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{{about|the subclass|the location in the [[Dreaming City]]|The Strand}} | {{about|the subclass|the location in the [[Dreaming City]]|The Strand}} | ||
[[File:Strand | [[File:Strand Subclasses.jpg|thumb|350px|Guardians wielding Strand]] | ||
[[File:StrandS.png|thumb|100px|Strand Symbol]] | |||
{{Article quote|Discover hidden connections. Fashion them into whatever you desire.}} | {{Article quote|Discover hidden connections. Fashion them into whatever you desire.}} | ||
'''Strand''' is an elemental manifestation of the [[Darkness]], in a similar manner as [[Stasis]]. It allows one to manipulate the Weave, a paracausal matrix of psychic energy that connects all things and minds in the universe.<ref>[https://www.youtube.com/watch?v=dCI8Fz2uu3o&t=5200s&ab_channel=Destiny2 Destiny 2 Showcase 2022]</ref> It was introduced in the expansion ''[[Lightfall]]'' as the second of the Darkness-based [[Subclass]] | '''Strand''' is an elemental manifestation of the [[Darkness]], in a similar manner as [[Stasis]]. It allows one to manipulate the Weave, a paracausal matrix of psychic energy that connects all things and minds in the universe.<ref>[https://www.youtube.com/watch?v=dCI8Fz2uu3o&t=5200s&ab_channel=Destiny2 Destiny 2 Showcase 2022]</ref> It was introduced in the expansion ''[[Lightfall]]'' as the second of the Darkness-based [[Subclass|subclasses]]. | ||
==History== | ==History== | ||
{{Quote|All minds are connected in a web of consciousness, which we can now see and feel. To wield Strand is to pull on the hidden connecting threads, and to use them to create, manipulate, and unravel.|Osiris}}<ref name = "Explain"> | {{Quote|All minds are connected in a web of consciousness, which we can now see and feel. To wield Strand is to pull on the hidden connecting threads, and to use them to create, manipulate, and unravel.|Osiris}}<ref name = "Explain">[https://www.youtube.com/watch?v=3UKeMo3UerU&ab_channel=SILENTSIX| Osiris explains the elements]</ref> | ||
Strand was first encountered by the [[Guardian|Guardians]] in the [[Neptune|Neptunian]] city of [[Neomuna]] during the [[The Witness|Witness]]' assault on the [[Sol System]]. Strands of the Weave were visible to the Guardians in many parts of the city, speculated by [[Osiris]] to be a by-product of the [[paracausality|paracausal]] influence of the nearby [[The Veil|Veil]]. As the Neomuni lacked a connection with the Light or Darkness, they could not perceive the threads of Strand permeating their city. | Strand was first encountered by the [[Guardian|Guardians]] in the [[Neptune|Neptunian]] city of [[Neomuna]] during the [[The Witness|Witness]]' assault on the [[Sol System]]. Strands of the Weave were visible to the Guardians in many parts of the city, speculated by [[Osiris]] to be a by-product of the [[paracausality|paracausal]] influence of the nearby [[The Veil|Veil]]. As the Neomuni lacked a connection with the Light or Darkness, they could not perceive the threads of Strand permeating their city. | ||
The [[Young Wolf]] would go on to master Strand with the aid of [[Osiris]] and [[Nimbus]], allowing them to better fight against [[Calus]]' [[Shadow Legion]] and disable the paracausal [[suppressor]]s they deployed throughout the city, which had been calibrated with only the Guardian's previously known Light and Darkness powers in mind. | The [[Young Wolf]] would go on to master Strand with the aid of [[Osiris]] and [[Nimbus]], allowing them to better fight against [[Calus]]' [[Shadow Legion]] and disable the paracausal [[suppressor]]s they deployed throughout the city, which had been calibrated with only the Guardian's previously known Light and Darkness powers in mind. | ||
==The Weave== | ==The Weave== | ||
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==Gameplay== | ==Gameplay== | ||
====Subclasses==== | ====Subclasses==== | ||
[[Berserker]] [[Titan (class)|Titans]] use Strand to manifest large claws to slash enemies as a light attack, then charging it up to perform a powerful double-handed uppercut that '''suspends''' targets as a heavy attack. Its Super is called '''Bladefury'''. | |||
