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| {{Image}} | | {{Images}} |
| {{Stub}} | | {{Stub}} |
| {{Weapon infobox | | {{Weapon infobox |
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| ==Perks== | | ==Perks== |
| *'''Selectable Perk 1'''
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| **'''SteadyHand IS: Stable sight. Optimized for excellent recoil control.
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| **'''SureShot IS:''' Snapshot sight. Excellent handling. Superb target acquisition.
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| **'''QuickDraw IS:''' Agile sight. Lightning-fast handling.
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| *'''Intrinsic Perk 1:'''
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| **'''Army of One:''' Quick unassisted kills with this weapon reduce grenade and melee cooldown.
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| *'''Selectable Perk 2:'''
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| **'''Hand Loaded:''' This weapon is effective at an extended range.
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| **'''High Caliber Rounds:''' Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
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| **'''Extended Mag:''' A larger magazine.
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| *'''Random Perk 1:'''
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| **'''Demotion:''' This weapon has a chance to stun Fallen Captains.
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| **'''Disciplinarian:''' This weapon deals a small amount of bonus damage to Fallen enemies.
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| **'''Dreg Burn:''' This weapon deals moderate bonus damage to Fallen Dregs.
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| **'''Shank Burn:''' This weapon deals moderate bonus damage to Fallen Shanks.
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| **'''Mutineer:''' This weapon has a chance of suppressing a Fallen Captain's abilities.
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| **'''Vandal Burn:''' This weapon deals moderate bonus damage to Fallen Vandals.
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| ==List of appearances== | | ==List of appearances== |