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You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors at the far side of the room from where you enter, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the middle platform as well as stepping on the stage at the back near the monitors triggers the encounter, and [[Vosik, the Archpriest]] will warp in with his health and shield fully regenerated and will start laying down suppressing fire with his [[Scorch Cannon]]. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many [[Splicer Dreg]]s and [[Splicer Vandal]]s as you can. After a short time, a trio of [[SIVA]] Charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it Vosik to drain his shield. It is advised you do so simultaneously for increased damage. | You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors at the far side of the room from where you enter, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the middle platform as well as stepping on the stage at the back near the monitors triggers the encounter, and [[Vosik, the Archpriest]] will warp in with his health and shield fully regenerated and will start laying down suppressing fire with his [[Scorch Cannon]]. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many [[Splicer Dreg]]s and [[Splicer Vandal]]s as you can. After a short time, a trio of [[SIVA]] Charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it Vosik to drain his shield. It is advised you do so simultaneously for increased damage. | ||
[[File:VosikMonitors.jpg|thumb|right|300px|Vosik's monitors]] | |||
After the initial shield damage phase, all focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds Vosik will trigger critical [[SIVA]] density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Safe rooms are indicated by glowing orange light emanating from them, with there being a maximum of two safe rooms active after any damage phase. Safe rooms can be activated by shooting the glowing button on the right side of the doorway. If you are left out of a safe room after Vosik begins his wipe mechanic, you will die. Calling out the location of the screen is imperative (left, center, or right). After it has been destroyed, clear enemies and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown. | After the initial shield damage phase, all focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds Vosik will trigger critical [[SIVA]] density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Safe rooms are indicated by glowing orange light emanating from them, with there being a maximum of two safe rooms active after any damage phase. Safe rooms can be activated by shooting the glowing button on the right side of the doorway. If you are left out of a safe room after Vosik begins his wipe mechanic, you will die. Calling out the location of the screen is imperative (left, center, or right). After it has been destroyed, clear enemies and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown. | ||
For the third wave of charges and onward, assuming Vosik still isn't dead, until either the critical [[SIVA]] density is triggered or Vosik shield is destroyed, [[Splicer Captain]]s will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough [[SIVA]] charges at Vosik to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, potentially amplifying the damage done with a [[Shadowshot]] if your team has a [[Nightstalker]] [[Hunter]]. In addition, other [[SIVA]] charges will drop from above, and these can be thrown at Vosik to damage him further. After the damage phase has elapsed, Vosik will activate the critical [[SIVA]] density. To avoid it, you have to run into the lit room on the left or right-hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. After the wipe mechanic passes, assume your previous positions, and rinse and repeat. Whittle away at the adds and at Vosik's shield when the charges arrive as before, all the while watching the other monitors. | For the third wave of charges and onward, assuming Vosik still isn't dead, until either the critical [[SIVA]] density is triggered or Vosik shield is destroyed, [[Splicer Captain]]s will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough [[SIVA]] charges at Vosik to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, potentially amplifying the damage done with a [[Shadowshot]] if your team has a [[Nightstalker]] [[Hunter]]. In addition, other [[SIVA]] charges will drop from above, and these can be thrown at Vosik to damage him further. After the damage phase has elapsed, Vosik will activate the critical [[SIVA]] density. To avoid it, you have to run into the lit room on the left or right-hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. After the wipe mechanic passes, assume your previous positions, and rinse and repeat. Whittle away at the adds and at Vosik's shield when the charges arrive as before, all the while watching the other monitors. | ||
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Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of [[Servitors]] once the captains have been killed and their guns obtained. When all seven charges have hit the [[SIVA]] containment cores, [[Aksis]] seemingly dies and the encounter ends. | Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of [[Servitors]] once the captains have been killed and their guns obtained. When all seven charges have hit the [[SIVA]] containment cores, [[Aksis]] seemingly dies and the encounter ends. | ||
[[File: | [[File:AksisRaid3.jpg|thumb|right|300px|Aksis battling the Guardians]] | ||
A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]]. | A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]]. | ||
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Once you whittle [[Aksis]] down to 5% health, he will warp to the middle of the arena where he begins the encounter and initiate a self-destruct sequence in a last-ditch effort to kill you. If sufficient damage is done, [[Aksis]] should fall dead, and you will have conquered the raid. [[Aksis]] will drop loot and there will be another [[SIVA]] cache, and you can get the [[raid]] [[auto rifle]], [[scout rifle]], helmet or class armor piece. In addition, for players who have fulfilled all the prior steps, a passageway will open up below on the back left of the arena, not far from the platform you dropped onto at the start, which leads to a well-hidden [[Exotic]] chest, and the start of the quest for the [[Outbreak Prime]] [[Exotic]] [[Pulse Rifle]]. | Once you whittle [[Aksis]] down to 5% health, he will warp to the middle of the arena where he begins the encounter and initiate a self-destruct sequence in a last-ditch effort to kill you. If sufficient damage is done, [[Aksis]] should fall dead, and you will have conquered the raid. [[Aksis]] will drop loot and there will be another [[SIVA]] cache, and you can get the [[raid]] [[auto rifle]], [[scout rifle]], helmet or class armor piece. In addition, for players who have fulfilled all the prior steps, a passageway will open up below on the back left of the arena, not far from the platform you dropped onto at the start, which leads to a well-hidden [[Exotic]] chest, and the start of the quest for the [[Outbreak Prime]] [[Exotic]] [[Pulse Rifle]]. | ||
==Gallery== | |||
<gallery> | |||
AksisRaid1.png | |||
AksisRaid4.jpg | |||
ServerFarm.jpg | |||
ServerFarm2.jpg | |||
</gallery> | |||
==Rewards== | ==Rewards== |
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