[[Threadrunner]] [[Hunter (class)|Hunters]] use Strand to create a rope dart, allowing for extended use of the Grapple, quick, long-ranged straight jabs, and a powerful, long-ranged, rapidly hitting, spinning attack. Its Super is called '''Silkstrike'''. | |||
[[Broodweaver]] [[Warlock]]s manipulate Strand using their minds to telekinetically pull matter out and form it into a barrage of projectiles that '''unravel''' upon impact, becoming threadlings that aggressively home in on targets and explode. Its Super is called '''Needlestorm'''. | |||
====Verbs==== | ====Verbs==== | ||
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**Suspended Guardians have their camera moved to third person, making it harder to target foes. | **Suspended Guardians have their camera moved to third person, making it harder to target foes. | ||
*'''Sever''' - The target's connections to the world are cut, and their outgoing damage is significantly reduced. | *'''Sever''' - The target's connections to the world are cut, and their outgoing damage is significantly reduced. | ||
*'''Unravel''' - The target is permeated in destructive Strand matter. As they take additional damage, they create '''unraveled''' projectiles that | *'''Unravel''' - The target is permeated in destructive Strand matter. As they take additional damage, they create '''unraveled''' projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of {{Icon|Barrier}} Barrier Champions and stun them. | ||
====Grenades==== | ====Grenades==== | ||
*'''[[Grapple]]''': Weave a grappling hook, and quickly pull yourself forward. Grappling to a '''Tangle''' immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and '''unravels ''' targets. | *'''[[Grapple]]''': Weave a grappling hook, and quickly pull yourself forward. Grappling to a '''Tangle''' immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and '''unravels ''' targets. You can grapple nova bombs, “lumina”’s noble rounds, slow rockets and warlock rifts | ||
*'''[[Threadling Grenade]]''': A woven projectile that reweaves itself into '''Threadlings''' while in flight. | *'''[[Threadling Grenade]]''': A woven projectile that reweaves itself into '''Threadlings''' while in flight. | ||
*'''[[Shackle Grenade]]''': A thrown weapon of weighted Strand matter that detonates on impact, '''suspending''' targets and creating additional '''suspending''' subprojectiles. | *'''[[Shackle Grenade]]''': A thrown weapon of weighted Strand matter that detonates on impact, '''suspending''' targets and creating additional '''suspending''' subprojectiles. | ||
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====Enemies==== | ====Enemies==== | ||
The only known use of Strand by enemies is the [[Absorption Shield]]s seen deployed by several Shadow Guard units of the [[Shadow Legion]]. Strand '''Sever''' effects can cause [[Vex]] enemies to go berserk with their heads still attached. In [[The Final Shape]], [[Harbinger (Dread)|Harbinger]] [[Subjugator]]s can be seen wielding Strand against the Guardian in the form of '''suspending''' and '''severing''' them with their attacks. [[Weaver]] [[Psion]]s are able to use psionic waves of Strand to pull the target towards them. | |||
==Gallery== | ==Gallery== | ||
'''Strand Subclasses'''<br> | '''Strand Subclasses'''<br> | ||
<gallery perrow=3> | <gallery perrow=3> | ||
File:Titan Berserker.jpg|[[ | File:Titan Berserker.jpg|[[Titan]] [[Berserker]] | ||
File:StrandWarlock.jpg|[[Warlock]] [[Broodweaver]] | File:StrandWarlock.jpg|[[Warlock]] [[Broodweaver]] | ||
File:Threadrunner.jpg|[[Hunter]] [[Threadrunner]] | File:Threadrunner.jpg|[[Hunter]] [[Threadrunner]] | ||
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File:Subjugator Strand 1.png|The '''Harbinger''', a Strand-wielding [[Subjugator]]. | File:Subjugator Strand 1.png|The '''Harbinger''', a Strand-wielding [[Subjugator]]. | ||
