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===Defeat Kerrev, the Erased=== | ===Defeat Kerrev, the Erased=== | ||
Approaching the boss begins the encounter and when it begins, the boss will summon Pyramid spikes with Strand tethers to attach to some of the pedestals. To damage the boss, you will need to decode the symbols on the dial at the end of the room next to the vault door. One side of the dial will have symbols that tell a truth while another will have symbols that tell a lie. Players will need to decide which side to shine the light on the symbols. This can be done by first destroying the Strand tethers. You are initially unable to destroy them, so you will need to kill an Attendant called Unwritten Attendant to acquire a buff called '''Unwritten Empowerment''' that lasts for 7 seconds. While you have this buff, you are able to destroy the Strand tethers, but be careful as Threadlings will attack you when you damage the tethers. Truthspeakers from the first encounter are also present, but they only drop the symbols on the dial that tell the truth. Once players have decided which side of the dial they want to light up, they will need to shine the light on the wheels that have the symbols they want. Once enough symbols are lit up on the dial, they will now need | Approaching the boss begins the encounter and when it begins, the boss will summon Pyramid spikes with Strand tethers to attach to some of the pedestals. To damage the boss, you will need to decode the symbols on the dial at the end of the room next to the vault door. One side of the dial will have symbols that tell a truth while another will have symbols that tell a lie. Players will need to decide which side to shine the light on the symbols. This can be done by first destroying the Strand tethers. You are initially unable to destroy them, so you will need to kill an Attendant called Unwritten Attendant to acquire a buff called '''Unwritten Empowerment''' that lasts for 7 seconds. While you have this buff, you are able to destroy the Strand tethers, but be careful as Threadlings will attack you when you damage the tethers. Truthspeakers from the first encounter are also present, but they only drop the symbols on the dial that tell the truth. Once players have decided which side of the dial they want to light up, they will need to shine the light on the wheels that have the symbols they want. Once enough symbols are lit up on the dial, they will now need too interact with the pillar next to the dial to temporarily light the room on fire. Players are encouraged to seek cover while the fire trap is active. Once the boss's shield goes down completely from the fire trap, DPS can begin until its shields are restored, and the above mechanics must be repeated until the boss is defeated, completing the dungeon. | ||
==Transcript== | ==Transcript== |