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[[File:Solar | {{Images}} | ||
{{ | [[File:Grimoire Solar.jpg|96px|thumb|A Grimoire Card of Solar]] | ||
{{Quote|Sometimes the only answer is to burn it all away.|Grimoire}} | |||
'''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]]. | '''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]]. | ||
==Overview== | ==Overview== | ||
{{Quote|Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anyone foolish enough to draw near...is the same force we harness to heal.|Osiris}}<ref name = "Explain"> | {{Quote|Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anyone foolish enough to draw near...is the same force we harness to heal.|Osiris}}<ref name = "Explain">[https://www.youtube.com/watch?v=3UKeMo3UerU&ab_channel=SILENTSIX| Osiris explains the elements]</ref> | ||
Solar energy is related to combustion, heat and nuclear fusion, and can be wielded by [[Guardian]]s to generate flames and other heat-related phenomena. Healing power is also associated with Solar Energy. Solar energy can be integrated into vehicles, from small [[Sparrow|sparrow]]s to the mighty war machines of the [[Cabal]]. Even certain clothing that has a program to it is capable of enhancing the use of Solar.<ref>[https://www.ishtar-collective.net/entries/starfire-protocol?highlight=solar Starfire Protocol]</ref><ref>[https://www.ishtar-collective.net/entries/burnout?highlight=solar Burnout]</ref> There are places that can refine [[Hammer of Sol|items]] from solar energy.<ref>[https://www.ishtar-collective.net/cards/hammer-of-sol?highlight=solar Hammer of Sol]</ref><ref>[https://www.ishtar-collective.net/cards/scorch-cannon?highlight=solar Scorch Cannon]</ref> There are even locations that harness energy from the Sun and converts it to Solar Light.<ref>[https://www.ishtar-collective.net/cards/icarus-languid-sea-mercury?highlight=Solar+energy Icarus, Mercury]</ref> Some Guardians use Solar energy to create cooking fires.<ref>[https://www.ishtar-collective.net/items/solar-powered?highlight=Solar+energy Solar Powered]</ref> According to [[Osiris]], Solar requires an understanding of the dual nature of the stars in general and their contribution to the cycle of destruction and creation.<ref name = "Explain"/> | |||
==Gameplay== | |||
===Guardians=== | ===Guardians=== | ||
Guardians employ Solar powers for two main aspects: burning and healing. The abilities of their Solar subclasses reflect these. | Guardians employ Solar powers for two main aspects: burning and healing. The abilities of their Solar subclasses reflect these. | ||
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[[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly. | [[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly. | ||
[[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or planted in the ground for the empowering [[Well of Radiance]] | [[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or planted in the ground for the empowering [[Well of Radiance]]. | ||
====Verbs==== | ====Verbs==== | ||
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*'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage. | *'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage. | ||
**Restoration can be stacked twice, increasing the regeneration speed. | **Restoration can be stacked twice, increasing the regeneration speed. | ||
*'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. | *'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. Radiant weapons pierce the shield of Barrier Champions and stuns them. | ||
*'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulate more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''ignite'''. | *'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulate more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''ignite'''. | ||
**Different effects inflict different amounts of scorch stacks. | **Different effects inflict different amounts of scorch stacks. | ||
*'''Ignition''' - A large Solar explosion | *'''Ignition''' - A large, damaging Solar explosion in an area around the target and stuns Unstoppable Champions. | ||
*'''Firesprite''' - A luminous concentration of Solar energy. When picked up, '''Firesprites''' grants grenade energy. | |||
====[[Grenade]]s==== | ====[[Grenade]]s==== | ||
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets. | *'''Ember of Ashes''': You apply more '''scorch''' stacks to targets. | ||
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | *'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | ||
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration | *'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, [[melee]], and [[class ability]] regeneration for a short duration. | ||
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy. | *'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy. | ||
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline. | *'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline. | ||
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration. | *'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration. | ||
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | *'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | ||
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant''' | *'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. | ||
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience. | *'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an [[Orb of Light|Orb of Power]]. +10 Resilience. | ||
===Enemies=== | ===Enemies=== | ||
[[Cabal]] and [[Devil Splicers]] are the main users of Solar weapons, with light, heavy and melee weapons found across all their ranks, especially in ''Destiny 1''. Low ranking [[Vex]] use Solar ranged weapons, while Solar melee mostly comes from [[Scorn]] | [[Cabal]] and [[Devil Splicers]] are the main users of Solar weapons, with light, heavy and melee weapons found across all their ranks, especially in ''Destiny 1''. Low ranking [[Vex]] use Solar ranged weapons, while Solar melee mostly comes from [[Scorn]]. [[Fallen]] and Scorn heavier weaponry is commonly Solar powered. A few [[Taken]] have Solar melee attacks, with only [[Wire Rifle]]s and [[Torch Hammer]]s as ranged weapons, and [[Taken Knight]]s and [[Taken Wizard]]s can use Solar abilities. The [[Hive]] only gained Solar attacks in ''Destiny 2'', with the [[Splinter]] crossbow and the [[Acolyte Grenade]]. Solar Burn effects are also common environmental hazards, as well as as abilities of [[Ultra]] combatants. | ||
Solar [[Absorption Shield]]s are employed by Cabal [[Centurion]]s, Hive [[Wizard]]s, [[Taken Captain]]s, and Scorn [[Chieftain]]s, and added to [[Shank]]s and [[Taken Knight]]s in higher difficulty activities, such as Legend [[Nightfall]]s. The end of a [[Nightmare Hunt]] features enemies of the [[Nightmare]]'s faction equipped with Solar shields. | Solar [[Absorption Shield]]s are employed by Cabal [[Centurion]]s, Hive [[Wizard]]s, [[Taken Captain]]s, and Scorn [[Chieftain]]s, and added to [[Shank]]s and [[Taken Knight]]s in higher difficulty activities, such as Legend [[Nightfall]]s. The end of a [[Nightmare Hunt]] features enemies of the [[Nightmare]]'s faction equipped with Solar shields. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Elements}} | {{Elements}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |