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{{New content|[[Lightfall]]}}
{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}}
{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}}


'''Subclasses''' (formerly called '''Focuses''') are the primary way players choose their [[Guardian]]'s abilities in ''[[Destiny]]''.
'''Subclasses''' (formerly called '''Focuses''') are the primary way players choose their [[Guardian]]'s [[abilities]] in ''[[Destiny]]''.


==Overview==
==Overview==
Subclasses are all based on an Element, and offer the players abilities that inflict that damage type. All subclasses have at least one [[Super]] ability, a [[Melee]] ability, multiple [[Grenade]]s to choose from, and multiple Jump types, several other Perks, and multiple Class Abilities starting from ''[[Destiny 2]]''. Grenades can be shared across Classes while Jump and Class Abilities can be shared across Subclasses of the same Class.
Subclasses are all based on an Element, and offer the players abilities that inflict that damage type. All subclasses have at least one [[Super]] ability, a [[Melee]] ability, multiple [[Grenade]]s to choose from, and multiple [[Movement Ability|Jump]] types, several other Perks, and multiple [[Class Ability|Class Abilities]] starting from ''[[Destiny 2]]''. Grenades can be shared across [[Class]]es, while Jump and Class Abilities can be shared across Subclasses of the same Class.


===Destiny===
===Destiny===
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===Destiny 2===
===Destiny 2===
At the launch of ''Destiny 2'', subclasses were overhauled multiple times, with the implementation of level trees taking the former game's system place. Guardians have the choice of selecting one of two different ability focuses for each subclass, being locked into that particular path. With the release of the [[Forsaken]] expansion, another tree, usually with a new Super, was added to each Subclass. With the release of the [[New Light]] Campaign, the Upgrade Points system was removed, and subclass trees were fully unlocked upon the completion of their respective Quest.
At ''Destiny 2'''s launch, subclasses were overhauled multiple times, with the implementation of level trees taking the former game's system place. Guardians have the choice of selecting one of two different ability focuses for each subclass, being locked into that particular path. With the release of the [[Forsaken]] expansion, another tree, usually with a new Super, was added to each Subclass. With the release of the [[New Light]] Campaign, the Upgrade Points system was removed, and subclass trees were fully unlocked upon the completion of their respective Quest.


The release of the ''[[Beyond Light]]'' expansion saw the first [[Darkness]]-based subclasses added to the game with [[Stasis]]. This new subclass had a different type of customization, dubbed Subclass 3.0, that would be applied to the [[Light]] subclasses starting with [[Void]] with the launch of ''[[The Witch Queen]]'' expansion & ''[[Season of the Risen]]'', followed by [[Solar]] with the launch of ''[[Season of the Haunted]]'' and finally [[Arc]] with the launch of ''[[Season of Plunder]]''. The launch of ''[[Lightfall]]'' sees [[Strand]] introduced as the second Darkness subclass using the same customization.
The release of the ''[[Beyond Light]]'' expansion saw the first [[Darkness]]-based subclasses added to the game with [[Stasis]]. This new subclass had a different type of customization, dubbed Subclass 3.0, that would be applied to the [[Light]] subclasses as well over the lifespan of the ''[[The Witch Queen]]'' expansion.


In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced Fragments (Echoes for Void, Embers for Solar, Sparks for Arc, Whispers for Stasis, Threads for Strand), which are passive perks shared across classes that provide synergistic effects, and occasionally stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs.
In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced [[Fragment]]s, which are passive perks shared across classes that provide synergistic effects, and occasionally Stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs.


Players start the game with a given Light subclass, and can obtain the others after completing a Quest given by [[Ikora Rey]] in the [[Tower (Destiny 2)|Tower]], further unlocking abilities through buying them from her with [[Glimmer]] and meditating at the nearby Altar. Stasis subclasses are obtained by completing the Beyond Light campaign, with Aspects and Grenades obtained through post-campaign Quests, and Fragments acquired by completing [[Bounty|Bounties]] given by the [[Exo Stranger]] on [[Europa]]. Strand subclasses are obtained by completing the Lightfall campaign, with the first 2 Aspects obtained throughout the campaign, then a 3rd Aspect obtained through the completion of Parting the Veil Quest, then the final Aspect can be obtained after completing the Unveiled quest and the Grenades and Fragments acquired by spending Strand Meditations, which are earned through Strand final blows, at the Pouka Pond on [[Neptune]].
Players start the game with a given Light subclass, and can obtain the others after completing a Quest given by [[Ikora Rey]] in the [[Tower (Destiny 2)|Tower]], further unlocking abilities through buying them from her with [[Glimmer]] and meditating at the nearby Altar. Stasis subclasses are obtained by completing the [[Beyond Light Campaign]], with Aspects and other abilities obtained through post-campaign Quests, and Fragments acquired by completing [[Bounty|Bounties]] given by the [[Exo Stranger]] on [[Europa]].


