Editing Sever

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===Sever: Shame / Sever: Reconciliation===
===Sever: Shame / Sever: Reconciliation===
{{Quote|I told you: our prodigal children returning to their father. Can't you hear them calling?|[[Nightmare of Uldren]]}}
{{Quote|I told you: our prodigal children returning to their father. Can't you hear them calling?|[[Nightmare of Uldren]]}}
'''Sever: Shame''' and '''Sever: Reconciliation''' follow Crow and the confrontation with his nightmares, the [[Nightmare of Uldren]] and the [[Nightmare of the Fanatic]]. Crow feels shame and anger towards his past list as [[Uldren Sov]] and his role in the creation of the [[Scorn]] and during Sever: Shame, he makes it clear that he wants no part of Uldren within him. This mentality ultimately leads him to fail the severance ritual. In his return to the [[Leviathan]] in Sever: Reconciliation, Crow manages to overcome the Nightmare of Uldren by accepting that Uldren will always be a part of him, but he will not become Uldren if he learns from his mistakes.
'''Sever: Shame''' and '''Sever: Reconciliation''' follow Crow and the confrontation with his nightmares, [[Nightmare of Uldren]] and [[Nightmare of the Fanatic]]. Crow feels shame and anger towards his past list as [[Uldren Sov]] and his role in the creation of the [[Scorn]] and during Sever: Shame, he makes it clear that he wants no part of Uldren within him. This mentality ultimately leads him to fail the severance ritual. In his return to the [[Leviathan]] in Sever: Reconciliation, Crow manages to overcome the Nightmare of Uldren by accepting that Uldren will always be a part of him, but he will not become Uldren if he learns from his mistakes.


The missions begin with the player spawning in the Leviathan's Underbelly. Walking forwards will reveal that the door is currently locked but can be opened if the player looks up and shoots the sparking blue fuse. Behind the door will be a place where the player will plant a [[Ritual Amplifier]]. Moving forwards, the guardian will see a tube that they must go through but is blocked by a wall of [[Arc]] energy. There is a door to the left that stutters open and shut but walking next to it will cause the door to open, revealing more fusing that can be shot, dropping the shield once the fuses are destroyed. The tube leads to a small maze section. One of the solutions is as follows: Left - Right - Left - Right - Straight.  
The missions begin with the player spawning in the Leviathan's Underbelly. Walking forwards will reveal that the door is currently locked but can be opened if the player looks up and shoots the sparking blue fuse. Behind the door will be a place where the player will plant a [[Ritual Amplifier]]. Moving forwards, the guardian will see a tube that they must go through but is blocked by a wall of [[Arc]] energy. There is a door to the left that stutters open and shut but walking next to it will cause the door to open, revealing more fusing that can be shot, dropping the shield once the fuses are destroyed. The tube leads to a small maze section. One of the solutions is as follows: Left - Right - Left - Right - Straight.  


After the maze, the player will enter the Armory, where they will be blocked by a wall of [[Darkness]] energy and a pod of [[Egregore]] spores. Standing near the spores and destroying them grants a small buff that allows the player to pass through the wall. The player will then be tasked with clearing out the Armory of [[Cabal]] Loyalists, after which the power will shut off and more Cabal will spawn. After killing off the Cabal and their commander, [[Val Dumoar Sentinel Commander]], the player can make their way forwards where they can see Crow and the Nightmare of Uldren behind a large window. Crow and his Nightmare will have some dialogue before a large door to the left will open, revealing a lever which will restore power when pulled. This will spawn a small wave of [[Psion]]s. The player will now be blocked by another wall of Darkness energy. There will be another blue fuse within the Armory that can be shot, opening a door which reveals another pod of Egregore. Making their way past the wall of Darkness, the player will go through a small incineration tunnel.  
After the maze, the player will enter the Armory, where they will be blocked by a wall of [[Darkness]] energy and a pod of [[Egregore]] spores. Standing near the spores and destroying them grants a small buff that allows the player to pass through the wall. The player will then be tasked with clearin out the Armory of [[Cabal]] Loyalists, after which the power will shut off and more Cabal will spawn. After killing off the Cabal and their commander, [[Val Dumoar Sentinel Commander]], the player can make their way forwards where they can see Crow and the Nightmare of Uldren behind a large window. Crow and his Nightmare will have some dialogue before a large door to the left will open, revealing a lever which will restore power when pulled. This will spawn a small wave of [[Psion]]s. The player will now be blocked by another wall of Darkness energy. There will be another blue fuse within the Armory that can be shot, opening a door which reveals another pod of Egregore. Making their way past the wall of Darkness, the player will go through a small waiting game sequence of them crawling through an incineration tunnel.  


Crawling through the tunnel, there will be another location to place a Ritual Amplifier. The door will open and players will find themselves in a room with a small group of Cabal and a lever marked by a quest indicator. Pulling this lever brings down a lockdown and spawns in a large, invincible [[Ceremonial Bather]] named [[The Contaminant]]. Players will have to avoid the Contaminant as they find four levers around the room to lift the lockdown. One lever will be blocked by a large wall of Arc energy, so the player will be forced to carry a large Wrench that slows their movement speed and lowers their jump height. Once carrying the wrench, they will carry it to a node that needs to be repaired and once repairs, the arc wall will drop and the player can pull the final lever and escape.  
Crawling through the tunnel, there will be another location to place a Ritual Amplifier. The door will open and players will find themselves in a room with a small group of Cabal and a lever marked by a quest indicator. Pulling this lever brings down a lockdown and spawns in a large, invincible [[Ceremonial Bather]] named [[The Contaminant]]. Players will have to avoid the Contaminant as they find four levers around the room to lift the lockdown. One lever will be blocked by a large wall of Arc energy, so the player will be forced to carry a large Wrench that slows their movement speed and lowers their jump height. Once carrying the wrench, they will carry it to a node that needs to be repaired and once repairs, the arc wall will drop and the player can pull the final lever and escape.  

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