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[[File:StasisGuardians.jpg|thumb|right|300px|Guardians wielding Stasis]] | |||
'''Stasis''' is an elemental manifestation of the [[Darkness]] | '''Stasis''' is an elemental manifestation of the [[Darkness]], in an equivalent manner as [[Arc]], [[Solar]] and [[Void]] are elemental manifestations of the [[Light]]. It is related to cold, and more precisely to the cessation of movement on a macroscopic and atomic level, slowing, detaining, and then shattering. In keeping with the Darkness' connection with thoughts and consciousness, it also embodies the concepts of will and control, and to wield and master it requires someone to exercise ultimate authority over both oneself and others, lest destruction run wild.<ref>[https://www.youtube.com/watch?v=3UKeMo3UerU&ab_channel=SILENTSIX| Osiris explains the elements]</ref> It is first introduced in the expansion ''[[Beyond Light]]'' as the first of Darkness-based [[subclass]]es. | ||
==History== | ==History== | ||
Stasis was first encountered by [[Clovis Bray I]] when he was called to [[Europa]] after communing with the [[Anomaly (artifact)|Anomaly]]. Clovis found he was unable to wield it himself and instead made extensive notes upon it as well as [[Clarity Control]] in his journal. | Stasis was first encountered by [[Clovis Bray I]] when he was called to [[Europa]] after communing with the [[Anomaly (artifact)|Anomaly]]. Clovis found he was unable to wield it himself and instead made extensive notes upon it as well as [[Clarity Control]] in his journal. | ||
In [[Shadowkeep]], Eris Morn gained Stasis by communing with the statue in the [[Lunar Pyramid]]. Finally, the [[Exo Stranger]] gained Stasis from the Pyramid on Europa, | The rogue [[Lightbearer]] known as the [[Drifter]] gained the power of Stasis at some point in time - likely in his expedition to a strange world beyond the Sol System. In [[Shadowkeep]], Eris Morn gained Stasis by communing with the statue in the [[Lunar Pyramid]]. Finally, the [[Exo Stranger]] gained Stasis from the Pyramid on Europa, sometime before the events of [[Beyond Light]]. | ||
After the return of the Black Fleet, [[Eramis, Kell of Darkness]] gained the ability to wield Stasis through the use of a [[Splinter of Darkness]]. With the help of [[Praksis, the Technocrat]] | After the return of the Black Fleet, [[Eramis, Kell of Darkness]] gained the ability to wield Stasis through the use of a [[Splinter of Darkness]]. With the help of [[Praksis, the Technocrat]] she was able to extend the use of Stasis to other leading members of the [[House of Salvation]]. The Fallen House would go on to experiment with Stasis, culminating in the creation of [[Salvation's Grip]] which was later located by the Drifter and stolen by the Guardian. | ||
In Beyond Light, [[The Guardian|the Guardian]] gained the power of Stasis, first through a Splinter given to them by the Stranger, and then by drawing upon the Darkness within themselves. The Stranger would go on to help them further understand Stasis using Clovis' journal and encouraged them to introduce the power to other Guardians. However, the Vanguard leadership, primarily [[Zavala]], holds ill feelings about Guardians wielding powers that come from that which brought about the Collapse. Though Zavala understood the reasoning of wielding Stasis against Eramis and her forces as "fighting fire with fire", he concluded that Guardians cannot compromise with the Darkness, thereby making it a policy to ban Guardians from using Stasis. Despite this policy proclamation, Guardians continue to learn and wield the power of Stasis in their efforts to save the Solar System from suffering another Collapse. | In Beyond Light, [[The Guardian|the Guardian]] gained the power of Stasis, first through a Splinter given to them by the Stranger, and then by drawing upon the Darkness within themselves. The Stranger would go on to help them further understand Stasis using Clovis' journal and encouraged them to introduce the power to other Guardians. However, the Vanguard leadership, primarily [[Zavala]], holds ill feelings about Guardians wielding powers that come from that which brought about the Collapse. Though Zavala understood the reasoning of wielding Stasis against Eramis and her forces as "fighting fire with fire", he concluded that Guardians cannot compromise with the Darkness, thereby making it a policy to ban Guardians from using Stasis. Despite this policy proclamation, Guardians continue to learn and wield the power of Stasis in their efforts to save the Solar System from suffering another Collapse. | ||
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===Guardians=== | ===Guardians=== | ||
====Subclasses==== | ====Subclasses==== | ||
[[Behemoth]] [[Titan (class)|Titans]] can use Stasis to summon a Stasis gauntlet that can be slammed into the ground to create a large area of freezing Stasis crystals known as | [[Behemoth]] [[Titan (class)|Titans]] can use Stasis to summon a Stasis gauntlet that can be slammed into the ground to create a large area of freezing Stasis crystals known as [[Glacial Quake]]. | ||
[[ | [[Revenant]] [[Hunter (class)|Hunters]] use Stasis to summon two Stasis kamas thrown in quick succession, known as [[Silence and Squall]]. Silence creates a small area of freezing, and Squall creates a roaming Stasis storm that slows and damages enemies caught inside. | ||
[[Shadebinder]] [[Warlock]]s can manifest a staff out of Stasis to send out barrages of freezing Stasis shards and create shockwaves that shatter all frozen targets. This [[Super]] is known as | [[Shadebinder]] [[Warlock]]s can manifest a staff out of Stasis to send out barrages of freezing Stasis shards and create shockwaves that shatter all frozen targets. This [[Super]] is known as [[Winter's Wrath]]. | ||
====Verbs==== | ====Verbs==== | ||
Common effects of Stasis subclasses are: | Common effects of Stasis subclasses are: | ||
*'''Slow''' –The target has slowed movement, slowed ability regeneration, and reduced weapon performance. '''Slowed''' combatants have difficulty firing accurately. After accumulating enough '''Slow''' stacks, the target is '''frozen'''. Strong against Overload Champions. | |||
*'''Slow''' | |||
**A slowed player will see their visuals darkened and tinged in blue | **A slowed player will see their visuals darkened and tinged in blue | ||
*'''Freeze''' | *'''Freeze''' –The target is trapped in Stasis matter and is unable to move. After taking additional damage while '''frozen''', the target '''shatters'''. | ||
**Players can break out of freezing by using the appropriate button, taking a small amount of damage. | **Players can break out of freezing by using the appropriate button, taking a small amount of damage. | ||
*'''Shatter''' | *'''Shatter''' –When a '''frozen''' target is '''shattered''', they take damage and deal damage in an area around them. Strong against Unstoppable Champions. | ||
*'''Stasis Shard''' –A small shard of Stasis matter that can be collected to restore [[Melee]] energy. | |||
*'''Stasis Crystal''' –A crystal of solidified Stasis matter. Upon creation, '''freezes''' nearby combatants and '''slows''' nearby players. Crystals can be destroyed, dealing damage in an area. | |||
*'''Overshield''' – A protective barrier of Stasis Energy which reduces damage taken from combatants. | |||
====[[Grenade]]s==== | ====[[Grenade]]s==== | ||
Stasis grenades are accessible to all classes. | Stasis grenades are accessible to all classes. | ||
*'''[[Glacier Grenade]]''' | *'''[[Glacier Grenade]]''' – A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | ||
*'''[[Duskfield Grenade]]''' | *'''[[Duskfield Grenade]]''' – A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | ||
*'''[[Coldsnap Grenade]]''' | *'''[[Coldsnap Grenade]]''' – A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets. | ||
====Fragments==== | ====Fragments==== | ||
Shared effects that can be exchanged to customize the powers of a subclass. Stasis Fragments are initially obtained from the [[Exo Stranger]] on [[Europa]]. | Shared effects that can be exchanged to customize the powers of a subclass. Stasis Fragments are initially obtained from the [[Exo Stranger]] on [[Europa]]. | ||
*'''Whisper of Bonds''': Defeating '''frozen''' targets with weapons grants super energy. -10 Intellect. | *'''Whisper of Bonds''': Defeating '''frozen''' targets with weapons grants super energy. -10 Intellect; -10 Discipline. | ||
*'''Whisper of Chains''': | *'''Whisper of Chains''': While you are near '''frozen''' targets or a friendly '''Stasis crystal''', you take reduced damage from targets. +10 Recovery. | ||
*'''Whisper of Conduction''': Nearby '''Stasis shards''' track to your position; +10 Intellect. +10 Resilience. | |||
*'''Whisper of Conduction''': Nearby '''Stasis shards''' track to your position | *'''Whisper of Durance''': Increases the duration of '''slow''' effects and those with lingering effects also last longer. +10 strength. | ||
*'''Whisper of Durance''': Increases the duration of '''slow''' effects and those with lingering effects also last longer. +10 | |||
*'''Whisper of Fissures''': Increases the damage and burst radius of Stasis when you destroy a '''Stasis crystal''' or defeat a '''frozen''' target. | *'''Whisper of Fissures''': Increases the damage and burst radius of Stasis when you destroy a '''Stasis crystal''' or defeat a '''frozen''' target. | ||
*'''Whisper of Fractures''': | *'''Whisper of Fractures''': Your melee energy recharges faster when you are near two or more targets. -10 Discipline. | ||
*'''Whisper of Hedrons''': Dramatically increases weapon stability, aim assist, airborne effectiveness, mobility, resilience, and recovery after '''freezing''' a target with Stasis. -10 Strength. | *'''Whisper of Hedrons''': Dramatically increases weapon stability, aim assist, airborne effectiveness, mobility, resilience, and recovery after '''freezing''' a target with Stasis. -10 Strength. | ||
*'''Whisper of Hunger''': Increases the melee energy gained from picking up '''Stasis shards'''. - | *'''Whisper of Hunger''': Increases the melee energy gained from picking up '''Stasis shards'''. -10 Mobility; -10 Recovery. | ||
*'''Whisper of Impetus''': Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed | *'''Whisper of Impetus''': Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. | ||
*'''Whisper of Refraction''': Defeating a '''slowed''' or '''frozen''' enemy provides class ability energy. | *'''Whisper of Refraction''': Defeating a '''slowed''' or '''frozen''' enemy provides class ability energy. | ||
*'''Whisper of Rending''': Primary ammo weapons do increased damage to '''Stasis crystals''' and '''frozen''' targets. | *'''Whisper of Rending''': Primary ammo weapons do increased damage to '''Stasis crystals''' and '''frozen''' targets. | ||
*'''Whisper of | *'''Whisper of Rime''': Collecting a '''Stasis shard''' grants a small amount of '''overshield''', which falls off after 10 seconds. Collecting additional '''shards''' adds to the '''overshield''' and refreshes the timer. | ||
*'''Whisper of Shards''': '''Shattering''' a '''Stasis crystal''' boosts your grenade recharge rate; '''shatter''' additional '''crystals''' to increase the duration of the effect. +10 Resilience. | |||
*'''Whisper of Torment''': You gain grenade energy each time you take damage from targets. | |||
*'''Whisper of Shards''': '''Shattering''' a '''Stasis crystal''' boosts your grenade recharge rate; '''shatter''' additional '''crystals''' to increase the duration of the effect. | |||
*'''Whisper of Torment''': You gain grenade energy each time you take damage from targets. | |||
===Enemies=== | ===Enemies=== | ||
Stasis damage is rare among enemies. [[Ultra|Powerful]] [[Fallen]] of the [[House of Salvation]] can use Stasis abilities in the form of Duskfield | Stasis damage is rare among enemies. [[Ultra|Powerful]] [[Fallen]] of the [[House of Salvation]] can use Stasis abilities in the form of Duskfield Grenades, Stasis crystal storms, or with their Ultra Smash. The only ranged Stasis weapon is the [[Stasis Boomer]] wielded by some [[Taken]], while the only melee weapon is the [[Stasis Censer]] used by [[Scorn]] [[Ravager]]s. That said, these abilities have additional effects beyond their elemental damage, being capable of slowing and freezing the player. | ||
==Gallery== | ==Gallery== | ||
'''Stasis Subclasses'''<br> | '''Stasis Subclasses'''<br> | ||
<gallery perrow=3> | <gallery perrow=3> | ||
Revenant1.jpg| | Revenant1.jpg|A Hunter Revenant | ||
Behemoth1.jpg| | Behemoth1.jpg|A Titan Behemoth | ||
Shadebinder1.jpg| | Shadebinder1.jpg|A Warlock Shadebinder | ||
Revenant3.jpg|A Revenant subclass customisation | Revenant3.jpg|A Revenant subclass customisation | ||
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</gallery> | </gallery> | ||
''' | ==List of appearances== | ||
*''[[Destiny 2]]:'' | |||
**''[[Shadowkeep]]'' | |||
**''[[Beyond Light]]'' | |||
***''[[Season of the Lost]]'' | |||
**''[[The Witch Queen]]'' | |||
==Trivia== | ==Trivia== | ||
*According to Bungie, the crystals formed by Stasis are not simply ice.<ref>[https://twitter.com/bungie/status/1301627786516283393?lang=en Bungie talking about Stasis]</ref> | *According to Bungie, the crystals formed by Stasis are not simply ice.<ref>[https://twitter.com/bungie/status/1301627786516283393?lang=en Bungie talking about Stasis]</ref> | ||
*If counting the timelines the Exo Stranger has lived through previously, she is currently the first known wielder of Stasis in the Destiny series. | *If counting the timelines the Exo Stranger has lived through previously, she is currently the first known wielder of Stasis in the Destiny series. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Elements}} | {{Elements}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |