Latest revision |
Your text |
Line 1: |
Line 1: |
| {{references}}
| |
| The '''Sever''' activities are the seasonal story missions of ''[[Season of the Haunted]]''. They are located near the bottom left hand corner of the map of the [[Moon]]. | | The '''Sever''' activities are the seasonal story missions of ''[[Season of the Haunted]]''. They are located near the bottom left hand corner of the map of the [[Moon]]. |
|
| |
|
Line 26: |
Line 25: |
| {{Quote|Forgiveness? You share meals with [[Fallen]] behind your walls. After what they took!|[[Nightmare of Safiyah]]}} | | {{Quote|Forgiveness? You share meals with [[Fallen]] behind your walls. After what they took!|[[Nightmare of Safiyah]]}} |
|
| |
|
| '''Sever: Grief''' and '''Sever: Forgiveness''' follows Commander Zavala as he tackles his nightmares, the [[Nightmare of Safiyah]] and the [[Nightmare of Kethiks, Grief Unforgiven]]. During the events of Sever: Grief, it is revealed to the player that Commander Zavala's Nightmares are built upon guilt regarding the death of his son [[Hakim]] as he feels that he was directly responsible for Hakim's death at the hands of [[Kethiks, the Yet-Proven]]. It is further revealed that this guilt also extended to [[Guardian]]s under his command and his wavering devotion to the [[Traveler]]. Due to this guilt, he fails the first severance ritual but returns to the Leviathan in '''Sever: Forgiveness'''. He manages to overcome the Nightmare of Safiyah by forgiving himself for Hakim's death. When he mentions his thoughts of the Traveler, the now Memory of Safiyah urges him to rest instead. | | '''Sever: Grief''' and '''Sever: Forgiveness''' follows Commander Zavala as he tackles his nightmares, the [[Nightmare of Safiyah]] and the [[Nightmare of Kethiks, Grief Unforgiven]]. During the events of Sever: Grief, it is revealed to the player that Commander Zavala's Nightmares are built upon guilt regarding the death of his son [[Hakim]] as he feels that he was directly responsible for Hakim's death at the hands of [[Kethiks, the Yet-Proven]]. It is further revealed that this guilt also extended to [[Guardian]]s under his command and his wavering devotion to the [[Traveler]]. Due to this guilt, he fails the first severance ritual but returns to the Leviathan in '''Sever: Forgiveness'''. He manages to overcome the Nightmare of Safiyah by forgiving himself for Hakim's death. When he mentions his thoughts of the Traveler, the now Memory of Safiyah urges him to rest instead. |
|
| |
|
| These two Sever missions have different beginnings. In '''Sever: Grief''', the player spawns in near the underbelly of the [[Royal Gardens]] and will make their way forwards and find their way blocked by a current of Arc energy that covers the next room that will kill them if they step into it. The way forwards is behind the player and after making their way through the corridor will find themselves in a garden filled with plants in large pots that is guarded by a small group of Scorn and [[War Beast]]s. Pressing onward, the player will find a place to place a Ritual Amplifier which will open the door forwards. The player will find themselves back at the room covered in Arc energy with a small pod of Egregore and door blocked by Darkness energy. Destroying the pod while standing near it will allow the player to pass through the door and find a large Wrench at the end of the hall. A small group of Scorn will spawn when the Wrench is picked up. The player will then take the wrench up into the pipes that hang over the Arc energy room and navigate their way back to where the Egregore pod is. They can interact with a node with the Wrench in hand to disable the Arc energy field. The player can then walk through the room and interact with a console to move forwards.
| |
|
| |
| In '''Sever: Forgiveness''', the arc energy field is disabled. However, the console used to move on will be deactivated. The player will have to make their way over to the Wrench once more to carry it over to a node that will reactivate the console. There are small groups of Scorn within the rooms that will attempt to impede progress. Once the player has made their way past the console, they will encounter a room that is filled with Scorn and Cabal. Clearing this room will cause more Scorn and Cabal to spawn once the room is cleared. When all the Scorn and Cabal have been killed, there will be another spot to plant a ritual amplifier before moving upwards to meet up with Commander Zavala and the Nightmare of Safiyah. Zavala and his nightmare will have some dialogue before the doors open, revealing another place to plant a Ritual Amplifier. Moving on, the player will find themselves in a cylindrical room with a Egregore pod and a tunnel blocked by Darkness energy. Crawling through the tunnel will lead to a drop into the confrontation with the Nightmare of Kethiks.
