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The weapon has a red and white finish, strong recoil when aiming down sights, and more moderate but still significant recoil when hip-fired. However, stability can be improved when upgraded. It is purported from the Grimoire card entry to return "almost all shots that miss their target" to the magazine, but this effect appears only after the upgrade is reached. The scope/zoom is low-powered but has a wide field of view and good target acquisition at mid-range. Reload speed is slower than that of other machine guns, but the range is greater, while something like the [[Genghis-E]] would have a larger magazine capacity (72 versus 58 rounds). Regarding other statistics, impact is similar to that of the [[Galahad-E]] auto rifle, while overall stability is markedly low. | The weapon has a red and white finish, strong recoil when aiming down sights, and more moderate but still significant recoil when hip-fired. However, stability can be improved when upgraded. It is purported from the Grimoire card entry to return "almost all shots that miss their target" to the magazine, but this effect appears only after the upgrade is reached. The scope/zoom is low-powered but has a wide field of view and good target acquisition at mid-range. Reload speed is slower than that of other machine guns, but the range is greater, while something like the [[Genghis-E]] would have a larger magazine capacity (72 versus 58 rounds). Regarding other statistics, impact is similar to that of the [[Galahad-E]] auto rifle, while overall stability is markedly low. | ||
For those wanting to avoid the intense recoil, it may be preferable to fire one shot at a time as if treating the weapon like a scout or pulse rifle. In this manner, it can be surprisingly accurate without having to waste ammunition, though some may say that tactic evades the whole "fun factor" point of the weapon, which would be to eliminate whole mobs of enemy units quickly and blindly without worry of the ammunition reserves thanks to the Exotic namesake trait that allows for missed rounds to be returned to the magazine as well as landed shots, so long as reserve ammo is available | For those wanting to avoid the intense recoil, it may be preferable to fire one shot at a time as if treating the weapon like a scout or pulse rifle. In this manner, it can be surprisingly accurate without having to waste ammunition, though some may say that tactic evades the whole "fun factor" point of the weapon, which would be to eliminate whole mobs of enemy units quickly and blindly without worry of the ammunition reserves thanks to the Exotic namesake trait that allows for missed rounds to be returned to the magazine as well as landed shots, so long as reserve ammo is available. | ||
The Super Good Advice trait will activate if a bullet hits an [[Oracle]] in the [[Vault of Glass (raid)|Vault of Glass]], the [[Oversoul]] in [[Crota's End]], or a Detainment Shield in the [[Prison of Elders]], effectively granting the weapon a near-unlimited magazine when used against these targets. | The Super Good Advice trait will activate if a bullet hits an [[Oracle]] in the [[Vault of Glass (raid)|Vault of Glass]], the [[Oversoul]] in [[Crota's End]], or a Detainment Shield in the [[Prison of Elders]], effectively granting the weapon a near-unlimited magazine when used against these targets. |