Editing Slayer Baron Apothecary Satchel

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{{Quote|A custom pouch with attached Tonic Capsule for mixing various resources found in the field.|Description}}
{{Quote|A custom pouch with attached Tonic Capsule for mixing various resources found in the field.|Description}}


The '''Slayer Baron Apothecary Satchel''' is a Seasonal [[Artifact]] introduced in ''[[Episode: Revenant]]''. Certain mods can be enhanced for a limited time by consuming Volatile Tonics within the [[Tonic Capsule]].
The '''Slayer Baron Apothecary Satchel''' is a Seasonal [[Artifact]] introduced in ''[[Episode: Revenant]]''. Certain mods can be boosted by certain potions.


==Seasonal Artifact Mods==
==Seasonal Artifact Mods==
===Column 1===
===Column 1===
*'''Anti-Barrier Scout Rifle''': [[Scout Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Scout Rifles are always overcharged when that modifier is active.
*'''Anti-Barrier [[Scout Rifle]]''': Scout Rifles you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Scout Rifles are always overcharged when that modifier is active.
*'''Overload Submachine Gun''': Landing consecutive hits with any [[Submachine Gun]] you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
*'''Overload [[Submachine Gun]]''': Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
*'''Unstoppable Pulse Rifle''': Aiming down the sights of a [[Pulse Rifle]] for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
*'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
*'''Anti-Barrier Shotgun''': [[Shotgun]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.  
*'''Anti-Barrier [[Shotgun]]''': Shotguns you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.  
*'''Overload Breechloaded Grenade Launcher''': Damaging a combatant with Primary or Special ammo [[Grenade Launcher]]s disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.  
*'''Overload Breechloaded [[Grenade Launcher]]''': Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.  


===Column 2===
===Column 2===
*'''One with Frost''': While Frost Armor is active, [[Stasis]] weapons gain increased reload speed and stability. Stasis [[Sword]]s gain increased guard resistance.
*'''One with Frost''': While Frost Armor is active, [[Stasis]] weapons gain increased reload speed and stability. Stasis [[Sword]]s gain increased guard resistance.
*'''Killing Breeze''': Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the [[Dark Ether]] Reaper origin trait count as more than one.
*'''Killing Breeze''': Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the [[Dark Ether]] Reaper origin trait count as more than one.
*'''Enhanced Ether Generator''': Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
*'''Enhanced [[Ether]] Generator''': Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
*'''Fell the Revenant''': Deal increased weapon damage to [[Scorn]]. Wearing [[Shadestalker Suit|Shadestalker Armor]] increases the bonus damage.
*'''Fell the Revenant''': Deal increased weapon damage to [[Scorn]]. Wearing [[Shade stalker Suit|Shadestalker Armor]] increases the bonus damage.
*'''Rapid Impacts''': Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
*'''Rapid Impacts''': Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.


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*'''Total Carnage''': After finishing a powerful combatant, gain temporary damage resistance. While you have two or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
*'''Total Carnage''': After finishing a powerful combatant, gain temporary damage resistance. While you have two or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
*'''Power from Pain''': Rapid final blows against weakened combatants grants you Devour.
*'''Power from Pain''': Rapid final blows against weakened combatants grants you Devour.
**BOOST: Rapidly defeating weakened combatants spawns a [[Void]] Breach.
**BOOST: Rapidly defeating weakened combatants spawns a [[Void]] breach.
*'''Trace Evidence''': Rapid precision hits or rapid final blows on targets affected by jolt or blind will generate Ionic Traces.
*'''Trace Evidence''': Rapid precision hits or rapid final blows on targets affected by jolt or blind will generate Ionic Traces.
**BOOST: Picking up an Ionic Trace grants an Armor Charge.
**BOOST: Picking up an Ionic Trace grants an Armor Charge.


===Column 4===
===Column 4===
*'''Armor of Eramis''': While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
*'''Armor of [[Eramis, Kell of Darkness|Eramis]]''': While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
**BOOST: Increase radius and strength of this freezing burst.
**BOOST: Increase radius and strength of this freezing burst.
*'''Crystalized Auto Loader''': Shattering Stasis crystals releases shards of ice that damage and slow targets.
*'''Crystalized Auto Loader''': Shattering Stasis crystals releases shards of ice that damage and slow targets.
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==Lore==
==Lore==
{{Verbatim}}
A note is attached:
A note is attached:


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May it grant you many-armed protection as you face [[Fikrul, the Fanatic|Fikrul]].
May it grant you many-armed protection as you face [[Fikrul, the Fanatic|Fikrul]].


There are two great challenges we face: one kinetic, against the Revenant Scorn; one corporeal—[[Eido|my]] [[Mithrax|father]]'s curse.
There are two great challenges we face: one kinetic, against the Revenant Scorn; one corporeal—my [[Mithrax|father]]'s curse.


But Slayer Baron tonics may save us from both, as they did the ancient Eliksni during the beast hunts on [[Riis]] of old.
But Slayer Baron tonics may save us from both, as they did the ancient Eliksni during the beast hunts on [[Riis]] of old.

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