| |
|
| |
| After some dialogue between Zavala and Safiyah, the player can begin the ritual. Kethiks will spawn in with waves of [[Fallen]] to support it. Dealing one-third of its health will cause it to go immune and disappear. More Scorn and Fallen will spawn in and once enough enemies are defeated, Kethiks will reappear. This mechanic will repeat once more when the next third of its health is dealt. The mission will end after some more dialogue.
| |
|
| |
|
| ===Sever: Rage / Sever: Resolve=== | | ===Sever: Rage / Sever: Resolve=== |
| {{Quote|You have squandered my victories with your ineptitude. You're not the Caiatl I trained. She was a feared star pilot, dreaded with a cleaver. A warrior. Where is she?|[[Nightmare of Ghaul]]}}
| |
|
| |
| '''Sever: Rage''' and '''Sever: Resolve''' follows [[Empress Caiatl]] as she attempts to tackle her nightmare of [[Dominus Ghaul]]. Caiatl has surged ahead to take her nightmare head on without participation in Eris's ritual, leading The Guardian to rush after her and help her defeat her nightmare. Caialt feels rage against herself for the loss of [[Torobatl]] at the hands of [[Xivu Arath, God of War]] and the subsequent fleeing into the Sol system. She is conflicted and angry about the alliance with the [[Vanguard]] as her mentor, Ghaul had defeated them. This anger at herself and inner conflict leads her to fail the severance mission the first time. In her return in Sever: Resolve, she overcomes her nightmare by realizing that she has made her own legacy of success and does not need the approval of the past to keep going. She concludes that she has made the Cabal change for the better under her leadership.
| |
|
| |
| The missions begin in the Leviathan once more, with the player making their way through winding corridors that are lightly guarded by Cabal. Fighting their way through the Cabal, the player will eventually meet up with two of Caiatl's forces, [[Val Parthus, Coalition Ally]] and [[Bracus Lume, Coalition Ally]], a large [[Incendior]] and Legionary respectively. The player and the two NPCs will fight their way through waves of Scorn and Cabal to a point where the player can plant a ritual amplifier.
| |
|
| |
| In '''Sever: Rage''', the player continue forwards to find the way down blocked by another wall of Arc energy. In order to disable the wall, the player will move forward into the next room where they will find the [[Hammer of Proving]] and two fuses over the doorway which will drop the arc wall when destroyed. In '''Sever: Resolve''', the player will instead listen to some dialogue between Caiatl and the Nightmare of Ghaul before the arc wall drops. Either way, the player will need to make their way down into the next room where they will find the way forwards blocked by large moving fans. Players will go into a room to the side of the drop and see a console that when interacted with, brings on a lockdown and spawning in the Contaminant again. To the immediate right of the player there will be a fuse to shoot which opens two doors ahead. Behind the doors is a hallway with a lever which when pulled, opens the door to the incineration room. The player will then lure the Contaminant into the incineration room by leading the Bather down the ramp that can be found near the back of the initial room, past the room full of gold, and into a hallway. The player will then jump up and pull a lever which will burn away the Contaminant.
| |
|
| |
| The player then can interact with the console once more and the lockdown will be lifted and the large fans will stop. The player will also be joined by [[Optus Ulios, Coalition Ally]], a large psion. The player with the three Cabal will fight their way forwards to Caiatl, who will be waiting to start the ritual. After some more dialogue, the fight with the [[Nightmare of Dominus Ghaul]] will begin. Ghaul will first spawn in on the ground. After a few moments, he will unleash a burst of Arc energy and begin to fly away. Ghaul will continue to alternate between flying and staying on the ground until the player kills him.
| |
|
| |
| The mission will end after some more dialogue between Caiatl and the nightmare.
| |
|
| |
| ==Loot==
| |
| The Sever missions can drop any Season of the Haunted weapons and armor as well as a [[Opulent Umbral Energy]]. If the player has a [[Bound Presence]], the chest will drop additional loot.
| |
|
| |
| ==List of Appearances==
| |
| *''[[Destiny 2]]''
| |
| **''[[The Witch Queen]]
| |
| ***''[[Season of the Haunted]]'' {{1st}}
| |
| ***''[[Season of Plunder]]'' {{Mo}}
| |
|
| |
| ==References==
| |
| <references/>
| |
|
| |
| {{Activities}}
| |
|
| |
|
| [[Category:Activities]] | | ==Appearances== |
| | *''[[Destiny 2]]'': ''[[Season of the Haunted]]'' |