Editing Subclass
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{{New content|[[Lightfall]]}} | |||
{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}} | {{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}} | ||
'''Subclasses''' (formerly called '''Focuses''') are the primary way players choose their [[Guardian]]'s abilities in ''[[Destiny]]''. | '''Subclasses''' (formerly called '''Focuses''') are the primary way players choose their [[Guardian]]'s [[abilities]] in ''[[Destiny]]''. | ||
==Overview== | ==Overview== | ||
Subclasses are all based on an Element, and offer the players abilities that inflict that damage type. All subclasses have at least one [[Super]] ability, a [[Melee]] ability, multiple [[Grenade]]s to choose from, and multiple Jump types, several other Perks, and multiple Class Abilities starting from ''[[Destiny 2]]''. Grenades can be shared across | Subclasses are all based on an Element, and offer the players abilities that inflict that damage type. All subclasses have at least one [[Super]] ability, a [[Melee]] ability, multiple [[Grenade]]s to choose from, and multiple [[Movement Ability|Jump]] types, several other Perks, and multiple [[Class Ability|Class Abilities]] starting from ''[[Destiny 2]]''. Grenades can be shared across [[Class]]es, while Jump and Class Abilities can be shared across Subclasses of the same Class. | ||
===Destiny=== | ===Destiny=== | ||
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===Destiny 2=== | ===Destiny 2=== | ||
At | At ''Destiny 2'''s launch, subclasses were overhauled multiple times, with the implementation of level trees taking the former game's system place. Guardians have the choice of selecting one of two different ability focuses for each subclass, being locked into that particular path. With the release of the [[Forsaken]] expansion, another tree, usually with a new Super, was added to each Subclass. With the release of the [[New Light]] Campaign, the Upgrade Points system was removed, and subclass trees were fully unlocked upon the completion of their respective Quest. | ||
The release of the ''[[Beyond Light]]'' expansion saw the first [[Darkness]]-based subclasses added to the game with [[Stasis]]. This new subclass had a different type of customization, dubbed Subclass 3.0, that would be applied to the [[Light]] subclasses | The release of the ''[[Beyond Light]]'' expansion saw the first [[Darkness]]-based subclasses added to the game with [[Stasis]]. This new subclass had a different type of customization, dubbed Subclass 3.0, that would be applied to the [[Light]] subclasses as well over the lifespan of the ''[[The Witch Queen]]'' expansion. | ||
In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced | In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced [[Fragment]]s, which are passive perks shared across classes that provide synergistic effects, and occasionally Stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs. | ||
Players start the game with a given Light subclass, and can obtain the others after completing a Quest given by [[Ikora Rey]] in the [[Tower (Destiny 2)|Tower]], further unlocking abilities through buying them from her with [[Glimmer]] and meditating at the nearby Altar. Stasis subclasses are obtained by completing the Beyond Light | Players start the game with a given Light subclass, and can obtain the others after completing a Quest given by [[Ikora Rey]] in the [[Tower (Destiny 2)|Tower]], further unlocking abilities through buying them from her with [[Glimmer]] and meditating at the nearby Altar. Stasis subclasses are obtained by completing the [[Beyond Light Campaign]], with Aspects and other abilities obtained through post-campaign Quests, and Fragments acquired by completing [[Bounty|Bounties]] given by the [[Exo Stranger]] on [[Europa]]. | ||
==List of subclasses== | ==List of subclasses== | ||
;[[Warlock]] | ;[[Warlock]] | ||
*'''[[Voidwalker]]''' | *'''[[Voidwalker]]'''—increases damage dealt but decreases defense. Super ability is the [[Nova Bomb]], dealing Void damage.<ref name="Game Informer"/> | ||
*'''[[Sunsinger]]''' | *'''[[Sunsinger]]'''—super ability is [[Radiance]] which buffs and heals allies, and increases melee and grenade recharge.<ref name="Game Informer"/> | ||
*'''[[Stormcaller]]''' | *'''[[Stormcaller]]'''—direct manipulation of Arc energy, focusing body and mind to [[Stormtrance|channel and chain]] the lightning. <ref> [https://www.bungie.net/en/pub/TheTakenKing/Stormcaller '''Bungie.net''': ''The Taken King'']</ref> | ||
*'''[[Dawnblade]]''' | *'''[[Dawnblade]]'''—manipulated [[Solar]] energy to forge a sword of fire and enhance lift, focusing their abilities within their [[Daybreak]] super ability. | ||
*'''[[Shadebinder]]''' | *'''[[Shadebinder]]'''—manipulates [[Stasis]] to instantly freeze enemies with their [[Winter's Wrath]] super ability and detonate them to shatter on command. | ||
*'''[[ | *'''[[Architect]]'''—manipulates [[Strand|the Weave]] using only their mind.<ref name="strand">[https://www.bungie.net/7/en/Destiny/Lightfall Bungie.net Lightfall]</ref> | ||
;[[Hunter]] | ;[[Hunter]] | ||
*'''[[Gunslinger]]''' | *'''[[Gunslinger]]'''—specializes in single target damage with precision and accuracy. Super ability is [[Golden Gun]], which deals devastating Solar damage.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard</ref> | ||
*'''[[Bladedancer]]''' | *'''[[Bladedancer]]'''—specializes in melee and close quarter combat with the [[Arc Blade]] super ability.<ref>[http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/04/28/hands-on-with-the-three-classes.aspx '''Game Informer''': ''Hands on with the three classes'']</ref> | ||
*'''[[Nightstalker]]''' | *'''[[Nightstalker]]'''—specializes in applying debuffs and crowd control with the [[Shadowshot]] super ability, slowing and suppressing enemies for your fireteam.<ref> [https://www.bungie.net/en/pub/TheTakenKing/Nightstalker '''Bungie.net''': ''The Taken King'']</ref> | ||
*'''[[Arcstrider]]''' | *'''[[Arcstrider]]'''—specializes in a single strike melee with the [[Arc Staff]] Super ability, being able to clear large groups of enemies. | ||
*'''[[ | *'''[[Revenant]]'''—specializes in slowing and suppressing enemies for crowd control, utilizing the [[Silence and Squall]] super ability to freeze and damage large groups of enemies over time. | ||
*'''[[Threadrunner]]''' | *'''[[Threadrunner]]'''—masters of movement, speed, and grace.<ref name="strand"/> | ||
;[[Titan (class)|Titan]] | ;[[Titan (class)|Titan]] | ||
*'''[[Striker]]''' | *'''[[Striker]]'''—specializes in close quarters damage. Super ability is [[Fist of Havoc]], and deals Arc damage. <ref>[http://www.gameinformer.com/b/features/archive/2013/12/27/the-character-progression-of-destiny.aspx '''Game Informer''': ''The Character Progresson of Destiny'']</ref> | ||
*'''[[Defender]]''' | *'''[[Defender]]'''—creates a protective Void bubble shield known as the [[Ward of Dawn]] for any member of the fireteam to hide out in.<ref>[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''How the makers of Halo plan to change the future of shooters'']</ref> | ||
*'''[[Sunbreaker]]''' | *'''[[Sunbreaker]]'''—summons a flaming Solar [[Hammer of Sol|hammer]] that wreaks destruction upon enemies. <ref> [https://www.bungie.net/en/pub/TheTakenKing/Sunbreaker '''Bungie.net''': ''The Taken King'']</ref> | ||
*'''[[Sentinel]]''' | *'''[[Sentinel]]'''—summons a glowing [[Void]] shield, that can bash large groups of enemies, being able to be thrown as a projectile and used as a melee weapon. Can also utilize the [[Defender]]'s [[Ward of Dawn]]. | ||
*'''[[Behemoth]]''' | *'''[[Behemoth]]'''—forms an [[Glacial Quake|icy gauntlet]] of [[Stasis]] that can spawn crystals to shatter for massive AOE damage. | ||
*'''[[ | *'''[[Tyrant]]'''—Tyrants tear at [[Strand]] to manifest claws they use to sever their targets from the Weave.<ref name="strand"/> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== |