==List of subclasses==
==List of subclasses==
;[[Warlock]]
;[[Warlock]]
*'''[[Voidwalker]]''' — hurls a giant ball of [[Void]] energy that damages combatants using the '''Nova Bomb''' super ability, or teleports around the battlefield and damages nearby combatants with the '''Nova Warp''' super ability.
*'''[[Voidwalker]]'''—increases damage dealt but decreases defense. Super ability is the [[Nova Bomb]], dealing Void damage.<ref name="Game Informer"/>
*'''[[Sunsinger]]''' — manipulates [[Solar]] energy to support allies through the '''Radiance''' super ability and bring the wielder back from death.
*'''[[Sunsinger]]'''—super ability is [[Radiance]] which buffs and heals allies, and increases melee and grenade recharge.<ref name="Game Informer"/>
*'''[[Stormcaller]]''' — manipulates [[Arc]] energy to focus the body and mind on channelling and chaining lightning using the '''Stormtrance''' super ability, or conjures a concentrated beam of Arc energy with the '''Chaos Reach''' super ability.
*'''[[Stormcaller]]'''—direct manipulation of Arc energy, focusing body and mind to [[Stormtrance|channel and chain]] the lightning. <ref> [https://www.bungie.net/en/pub/TheTakenKing/Stormcaller '''Bungie.net''': ''The Taken King'']</ref>
*'''[[Dawnblade]]''' — manipulates Solar energy to summon a flaming sword that damages combatants caught in the projectile's path with the '''Daybreak''' super ability, cause allies to be buffed in a radius through the '''Well of Radiance''' super ability, or utilize the Sunsinger's supercharging Solar powers with the '''Song of Flame''' super ability.
*'''[[Dawnblade]]'''—manipulated [[Solar]] energy to forge a sword of fire and enhance lift, focusing their abilities within their [[Daybreak]] super ability.
*'''[[Shadebinder]]''' — summons a [[Stasis]] staff to instantly freeze enemies with the '''Winter's Wrath''' super ability and detonate them to shatter on command.
*'''[[Shadebinder]]'''—manipulates [[Stasis]] to instantly freeze enemies with their [[Winter's Wrath]] super ability and detonate them to shatter on command.
*'''[[Broodweaver]]''' — spawns missiles of [[Strand]] energy that explode and unleash Threadlings to fight for the wielder on the battlefield through the '''Needlestorm''' super ability.
*'''[[Architect]]'''—manipulates [[Strand|the Weave]] using only their mind.<ref name="strand">[https://www.bungie.net/7/en/Destiny/Lightfall Bungie.net Lightfall]</ref>
;[[Hunter]]
;[[Hunter]]
*'''[[Gunslinger]]''' — summons a flaming Solar [[hand cannon]] that will deal massive damage to a single target via the '''Golden Gun''' super ability, or conjures a cluster of explosive knives through the '''Blade Barrage''' super ability.
*'''[[Gunslinger]]'''—specializes in single target damage with precision and accuracy. Super ability is [[Golden Gun]], which deals devastating Solar damage.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard</ref>
*'''[[Bladedancer]]''' — summons a pair of Arc knives that damages nearby combatants up close with the '''Arc Blade''' super ability.
*'''[[Bladedancer]]'''—specializes in melee and close quarter combat with the [[Arc Blade]] super ability.<ref>[http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/04/28/hands-on-with-the-three-classes.aspx '''Game Informer''': ''Hands on with the three classes'']</ref>
*'''[[Nightstalker]]''' — spreads Void anchors across the battlefield to make combatants in the anchors slowed and suppressed with the '''Shadowshot''' super ability, or summons Void blades that will damage combatants and turn the wielder invisible with the '''Spectral Blades''' super ability.
*'''[[Nightstalker]]'''—specializes in applying debuffs and crowd control with the [[Shadowshot]] super ability, slowing and suppressing enemies for your fireteam.<ref> [https://www.bungie.net/en/pub/TheTakenKing/Nightstalker '''Bungie.net''': ''The Taken King'']</ref>
*'''[[Arcstrider]]''' — manipulates Arc energy to summon a Bō staff that can electrocute enemies and deflect projectiles with the '''Arc Staff''' super ability, throw said staff like a spear to damage combatants entering the impacted area and jolts them via the '''Gathering Storm''' super ability, or throws an electrified Arc knife to [[Blink]] and ambush nearby combatants at its location through the '''Storm's Edge''' super ability.
*'''[[Arcstrider]]'''—specializes in a single strike melee with the [[Arc Staff]] Super ability, being able to clear large groups of enemies.
*'''[[Revenant (subclass)|Revenant]]''' — summons and throws a pair of Stasis kamas to slow, freeze, and shatter nearby combatants entering the tornado by utilizing the '''Silence and Squall''' super ability.
*'''[[Revenant]]'''—specializes in slowing and suppressing enemies for crowd control, utilizing the [[Silence and Squall]] super ability to freeze and damage large groups of enemies over time.
*'''[[Threadrunner]]''' — summons a Strand rope dart that will allow the wielder to whip combatants using jab and spin attacks and swing with infinite grapples through the '''Silkstrike''' super ability.
*'''[[Threadrunner]]'''—masters of movement, speed, and grace.<ref name="strand"/>
;[[Titan (class)|Titan]]
;[[Titan (class)|Titan]]
*'''[[Striker]]''' — charges Arc energy into the wielder's body to slam into the ground and damage nearby combatants with the '''Fist of Havoc''' super ability, or allows the wielder to become a missile to deal massive damage through the '''Thundercrash''' super ability.
*'''[[Striker]]'''—specializes in close quarters damage. Super ability is [[Fist of Havoc]], and deals Arc damage. <ref>[http://www.gameinformer.com/b/features/archive/2013/12/27/the-character-progression-of-destiny.aspx '''Game Informer''': ''The Character Progresson of Destiny'']</ref>
*'''[[Defender]]''' — creates a protective bubble of Void energy that buffs and protects any allies inside the bubble from enemy damage through the '''Ward of Dawn''' super ability.
*'''[[Defender]]'''—creates a protective Void bubble shield known as the [[Ward of Dawn]] for any member of the fireteam to hide out in.<ref>[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''How the makers of Halo plan to change the future of shooters'']</ref>
*'''[[Sunbreaker]]''' — summons a Solar hammer that allows the wielder to control a large group of combatants by throwing them with the '''Hammer of Sol''' super ability, or summons a flaming Solar cudgel to damage nearby combatants with the '''Burning Maul''' super ability.
*'''[[Sunbreaker]]'''—summons a flaming Solar [[Hammer of Sol|hammer]] that wreaks destruction upon enemies. <ref> [https://www.bungie.net/en/pub/TheTakenKing/Sunbreaker '''Bungie.net''': ''The Taken King'']</ref>
*'''[[Sentinel]]''' — summons a glowing Void shield that can be thrown as a projectileused as a melee weapon, and buff nearby allies with the block function by using the '''Sentinel Shield''' super ability, utilize the Defender's '''Ward of Dawn''' super ability, or summons a trio of Void axes that pulls in nearby combatants and allows the axes to be used by the wielder and its allies with the '''Twilight Arsenal''' super ability.  
*'''[[Sentinel]]'''—summons a glowing [[Void]] shield, that can bash large groups of enemies, being able to be thrown as a projectile and used as a melee weapon. Can also utilize the [[Defender]]'s [[Ward of Dawn]].  
*'''[[Behemoth]]''' — manipulates Stasis energy to summon a gauntlet capable of spawning Stasis crystals in front of the wielder that can then be shattered to damage nearby combatants through the '''Glacial Quake''' super ability
*'''[[Behemoth]]'''—forms an [[Glacial Quake|icy gauntlet]] of [[Stasis]] that can spawn crystals to shatter for massive AOE damage.
*'''[[Berserker]]''' — summons a pair of Strand claws to sever and suspend combatants with the '''Bladefury''' super ability.
*'''[[Tyrant]]'''—Tyrants tear at [[Strand]] to manifest claws they use to sever their targets from the Weave.<ref name="strand"/>


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[The Taken King]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Forsaken]]''
**''[[Beyond Light]]''
**''[[The Witch Queen]] ([[Season of the Risen]])''
**''[[Season of the Haunted]]''
**''[[Season of Plunder]]''
**''[[Lightfall]]''
**''[[The Final Shape]]''


==References==
==References==

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