Editing Slayer Baron Apothecary Satchel
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[[File:Revenant Artifact.jpg|300px|thumb|Slayer Baron Apothecary Satchel]] | [[File:Revenant Artifact.jpg|300px|thumb|Slayer Baron Apothecary Satchel]] | ||
The '''Slayer Baron Apothecary Satchel''' is a Seasonal [[Artifact]] introduced in ''[[Episode: Revenant]]''. | |||
The '''Slayer Baron Apothecary Satchel''' is a Seasonal [[Artifact]] introduced in ''[[Episode: Revenant]]'' | |||
==Seasonal Artifact Mods== | ==Seasonal Artifact Mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Scout Rifle''': | *'''Anti-Barrier [[Scout Rifle]]''': Scout Rifles you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Scout Rifles are always overcharged when that modifier is active. | ||
*'''Overload Submachine Gun''': Landing consecutive hits with any | *'''Overload [[Submachine Gun]]''': Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active. | ||
*'''Unstoppable Pulse Rifle''': Aiming down the sights of a | *'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active. | ||
*'''Anti-Barrier Shotgun''': | *'''Anti-Barrier [[Shotgun]]''': Shotguns you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active. | ||
*'''Overload Breechloaded Grenade Launcher''': Damaging a combatant with Primary or Special ammo | *'''Overload Breechloaded [[Grenade Launcher]]''': Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active. | ||
===Column 2=== | ===Column 2=== | ||
*'''One with Frost''': While Frost Armor is active, [[Stasis]] weapons gain increased reload speed and stability. Stasis [[Sword]]s gain increased guard resistance. | *'''One with Frost''': While Frost Armor is active, [[Stasis]] weapons gain increased reload speed and stability. Stasis [[Sword]]s gain increased guard resistance. | ||
*'''Killing Breeze''': Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the [[Dark Ether]] Reaper origin trait count as more than one. | *'''Killing Breeze''': Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the [[Dark Ether]] Reaper origin trait count as more than one. | ||
*'''Enhanced Ether Generator''': Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active. | *'''Enhanced [[Ether]] Generator''': Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active. | ||
*'''Fell the Revenant''': Deal increased weapon damage to [[Scorn]]. Wearing [[ | *'''Fell the Revenant''': Deal increased weapon damage to [[Scorn]]. Wearing [[Shade stalker Suit|Shadestalker Armor]] increases the bonus damage. | ||
*'''Rapid Impacts''': Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers. | *'''Rapid Impacts''': Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers. | ||
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*'''Total Carnage''': After finishing a powerful combatant, gain temporary damage resistance. While you have two or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health. | *'''Total Carnage''': After finishing a powerful combatant, gain temporary damage resistance. While you have two or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health. | ||
*'''Power from Pain''': Rapid final blows against weakened combatants grants you Devour. | *'''Power from Pain''': Rapid final blows against weakened combatants grants you Devour. | ||
**BOOST: Rapidly defeating weakened combatants spawns a [[Void]] | **BOOST: Rapidly defeating weakened combatants spawns a [[Void]] breach. | ||
*'''Trace Evidence''': Rapid precision hits or rapid final blows on targets affected by jolt or blind will generate Ionic Traces. | *'''Trace Evidence''': Rapid precision hits or rapid final blows on targets affected by jolt or blind will generate Ionic Traces. | ||
**BOOST: Picking up an Ionic Trace grants an Armor Charge. | **BOOST: Picking up an Ionic Trace grants an Armor Charge. | ||
===Column 4=== | ===Column 4=== | ||
*'''Armor of Eramis''': While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst. | *'''Armor of [[Eramis, Kell of Darkness|Eramis]]''': While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst. | ||
**BOOST: Increase radius and strength of this freezing burst. | **BOOST: Increase radius and strength of this freezing burst. | ||
*'''Crystalized Auto Loader''': Shattering Stasis crystals releases shards of ice that damage and slow targets. | *'''Crystalized Auto Loader''': Shattering Stasis crystals releases shards of ice that damage and slow targets. | ||
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==Lore== | ==Lore== | ||
{{ | {{Expand-section}} | ||
==Appearance== | ==Appearance== |