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'''Spark''' is the third [[story]] mission of Destiny 2. After making their way to [[The Farm]] with [[Hawthorne]], the [[Guardian]] and [[Ghost]] become drawn to a [[Shard of the Traveler]] which sits in the [[Blackened Forest]]. Without their [[Light]] to help them, they enter the forest, and fight their way through a pack of [[Fallen]] to reach the shard. | '''Spark''' is the third [[story]] mission of Destiny 2. After making their way to [[The Farm]] with [[Hawthorne]], the [[Guardian]] and [[Ghost]] become drawn to a [[Shard of the Traveler]] which sits in the [[Blackened Forest]]. Without their [[Light]] to help them, they enter the forest, and fight their way through a pack of [[Fallen]] to reach the shard. | ||
==Enemies== | |||
[[Fallen]] - [[House of Dusk]] | |||
* [[Tikkis, Diminished Scrapper]] | |||
* [[Maksor, Starving Scavenger]] | |||
* [[Skriviks, the Sharp-Eyed]] | |||
==Objectives== | ==Objectives== | ||
*Find a way to the Shard of the Traveler | *Find a way to the Shard of the Traveler | ||
::''Enter the quarantine zone'' | ::''Enter the quarantine zone'' | ||
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==Transcript== | ==Transcript== | ||
====<center>''Cutscene''</center>==== | ====<center>''Cutscene''</center>==== | ||
---- | ---- | ||
''The Guardian's [[Jumpship]], the ''[[Wanderwing]]'' comes gently over the hill, slowing down as it drops [[The Guardian]] off on a hill outside Quarantine Zone 236. As the ''Wanderwing'' takes back off into the sky the camera tracks towards the hulking wreck of the [[Shard of the Traveler]] looming in the background, deep inside the [[European Dead Zone]].'' | ''The Guardian's [[Jumpship]], the ''[[Wanderwing]]'' comes gently over the hill, slowing down as it drops [[The Guardian]] off on a hill outside Quarantine Zone 236. As the ''Wanderwing'' takes back off into the sky the camera tracks towards the hulking wreck of the [[Shard of the Traveler]] looming in the background, deep inside the [[European Dead Zone]].'' | ||
*'''[[Suraya Hawthorne]]''': You sure you want to do this? That Shard is the reason this place is called a | *'''[[Suraya Hawthorne]]''': You sure you want to do this? That Shard is the reason this place is called a “Dead Zone.” | ||
*'''[[Ghost]]''': We have to, Hawthorne. | *'''[[Ghost]]''': We have to, Hawthorne. It’s a sign. | ||
*'''Hawthorne''': Yeah a sign that says, | *'''Hawthorne''': Yeah a sign that says, “Dead Zone.” | ||
'''''{End Cutscene}''''' | ''''''{End Cutscene}''''' | ||
====<center>''Gameplay''</center>==== | ====<center>''Gameplay''</center>==== | ||
---- | ---- | ||
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''The Guardian transmats into Quarantine Sector 236 on a hill outside the walls of the Quarantine Zone and begins making their way towards the entrance.'' | ''The Guardian transmats into Quarantine Sector 236 on a hill outside the walls of the Quarantine Zone and begins making their way towards the entrance.'' | ||
*'''Hawthorne''': You know, | *'''Hawthorne''': You know, I’ve been all over the [[European Dead Zone|EDZ]]. Charming enough. I mean nothing says “come visit” like a dark, haunted forest. | ||
*'''Ghost''': But non-[[Guardian|Guardians]] | *'''Ghost''': But non-[[Guardian|Guardians]] aren’t supposed to leave the [[City]]! | ||
*'''Hawthorne''': | *'''Hawthorne''': Here’s the thing about City rules – they stop applying once you leave the City. | ||
*'''Hawthorne''': | *'''Hawthorne''': There’s a small gap in the wall. Hard to see, but it’s there. Nobody goes farther than that. At least nobody that wants to come back. | ||
''The wall has collapsed, blocking access along the road, forcing the player to divert through the rubble to the side of the entrance. If the player delays moving on:'' | ''The wall has collapsed, blocking access along the road, forcing the player to divert through the rubble to the side of the entrance. If the player delays moving on:'' | ||
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''The player moves through the wall, ducking under the car and other rubble and exiting out the other side. Beyond the wall the road continues leading the player into a tunnel where it ends once more in a pile of collapsed stone. A small hole in the wall to the side opens into a dark cave which the player starts walking through.'' | ''The player moves through the wall, ducking under the car and other rubble and exiting out the other side. Beyond the wall the road continues leading the player into a tunnel where it ends once more in a pile of collapsed stone. A small hole in the wall to the side opens into a dark cave which the player starts walking through.'' | ||
*'''Hawthorne''': Let me know when | *'''Hawthorne''': Let me know when you’ve [static]. | ||
*'''Ghost''': Hawthorne? Hawthorne! Can you hear us? | *'''Ghost''': Hawthorne? Hawthorne! Can you hear us? Signal’s dead. | ||
---- | ---- | ||
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''The player enters the cavern and is ambushed by the Fallen [[Marauder]]s.'' | ''The player enters the cavern and is ambushed by the Fallen [[Marauder]]s.'' | ||
*'''Ghost''': [ | *'''Ghost''': [It’s – the [[Fallen]]!{Veterans}|We're under attack!{New player accounts}] | ||
''The Fallen are defeated.'' | ''The Fallen are defeated.'' | ||
*'''Ghost''': [Those Fallen | *'''Ghost''': [Those Fallen weren’t wearing any house colors we’ve seen before.{Veterans}|Those things were the Fallen – scavengers from another world. They worship machines.{New player accounts}] | ||
''The player continues on, exiting the cave into the remains of a mining facility.'' | ''The player continues on, exiting the cave into the remains of a mining facility.'' | ||
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====<center>''Cutscene''</center>==== | ====<center>''Cutscene''</center>==== | ||
---- | ---- | ||
''The Guardian approaches the Shard, Ghost held out, ready to receive the Light. Ghost floats into the air, close to the Shard as the music builds.'' | ''The Guardian approaches the Shard, Ghost held out, ready to receive the Light. Ghost floats into the air, close to the Shard as the music builds.'' | ||
*'''Ghost''': This is why we were led here. I | *'''Ghost''': This is why we were led here. I haven’t been this close to the [[Traveler|Traveler’s]] [[Light]] since… | ||
*'''Ghost''': Do you feel it? | *'''Ghost''': Do you feel it? | ||
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''A beam of Light from the Shard charges Ghost up, and he immediately channels the energy into the Guardian who starts to glow with power. Ghost, energized, starts racing excitedly around the player in triumphant circles.'' | ''A beam of Light from the Shard charges Ghost up, and he immediately channels the energy into the Guardian who starts to glow with power. Ghost, energized, starts racing excitedly around the player in triumphant circles.'' | ||
*'''Ghost''': Do you feel it? The light is back! | *'''Ghost''': Do you feel it? The light is back! We’re back! | ||
*'''Ghost''': Eyes up, Guardian. | *'''Ghost''': Eyes up, Guardian. | ||
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====<center>''Gameplay''</center>==== | ====<center>''Gameplay''</center>==== | ||
---- | ---- | ||
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---- | ---- | ||
''The area is filled with pools of Light that quickly give the player a full super via a buff called | ''The area is filled with pools of Light that quickly give the player a full super via a buff called “Boundless Light”. More Fallen appear so that the player may test their rediscovered abilities.'' | ||
*'''Ghost''': | *'''Ghost''': Let’s light ’em up. / Hold onto your helmet. | ||
''The former Wolf Baron, [[Skriviks, the Sharp-Eyed]] appears, leading the Fallen counterattack against the player to reclaim the Shard.'' | ''The former Wolf Baron, [[Skriviks, the Sharp-Eyed]] appears, leading the Fallen counterattack against the player to reclaim the Shard.'' | ||
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'''''{Mission: Spark Ends}''''' | '''''{Mission: Spark Ends}''''' | ||
==Trivia== | ==Trivia== | ||
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* The name of The Blackened Forest, combined with the area's setting in the [[European Dead Zone]] and signage and place-names written in German, is likely a reference to the [https://en.wikipedia.org/wiki/Black_Forest Black Forest] in the state of Baden-Württemberg in Germany. | * The name of The Blackened Forest, combined with the area's setting in the [[European Dead Zone]] and signage and place-names written in German, is likely a reference to the [https://en.wikipedia.org/wiki/Black_Forest Black Forest] in the state of Baden-Württemberg in Germany. | ||
*The widespread presence of floating stones throughout the Blackened Forest as a result of the Shard of the Traveler and either the power of the Light or of the Corruption inside it has curious parallels in the floating stones seen in some [[Hive]] locations, particularly [[Titan (moon)|Titan]]. [[Ghost Scans]] TM-TA-2 and TM-SD-3 both describe the floating rocks as the byproduct of Hive magic and the weakening of boundaries between worlds. This raises numerous questions in their relation to the Shard of the Traveler. | *The widespread presence of floating stones throughout the Blackened Forest as a result of the Shard of the Traveler and either the power of the Light or of the Corruption inside it has curious parallels in the floating stones seen in some [[Hive]] locations, particularly [[Titan (moon)|Titan]]. [[Ghost Scans]] TM-TA-2 and TM-SD-3 both describe the floating rocks as the byproduct of Hive magic and the weakening of boundaries between worlds. This raises numerous questions in their relation to the Shard of the Traveler. | ||
==Gallery== | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Story | {{Story|D2}} | ||
[[Category:Story missions]] | [[Category:Story missions]] |