File:Weaver 1.jpg|The '''Weaver''', a Strand-wielding [[Psion]]. | File:Weaver 1.jpg|The '''Weaver''', a Strand-wielding [[Psion]]. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In keeping with the theme of the Light and Darkness' elemental manifestations being connected to real-world physical phenomena (e.g. Arc, Solar, Void, and Stasis with electricity, heat, gravity, and cold, respectively), Strand may be derived from String Theory, which posits that all matter is fundamentally composed of subatomic vibrating "strings". It also may allude to Panpsychism, the idea that all things in the universe exhibit consciousness on some level. | *In keeping with the theme of the Light and Darkness' elemental manifestations being connected to real-world physical phenomena (e.g. Arc, Solar, Void, and Stasis with electricity, heat, gravity, and cold, respectively), Strand may be derived from String Theory, which posits that all matter is fundamentally composed of subatomic vibrating "strings". It also may allude to Panpsychism, the idea that all things in the universe exhibit consciousness on some level. | ||
*The theme of Strand suggests that it is meant to be the opposite of Void: | *The theme and coloration of Strand suggests that it is meant to be the opposite of Void: green is the complementary color to purple, and whereas Void is themed around the concept of "nothingness" and the warping of spacetime, Strand is based on the idea that everything in the universe is metaphysically connected on a plane apart from material reality. | ||
*[[The Guardian]] is the first known user of Strand. | *[[The Guardian]] is the first known user of Strand. | ||
**However, it is possible that the [[Hive]] and [[Eris Morn]] are able to see the "strings" of the Weave. During [[Season of Arrivals]], [[Drifter]] mentioned in a conversation with Eris that after eating an [[Acolyte]]'s eyes he was able to see "Lights. Like streaks—" while Eris finishes with "Lines. Through the world". Whether or not the strings described are truly from the Weave is yet to be confirmed.<ref> | **However, it is possible that the [[Hive]] and [[Eris Morn]] are able to see the "strings" of the Weave. During [[Season of Arrivals]], [[Drifter]] mentioned in a conversation with Eris that after eating an [[Acolyte]]'s eyes he was able to see "Lights. Like streaks—" while Eris finishes with "Lines. Through the world". Whether or not the strings described are truly from the Weave is yet to be confirmed.<ref>[https://dialogue.destiny.report/d/1266016737/3145506330#:~:text=Hey%2C%20Moondust.%20I%20hear%20you%27re%20the%20resident%20Hive%20expert. Dialogue Archive of Drifter's conversation with Eris]</ref> | ||
*During the Epilogue cutscene of [[Season of Plunder]], the mention of | *During the Epilogue cutscene of [[Season of Plunder]], the mention of ‘threads’, led to theories that [[Nezarec]] or his relics may have some sort of connection to Strand. | ||
*Before January 10th, 2023, | *Before January 10th, 2023, Broodweaver was known as Architect, and Berserker was known as Tyrant. | ||
*The Grapple Grenade was originally only going to be for Threadrunners, however, the development team thought that this ability was too fun to limit to one class, so they gave it to Berserkers and Broodweavers as well. | *The Grapple Grenade was originally only going to be for Threadrunners, however, the development team thought that this ability was too fun to limit to one class, so they gave it to Berserkers and Broodweavers as well. | ||
**Nevertheless, with their Widow's Silk Aspect, Threadrunners possess by far the best Grapple abilities, having two Grapple charges instead of one and creating a new Grapple Tangle with each Grapple they use. | **Nevertheless, with their Widow's Silk Aspect, Threadrunners possess by far the best Grapple abilities, having two Grapple charges instead of one and creating a new Grapple Tangle with each Grapple they use. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Lightfall]]'' {{1st}} | |||
***''[[Season of the Deep]]'' {{Mo}} | |||
*''[[Entelechy]]'' {{Mo}} | *''[[Entelechy]]'' {{Mo}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Elements}} | {{Elements}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |