Sever: Difference between revisions

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In order to sever the connection of [[Emperor Calus]] and [[The Lunar Pyramid]], [[Eris Morn]] had invited [[The Guardian]], [[Crow]], and Commander [[Zavala]] to take place in a ritual that would expose their deepest fears and regrets in the form of [[Nightmare]]s. The Sever missions follow Crow, Zavala, and [[Empress Caiatl]] as the Guardian helps them combat their Nightmares and weaken Calus's grasp over the Pyramid.  
In order to sever the connection of [[Emperor Calus]] and [[The Lunar Pyramid]], [[Eris Morn]] had invited [[The Guardian]], [[Crow]], and Commander [[Zavala]] to take place in a ritual that would expose their deepest fears and regrets in the form of [[Nightmare]]s. The Sever missions follow Crow, Zavala, and [[Empress Caiatl]] as the Guardian helps them combat their Nightmares and weaken Calus's grasp over the Pyramid.  


There are six Sever missions in total, two missions per character.  
There are six Sever missions in total, two missions per character. Each pair of missions share similar mechanics gameplay-wise.  


==Missions==
==Missions==
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'''Sever: Shame''' and '''Sever: Reconciliation''' follow Crow and the confrontation with his nightmares, the [[Nightmare of Uldren]] and the [[Nightmare of the Fanatic]]. Crow feels shame and anger towards his past list as [[Uldren Sov]] and his role in the creation of the [[Scorn]] and during Sever: Shame, he makes it clear that he wants no part of Uldren within him. This mentality ultimately leads him to fail the severance ritual. In his return to the [[Leviathan]] in Sever: Reconciliation, Crow manages to overcome the Nightmare of Uldren by accepting that Uldren will always be a part of him, but he will not become Uldren if he learns from his mistakes.
'''Sever: Shame''' and '''Sever: Reconciliation''' follow Crow and the confrontation with his nightmares, the [[Nightmare of Uldren]] and the [[Nightmare of the Fanatic]]. Crow feels shame and anger towards his past list as [[Uldren Sov]] and his role in the creation of the [[Scorn]] and during Sever: Shame, he makes it clear that he wants no part of Uldren within him. This mentality ultimately leads him to fail the severance ritual. In his return to the [[Leviathan]] in Sever: Reconciliation, Crow manages to overcome the Nightmare of Uldren by accepting that Uldren will always be a part of him, but he will not become Uldren if he learns from his mistakes.


Gameplay-wise, both missions play exactly the same. The missions begin with the player spawning in the Leviathan's Underbelly. Walking forwards will reveal that the door is currently locked but can be opened if the player looks up and shoots the sparking blue fuse. Behind the door will be a place where the player will plant a [[Ritual Amplifier]]. Moving forwards, the guardian will see a tube that they must go through but is blocked by a wall of [[Arc]] energy. There is a door to the left that stutters open and shut but walking next to it will cause the door to open, revealing more fusing that can be shot, dropping the shield once the fuses are destroyed. The tube leads to a small maze section. One of the solutions is as follows: Left - Right - Left - Right - Straight.  
The missions begin with the player spawning in the Leviathan's Underbelly. Walking forwards will reveal that the door is currently locked but can be opened if the player looks up and shoots the sparking blue fuse. Behind the door will be a place where the player will plant a [[Ritual Amplifier]]. Moving forwards, the guardian will see a tube that they must go through but is blocked by a wall of [[Arc]] energy. There is a door to the left that stutters open and shut but walking next to it will cause the door to open, revealing more fusing that can be shot, dropping the shield once the fuses are destroyed. The tube leads to a small maze section. One of the solutions is as follows: Left - Right - Left - Right - Straight.  


After the maze, the player will enter the Armory, where they will be blocked by a wall of [[Darkness]] energy and a pod of [[Egregore]] spores. Standing near the spores and destroying them grants a small buff that allows the player to pass through the wall. The player will then be tasked with clearing out the Armory of [[Cabal]] Loyalists, after which the power will shut off and more Cabal will spawn. After killing off the Cabal and their commander, [[Val Dumoar Sentinel Commander]], the player can make their way forwards where they can see Crow and the Nightmare of Uldren behind a large window. Crow and his Nightmare will have some dialogue before a large door to the left will open, revealing a lever which will restore power when pulled. This will spawn a small wave of [[Psion]]s. The player will now be blocked by another wall of Darkness energy. There will be another blue fuse within the Armory that can be shot, opening a door which reveals another pod of Egregore. Making their way past the wall of Darkness, the player will go through a small incineration tunnel.  
After the maze, the player will enter the Armory, where they will be blocked by a wall of [[Darkness]] energy and a pod of [[Egregore]] spores. Standing near the spores and destroying them grants a small buff that allows the player to pass through the wall. The player will then be tasked with clearing out the Armory of [[Cabal]] Loyalists, after which the power will shut off and more Cabal will spawn. After killing off the Cabal and their commander, [[Val Dumoar Sentinel Commander]], the player can make their way forwards where they can see Crow and the Nightmare of Uldren behind a large window. Crow and his Nightmare will have some dialogue before a large door to the left will open, revealing a lever which will restore power when pulled. This will spawn a small wave of [[Psion]]s. The player will now be blocked by another wall of Darkness energy. There will be another blue fuse within the Armory that can be shot, opening a door which reveals another pod of Egregore. Making their way past the wall of Darkness, the player will go through a small incineration tunnel.  
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{{Quote|Forgiveness? You share meals with [[Fallen]] behind your walls. After what they took!|[[Nightmare of Safiyah]]}}
{{Quote|Forgiveness? You share meals with [[Fallen]] behind your walls. After what they took!|[[Nightmare of Safiyah]]}}


In
'''Sever: Grief''' and '''Sever: Forgiveness''' follows Commander Zavala as he tackles his nightmares, the [[Nightmare of Safiyah]] and the [[Nightmare of Kethiks, Grief Unforgiven]]. During the events of Sever: Grief, it is revealed to the player that Commander Zavala's Nightmares are built upon guilt regarding the death of his son [[Hakim]] as he feels that he was directly responsible for Hakim's death at the hands of [[Kethiks, the Yet-Proven]]. It is further revealed that this guilt also extended to [[Guardian]]s under his command and his wavering devotion to the [[Traveler]]. Due to this guilt, he fails the first severance ritual but returns to the Leviathan in '''Sever: Forgiveness'''. He manages to overcome the Nightmare of Safiyah by forgiving himself for Hakim's death. When he mentions his thoughts of the Traveler, the now Memory of Safiyah urges him to rest instead.
 


===Sever: Rage / Sever: Resolve===
===Sever: Rage / Sever: Resolve===
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