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{{Quote|<nowiki>Subroutine IKELOS: Status=complete. MIDNIGHT EXIGENT: Status=still in progress.</nowiki>|Weapon Description}} | |||
{{Weapon infobox | {{Weapon infobox | ||
|image= [[File: | |image= [[File:Destiny-SleeperSimulant-FusionRifle-Ingame.jpg|300px]] | ||
|manufacturer= [[Banshee-44 | |manufacturer= [[Banshee-44]] | ||
|style= [[ | |style= [[Rasputin]] | ||
|class= | |class= Exotic | ||
|type= [[Fusion Rifle]] (''[[Destiny]]'') <br> [[Linear Fusion Rifle]] (''[[Destiny 2]]'') | |type= Heavy [[Fusion Rifle]] (''[[Destiny]]'') <br> [[Linear Fusion Rifle]] (''[[Destiny 2]]'') | ||
|level=30 | |level=30 | ||
|accuracy= High | |accuracy= High | ||
|stability= Low | |stability= Low | ||
|handling= Poor | |handling= Poor | ||
|magazine= | |magazine= 3 | ||
|feed= | |feed= | ||
|ammo= Overpenetrating | |ammo= Overpenetrating Ricocheting Laser | ||
|mode= Charged | |mode= Charged | ||
|rate= 40 RPM | |rate= 40 RPM | ||
|damage= | |damage= [[Solar]] <br> Extremely High | ||
|range= Very Good | |range= Very Good | ||
|service= [[Guardian]]s | |service= [[Guardian]]s | ||
|affiliation= [[Rasputin]] | |affiliation= [[Rasputin]] | ||
}} | }} | ||
'''Sleeper Simulant''' is an exotic Heavy-slot [[Fusion Rifle]] | ==''[[Destiny]]''== | ||
'''Sleeper Simulant''' is an exotic Heavy-slot [[Fusion Rifle]] acquired in ''[[The Taken King]]''. The weapon is based on a [[Dark Age]] weapon, the DVALIN FORGE [[Fusion Rifle]]s, but with much more power behind it, and was forged by Rasputin to give directly to the Guardians as a result of the IKELOS subroutine. The weapon's lasers over-penetrate enemies and bounce off walls.<ref>[http://planetdestiny.com/20-reasons-taken-king/ '''Planet Destiny''' 20+ New Reasons to be Excited for TTK]</ref> | |||
==Acquisition== | ==Acquisition== | ||
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</center> | </center> | ||
After correctly entering all four codes, the next mission, [[Shadow Call]], becomes available. The player has four minutes to reach the top of the [[Devil's Spire]], open a chest, and kill the three [[Taken Wizard]]s there. They will drop the IKELOS Fusion Core. To repair the core, the player needs to dismantle a legendary heavy weapon, complete [[The Archive]] on any difficulty, and complete a [[Warsat]] event on [[Earth]], the [[Moon]], and [[Mars]], then select the corresponding nodes on the Core. Turn the Core | After correctly entering all four codes, the next mission, [[Shadow Call]], becomes available. The player has four minutes to reach the top of the [[Devil's Spire]], open a chest, and kill the three [[Taken Wizard]]s there. They will drop the IKELOS Fusion Core. To repair the core, the player needs to dismantle a legendary heavy weapon, complete [[The Archive]] on any difficulty, and complete a [[Warsat]] event on [[Earth]], the [[Moon]], and [[Mars]], then select the corresponding nodes on the Core. Turn the Core in to Banshee, and wait until the next daily reset. The final stage of the quest requires completing a matchmade 280 Light version of [[Fallen S.A.B.E.R.]] to obtain a weapon frame. Give the frame to Banshee and he will reward the completed Sleeper Simulant, which comes in at 290 Attack. | ||
==Gameplay== | ==Gameplay== | ||
Compared to a standard Fusion Rifle, the Sleeper Simulant has much more range and accuracy. Instead of firing seven individual bolts per burst, it only fires one. It has the pinpoint accuracy of a sniper rifle (though it uses a low-zoom sight), which is something most heavy weapons lack, and is capable of precision damage. Each beam fired has virtually unlimited range as well as no damage falloff, meaning that the damage inflicted, either at close or long range, will be all the same. On the subject matter of damage, the Sleeper Simulant inflicts extremely high damage per shot, making it a devastating weapon to use against bosses, and can even penetrate closed [[Shrieker]]s. In the [[Crucible]], it will kill any Guardian in one shot, even if that opponent has a damage-reducing Super active, such as [[Hammer of Sol]] (an Arc or Void [[Sword]] block, however, will keep a player alive). The ricochet of the laser can even come back and hit you if you aren't careful where you aim it. | Compared to a standard Fusion Rifle, the Sleeper Simulant has much more range and accuracy. Instead of firing seven individual bolts per burst, it only fires one. It has the pinpoint accuracy of a sniper rifle (though it uses a low-zoom sight), which is something most heavy weapons lack, and is capable of precision damage. Each beam fired has virtually unlimited range as well as no damage falloff, meaning that the damage inflicted, either at close or long range, will be all the same. On the subject matter of damage, the Sleeper Simulant inflicts extremely high damage per shot, making it a devastating weapon to use against bosses, and can even penetrate closed [[Shrieker]]s. In the [[Crucible]], it will kill any Guardian in one shot, even if that opponent has a damage-reducing Super active, such as [[Hammer of Sol]] (an Arc or Void [[Sword]] block, however, will keep a player alive). The ricochet of the laser can even come back and hit you if you aren't careful where you aim it. | ||
==Upgrade | ==Upgrade Tree== | ||
===Intrinsic properties=== | ===Intrinsic properties:=== | ||
*Sleeper Simulant: Projectile over-penetrates enemies and ricochets once on hard surfaces. Projectile capable of dealing precision damage. | *Sleeper Simulant: Projectile over-penetrates enemies and ricochets once on hard surfaces. Projectile capable of dealing precision damage. | ||
===Barrel | ===Barrel Upgrades=== | ||
*CQB Ballistics - Greatly reduced recoil. Significant penalty to range. | *CQB Ballistics - Greatly reduced recoil. Significant penalty to range. | ||
*Smooth Ballistics - Increased recoil. Boost to range. | *Smooth Ballistics - Increased recoil. Boost to range. | ||
===Support | ===Support Perk:=== | ||
*Hip Fire - This weapon gains bonus accuracy while firing from the hip. | *Hip Fire - This weapon gains bonus accuracy while firing from the hip. | ||
===Stat | ===Stat Modifiers:=== | ||
*Speed Reload - Reload this weapon quickly. | *Speed Reload - Reload this weapon quickly. | ||
*Custom Optics - Precision glass for better zoom. | *Custom Optics - Precision glass for better zoom. | ||
*Injection Mold - Increased stability, faster handling. Reduced range. | *Injection Mold - Increased stability, faster handling. Reduced range. | ||
===Exotic | ===Exotic Perk:=== | ||
*Activate IKELOS - Increases bounce count of | *Activate IKELOS - Increases bounce count of projectile to 5.<ref name = "GITK"/> | ||
==Destiny 2== | ==''[[Destiny 2]]''== | ||
===Acquisition=== | ===Acquisition=== | ||
The Sleeper Simulant can be acquired after completing the main storyline of the [[Warmind ( | The Sleeper Simulant can be acquired after completing the main storyline of the [[Warmind (DLC)|Warmind DLC]]. First, players must complete the World Quest [[Data Recovery]]; completing it will reward both the [[Nascent Dawn 1/5]] and [[Violent Intel]] items, along with an [[IKELOS_HC_v1.0.1]]; the IKELOS HC is vital to acquiring the Sleeper Simulant, as Violent Intel is the first stage of [[The Machine's Gun]] questline, which ultimately rewards the player with the Sleeper Simulant. | ||
Unlike the original, there is no puzzle required to unlock or acquire it, and far fewer steps overall, though the quest steps are moderately challenging as-of launch due to power levels. | Unlike the original, there is no puzzle required to unlock or acquire it, and far fewer steps overall, though the quest steps are moderately challenging as-of launch due to power levels. | ||
For the first phase, the player must use an IKELOS weapon (of which there are five, counting the Simulant; aside from the | For the first phase, the player must use an IKELOS weapon (of which there are five, counting the Simulant; aside from the Handcannon, three others may be earned from [[Escalation Protocol]]) and defeat 250 Hive and 100 Cabal on [[Mars]]' [[Hellas Basin]] region. Any kind of Hive and Cabal will qualify for the quest, though the Cabal must all be killed with Precision damage. From there, 50 Powerful Enemies must be defeated, though this can take place in any location. Once that step has been completed, the player must then complete five Heroic [[Strike]]s. From there, they must then complete three waves of [[Escalation Protocol]] (three seperate instances of the first wave will suffice) and open fifteen [[Sleeper Node]]s (requiring four [[Resonant Stem]]s each, for a total of 60). Once the requisite waves have been cleared and nodes opened, the player will need to complete a 360 Light Level version of [[Will of the Thousands]]; successful completion will award a Sleeper Simulant appropriate to the player's current Light Level. | ||
===Gameplay=== | ===Gameplay=== | ||
In ''Destiny 2'', Sleeper Simulant is classed as a [[Linear Fusion Rifle]]. It has an extremely limited ammo capacity of | In ''Destiny 2'', Sleeper Simulant is classed as a [[Linear Fusion Rifle]]. It has an extremely limited ammo capacity of 2 shots and a reserve of 6 more (for a total of 8) but inflicts massive [[Solar]] damage on precision hits - upwards of 3 to 4 times its baseline damage - depending upon the user's power level, target's power level, and weak point struck. It excels at quickly disposing of powerful opponents, especially those with Solar-based shields; [[Hive]] [[Wizard]]s and [[Cabal]] [[Centurion]]s are especially vulnerable to it, as it can easily blast through all of their shield and most of their health in a single shot. However, it's very weak against enemies with no weak spots such as Cabal [[Thresher]] Gunships. | ||
Whilst [[Linear Fusion Rifle]]s fire a single energy bolt, the Sleeper Simulant's beam will fragment and disperse into five smaller beams upon striking a surface. As with its original incarnation, the Sleeper's projectiles ''can'' bounce back and strike the weapon's user. | Whilst [[Linear Fusion Rifle]]s fire a single energy bolt, the Sleeper Simulant's beam will fragment and disperse into five smaller beams upon striking a surface. As with its original incarnation, the Sleeper's projectiles ''can'' bounce back and strike the weapon's user. | ||
==Trivia== | ==Trivia== | ||
*The weapon's magazine bears the same symbol used on [[Rasputin]]'s Grimoire card. | *The weapon's magazine bears the same symbol used on [[Rasputin]]'s Grimoire card. | ||
*The inspiration behind the weapon was the [[wikipedia:Lockheed F-117 Nighthawk|F117 Nighthawk]], both visually and symbolically, as an advanced technological prototype with a rough, geometric appearance.<ref name = "GITK"/> | *The inspiration behind the weapon was the [[wikipedia:Lockheed F-117 Nighthawk|F117 Nighthawk]], both visually and symbolically, as an advanced technological prototype with a rough, geometric appearance.<ref name = "GITK"/> | ||
*The Exotic perk for this weapon in Destiny 2 is named ''Dornröschen'', a German [[wikipedia:Dornröschen|opera]] from 1902 based upon the story of the ''Sleeping Beauty'' | *The Exotic perk for this weapon in Destiny 2 is named ''Dornröschen'', which is a German [[wikipedia:Dornröschen|opera]] from 1902 based upon the story of the ''Sleeping Beauty''. | ||
==Gallery== | ==Gallery== | ||
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File:Destiny-SleeperSimulant-FusionRifle-Concept.jpg|Concept art of the Sleeper Simulant. | File:Destiny-SleeperSimulant-FusionRifle-Concept.jpg|Concept art of the Sleeper Simulant. | ||
File:Sleep-stimulant-exotic.png| | File:Sleep-stimulant-exotic.png| | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*'' | *''[Destiny]]'' | ||
**''[[The Taken King]]'' {{1st}} | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
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<references/> | <references/> | ||
{{ | {{Heavies Y2}} | ||
{{ | {{exotic weapons}} | ||
{{Golden Age}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
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[[Category:Fusion Rifles]] | [[Category:Fusion Rifles]] | ||
[[Category:Linear Fusion Rifles]] | [[Category:Linear Fusion Rifles]] | ||