class Item):''' Whenever you | *'''Suppressive Darkness (Class Item):''' Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time. | ||
:''Requires 7 Energy'' | :''Requires 7 Energy'' | ||
{{Col-end}} | {{Col-end}} | ||
==Lore== | ==Lore== | ||
Commander, | |||
[[ | I regret to disclose that the [[Cryptarch]]y's following report on the so-called "Synaptic Spear" is woefully ill-prepared, even coming as it does from the few fledgling Cryptarchs who are not busy studying [[Savathûn, the Witch Queen|Savathûn]]'s [[Savathûn's Throne World|throne world]]. I myself am overseeing the construction of the [[Psisorium]], where a Psionically gifted individual could theoretically scan through the networked memories of preserved minds, but I digress… | ||
Based as it is on the [[Light]]-suppressing technology that [[Dominus Ghaul]] used to restrain the [[Traveler]] during the [[Red War]], the Synaptic Spear is capable of interrupting or dispelling a single instance of Light if, and only if, it is wielded by a [[Lightbearer]]. However, this repellant effect is too weak to be of any use in the physical plane—the spear is only capable of disrupting Light in an environment charged with Psionic energies. | |||
Even then, it cannot be used against a subject unless they are also a Lightbearer (perish the thought!) who believes themselves in such a perilous situation that they manifest an aspect of their Light in the Psionic environment. That aspect could then, it is theorized, be slain by the spear, leaving the subject Lightless in the physical plane. | Even then, it cannot be used against a subject unless they are also a Lightbearer (perish the thought!) who believes themselves in such a perilous situation that they manifest an aspect of their Light in the Psionic environment. That aspect could then, it is theorized, be slain by the spear, leaving the subject Lightless in the physical plane. | ||
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2022 Season of the Risen Cosmodrome Large10.jpg|Guardians wielding the Synaptic Spear in battle | 2022 Season of the Risen Cosmodrome Large10.jpg|Guardians wielding the Synaptic Spear in battle | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]]:'' | *''[[Destiny 2]]:'' | ||
**''[[Season of the Risen]]'' {{1st}} | **''[[Season of the Risen]]'' {{1st}} | ||
==References== | ==References== | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Relics]] | [[Category:Relics]] | ||