Editing Slayer Baron Apothecary Satchel

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[[File:Revenant Artifact.jpg|300px|thumb|Slayer Baron Apothecary Satchel]]
[[File:Revenant Artifact.jpg|300px|thumb|Slayer Baron Apothecary Satchel]]
{{Quote|A custom pouch with attached Tonic Capsule for mixing various resources found in the field.|Description}}
The '''Slayer Baron Apothecary Satchel''' is a Seasonal [[Artifact]] introduced in ''[[Episode: Revenant]]''.
 
The '''Slayer Baron Apothecary Satchel''' is a Seasonal [[Artifact]] introduced in ''[[Episode: Revenant]]''. Certain mods can be enhanced for a limited time by consuming Volatile Tonics within the [[Tonic Capsule]].


==Seasonal Artifact Mods==
==Seasonal Artifact Mods==
===Column 1===
===Column 1===
*'''Anti-Barrier Scout Rifle''': [[Scout Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Scout Rifles are always overcharged when that modifier is active.
*'''Anti-Barrier [[Scout Rifle]]''': Scout Rifles you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Scout Rifles are always overcharged when that modifier is active.
*'''Overload Submachine Gun''': Landing consecutive hits with any [[Submachine Gun]] you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
*'''Overload [[Submachine Gun]]''': Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
*'''Unstoppable Pulse Rifle''': Aiming down the sights of a [[Pulse Rifle]] for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
*'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
*'''Anti-Barrier Shotgun''': [[Shotgun]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.  
*'''Anti-Barrier [[Shotgun]]''': Shotguns you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.  
*'''Overload Breechloaded Grenade Launcher''': Damaging a combatant with Primary or Special ammo [[Grenade Launcher]]s disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.  
*'''Overload Breechloaded [[Grenade Launcher]]''': Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.  


===Column 2===
===Column 2===
*'''One with Frost''': While Frost Armor is active, [[Stasis]] weapons gain increased reload speed and stability. Stasis [[Sword]]s gain increased guard resistance.
*'''One with Frost''': While Frost Armor is active, [[Stasis]] weapons gain increased reload speed and stability. Stasis [[Sword]]s gain increased guard resistance.
*'''Killing Breeze''': Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the [[Dark Ether]] Reaper origin trait count as more than one.
*'''Killing Breeze''': Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the [[Dark Ether]] Reaper origin trait count as more than one.
*'''Enhanced Ether Generator''': Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
*'''Enhanced [[Ether]] Generator''': Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
*'''Fell the Revenant''': Deal increased weapon damage to [[Scorn]]. Wearing [[Shadestalker Suit|Shadestalker Armor]] increases the bonus damage.
*'''Fell the Revenant''': Deal increased weapon damage to [[Scorn]]. Wearing [[Shade stalker Suit|Shadestalker Armor]] increases the bonus damage.
*'''Rapid Impacts''': Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
*'''Rapid Impacts''': Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.


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*'''Total Carnage''': After finishing a powerful combatant, gain temporary damage resistance. While you have two or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
*'''Total Carnage''': After finishing a powerful combatant, gain temporary damage resistance. While you have two or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
*'''Power from Pain''': Rapid final blows against weakened combatants grants you Devour.
*'''Power from Pain''': Rapid final blows against weakened combatants grants you Devour.
**BOOST: Rapidly defeating weakened combatants spawns a [[Void]] Breach.
**BOOST: Rapidly defeating weakened combatants spawns a [[Void]] breach.
*'''Trace Evidence''': Rapid precision hits or rapid final blows on targets affected by jolt or blind will generate Ionic Traces.
*'''Trace Evidence''': Rapid precision hits or rapid final blows on targets affected by jolt or blind will generate Ionic Traces.
**BOOST: Picking up an Ionic Trace grants an Armor Charge.
**BOOST: Picking up an Ionic Trace grants an Armor Charge.


===Column 4===
===Column 4===
*'''Armor of Eramis''': While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
*'''Armor of [[Eramis, Kell of Darkness|Eramis]]''': While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
**BOOST: Increase radius and strength of this freezing burst.
**BOOST: Increase radius and strength of this freezing burst.
*'''Crystalized Auto Loader''': Shattering Stasis crystals releases shards of ice that damage and slow targets.
*'''Crystalized Auto Loader''': Shattering Stasis crystals releases shards of ice that damage and slow targets.
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==Lore==
==Lore==
{{Verbatim}}
{{Expand-section}}
A note is attached:
 
A gift for [[The Guardian|the Slayer Baron]], in thanks for the burden you carry on behalf of all [[Eliksni]].
 
May it grant you many-armed protection as you face [[Fikrul, the Fanatic|Fikrul]].
 
There are two great challenges we face: one kinetic, against the Revenant Scorn; one corporeal—[[Eido|my]] [[Mithrax|father]]'s curse.
 
But Slayer Baron tonics may save us from both, as they did the ancient Eliksni during the beast hunts on [[Riis]] of old.
 
According to [[Uldren Sov|Crow]]'s report, Fikrul's new breed of [[Scorn]] is made from our living flesh. He doesn't even need to kill us to turn us anymore. The transmutation sounds ontological in nature—just like my father's condition.
 
The original [[Baron]]s used apothecary mixers such as this one to brew eclectic medicines. We'll leverage similar tonics as combat and utility enhancements in the field.
 
Before the [[Whirlwind]], there were seven Eliksni scholia that informed tonic creation: Innervation, Conduction, Effervescence, Tenacity, Vigor, Euthermia, and Cognition.
 
All of which will be useful to us as battlefield treatments, provided I can get your help with fieldwork and experimentation.
 
Don't worry! I'm certain we can modernize these tonics to affect just your [[Guardian]] abilities and not your physiology. Mostly certain. We'll need every advantage we can find.
 
Fikrul's actions on [[Europa]] have made clear that he sees our people as transgressions. No matter the House, whether we are friends of humanity or not. Distress calls from Eliksni enclaves across the system are flooding public frequencies.
 
I implore you to win this war. Not to fulfill a prophecy, or secure a title for my father. To prevent our extinction.


==Appearance==
==Appearance==

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