Editing Subclass
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{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}} | {{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}} | ||
'''Subclasses''' (formerly called '''Focuses''') are the primary way players choose their [[Guardian]]'s abilities in ''[[Destiny]]''. | '''Subclasses''' (formerly called '''Focuses''') are the primary way players choose their [[Guardian]]'s [[abilities]] in ''[[Destiny]]''. | ||
==Overview== | ==Overview== | ||
Subclasses are all based on an Element, and offer the players abilities that inflict that damage type. All subclasses have at least one [[Super]] ability, a [[Melee]] ability, multiple [[Grenade]]s to choose from, and multiple Jump types, several other Perks, and multiple Class Abilities starting from ''[[Destiny 2]]''. Grenades can be shared across | Subclasses are all based on an Element, and offer the players abilities that inflict that damage type. All subclasses have at least one [[Super]] ability, a [[Melee]] ability, multiple [[Grenade]]s to choose from, and multiple [[Movement Ability|Jump]] types, several other Perks, and multiple [[Class Ability|Class Abilities]] starting from ''[[Destiny 2]]''. Grenades can be shared across [[Class]]es, while Jump and Class Abilities can be shared across Subclasses of the same Class. | ||
===Destiny=== | ===Destiny=== | ||
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In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced Fragments (Echoes for Void, Embers for Solar, Sparks for Arc, Whispers for Stasis, Threads for Strand), which are passive perks shared across classes that provide synergistic effects, and occasionally stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs. | In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced Fragments (Echoes for Void, Embers for Solar, Sparks for Arc, Whispers for Stasis, Threads for Strand), which are passive perks shared across classes that provide synergistic effects, and occasionally stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs. | ||
Players start the game with a given Light subclass, and can obtain the others after completing a Quest given by [[Ikora Rey]] in the [[Tower (Destiny 2)|Tower]], further unlocking abilities through buying them from her with [[Glimmer]] and meditating at the nearby Altar. Stasis subclasses are obtained by completing the Beyond Light | Players start the game with a given Light subclass, and can obtain the others after completing a Quest given by [[Ikora Rey]] in the [[Tower (Destiny 2)|Tower]], further unlocking abilities through buying them from her with [[Glimmer]] and meditating at the nearby Altar. Stasis subclasses are obtained by completing the [[Beyond Light Campaign]], with Aspects and Grenades obtained through post-campaign Quests, and Fragments acquired by completing [[Bounty|Bounties]] given by the [[Exo Stranger]] on [[Europa]]. Strand subclasses are obtained by completing the Lightfall campaign, with the first 2 Aspects obtained throughout the campaign, then a 3rd Aspect obtained through the completion of Parting the Veil Quest, and the Grenades and Fragments acquired by spending Strand Meditations, which are earned through Strand final blows, at the Pouka Pond on [[Neptune]]. | ||
==List of subclasses== | ==List of subclasses== | ||
;[[Warlock]] | ;[[Warlock]] | ||
*'''[[Voidwalker]]''' — hurls a giant ball of [[Void]] energy that damages combatants using the '''Nova Bomb''' super ability, or teleports around the battlefield and damages nearby combatants with the '''Nova Warp''' super ability. | *'''[[Voidwalker]]''' — hurls a giant ball of [[Void]] energy that damages combatants using the '''Nova Bomb''' super ability, or teleports around the battlefield and damages nearby combatants with the '''Nova Warp''' super ability. | ||
*'''[[Sunsinger]]''' — manipulates [[Solar]] energy to | *'''[[Sunsinger]]''' — manipulates [[Solar]] energy to supports allies through the '''Radiance''' super ability and bring the wielder back from death. | ||
*'''[[Stormcaller]]''' — manipulates [[Arc]] energy to focus the body and mind on channelling and chaining lightning using the '''Stormtrance''' super ability, or conjures a concentrated beam of Arc energy with the '''Chaos Reach''' super ability. | *'''[[Stormcaller]]''' — manipulates [[Arc]] energy to focus the body and mind on channelling and chaining lightning using the '''Stormtrance''' super ability, or conjures a concentrated beam of Arc energy with the '''Chaos Reach''' super ability. | ||
*'''[[Dawnblade]]''' — manipulates Solar energy to summon a flaming sword that damages combatants caught in the projectile's path with the '''Daybreak''' super ability, cause allies to be buffed in a radius through the '''Well of Radiance | *'''[[Dawnblade]]''' — manipulates Solar energy to summon a flaming sword that damages combatants caught in the projectile's path with the '''Daybreak''' super ability, or cause allies to be buffed in a radius through the '''Well of Radiance''' super ability. | ||
*'''[[Shadebinder]]''' — | *'''[[Shadebinder]]''' — manipulates [[Stasis]] energy to instantly freeze enemies with the '''Winter's Wrath''' super ability and detonate them to shatter on command. | ||
*'''[[Broodweaver]]''' — | *'''[[Broodweaver]]''' — manipulates [[Strand]] energy to summon Threadlings to fight for the wielder on the battlefield through the '''Needlestorm''' super ability. | ||
;[[Hunter]] | ;[[Hunter]] | ||
*'''[[Gunslinger]]''' — summons a flaming | *'''[[Gunslinger]]''' — summons a flaming hand cannon that will deal massive damages to a single target via the '''Golden Gun''' super ability, or conjures a cluster of explosive knives through the '''Blade Barrage''' super ability. | ||
*'''[[Bladedancer]]''' — summons a pair of Arc knives that damages nearby combatants up close with the '''Arc Blade''' super ability. | *'''[[Bladedancer]]''' — summons a pair of Arc knives that damages nearby combatants up close with the '''Arc Blade''' super ability. | ||
*'''[[Nightstalker]]''' — spreads Void anchors across the battlefield to make combatants in the anchors slowed and suppressed with the '''Shadowshot''' super ability, or summons Void blades that will damage combatants and turn the wielder invisible with the '''Spectral Blades''' super ability. | *'''[[Nightstalker]]''' — spreads Void anchors across the battlefield to make combatants in the anchors slowed and suppressed with the '''Shadowshot''' super ability, or summons Void blades that will damage combatants and turn the wielder invisible with the '''Spectral Blades''' super ability. | ||
*'''[[Arcstrider]]''' — manipulates Arc energy to summon a | *'''[[Arcstrider]]''' — manipulates Arc energy to summon a spear that can deflect projectiles and damages combatants with the '''Arc Staff''' super ability, or throws a spear to damage combatants entering the impacted area and jolts them via the '''Gathering Storm''' super ability. | ||
*'''[[Revenant (subclass)|Revenant]]''' — summons and throws a pair of Stasis kamas to slow, freeze, and shatter nearby combatants entering the tornado by utilizing the '''Silence and Squall''' super ability. | *'''[[Revenant (subclass)|Revenant]]''' — summons and throws a pair of Stasis kamas to slow, freeze, and shatter nearby combatants entering the tornado by utilizing the '''Silence and Squall''' super ability. | ||
*'''[[Threadrunner]]''' — summons a Strand rope dart that will allow the wielder to | *'''[[Threadrunner]]''' — summons a Strand rope dart that will allow the wielder to use jab attacks and spin attacks through the '''Silkstrike''' super ability. | ||
;[[Titan (class)|Titan]] | ;[[Titan (class)|Titan]] | ||
*'''[[Striker]]''' — charges Arc energy into the wielder's body to slam into the ground and damage nearby combatants with the '''Fist of Havoc''' super ability, or allows the wielder to become a missile to deal massive damage through the '''Thundercrash''' super ability. | *'''[[Striker]]''' — charges Arc energy into the wielder's body to slam into the ground and damage nearby combatants with the '''Fist of Havoc''' super ability, or allows the wielder to become a missile to deal massive damage through the '''Thundercrash''' super ability. | ||
*'''[[Defender]]''' — creates a protective bubble of Void energy that buffs and protects any allies inside the bubble from enemy damage through the '''Ward of Dawn''' super ability. | *'''[[Defender]]''' — creates a protective bubble of Void energy that buffs and protects any allies inside the bubble from enemy damage through the '''Ward of Dawn''' super ability. | ||
*'''[[Sunbreaker]]''' — summons a Solar hammer that allows the wielder to control a large group of combatants by throwing them with the '''Hammer of Sol''' super ability, or summons a flaming Solar cudgel to damage nearby combatants with the '''Burning Maul''' super ability. | *'''[[Sunbreaker]]''' — summons a Solar hammer that allows the wielder to control a large group of combatants by throwing them with the '''Hammer of Sol''' super ability, or summons a flaming Solar cudgel to damage nearby combatants with the '''Burning Maul''' super ability. | ||
*'''[[Sentinel]]''' — summons a glowing Void shield that can be thrown as a projectile, used as a melee weapon, and buff nearby allies with the block function by using the '''Sentinel Shield''' super ability, utilize the Defender's '''Ward of Dawn | *'''[[Sentinel]]''' — summons a glowing Void shield that can be thrown as a projectile, used as a melee weapon, and buff nearby allies with the block function by using the '''Sentinel Shield''' super ability, or utilize the Defender's '''Ward of Dawn''' super ability. | ||
*'''[[Behemoth]]''' — manipulates Stasis energy to summon a gauntlet capable of spawning Stasis crystals in front of the wielder that can then be shattered to damage nearby combatants through the '''Glacial Quake''' super ability | *'''[[Behemoth]]''' — manipulates Stasis energy to summon a gauntlet capable of spawning Stasis crystals in front of the wielder that can then be shattered to damage nearby combatants through the '''Glacial Quake''' super ability | ||
*'''[[Berserker]]''' — summons a pair of Strand claws to sever and suspend combatants with the '''Bladefury''' super ability. | *'''[[Berserker]]''' — summons a pair of Strand claws to sever and suspend combatants with the '''Bladefury''' super ability. | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== |