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|place=[[Botza District]], [[The Last City]] | |place=[[Botza District]], [[The Last City]] | ||
|objective= Confront the Fallen that has breached the [[Last City]] and destroy their [[Insurrection Prime, Kell's Scourge|war machine]]. | |objective= Confront the Fallen that has breached the [[Last City]] and destroy their [[Insurrection Prime, Kell's Scourge|war machine]]. | ||
}} | }} | ||
{{Article quote|Beneath the ruins of the [[Last City]] lies the [[Black Armory]]'s most precious vault, now under siege by [[Siviks, Lost to None|Siviks]] and his crew, the [[Kell's Scourge]].}} | {{Article quote|Beneath the ruins of the [[Last City]] lies the [[Black Armory]]'s most precious vault, now under siege by [[Siviks, Lost to None|Siviks]] and his crew, the [[Kell's Scourge]].}} | ||
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Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]], [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken over a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. [[Guardian]]s must breach through the [[Kell's Scourge]]'s territory and face against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] built from stolen technology. | Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]], [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken over a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. [[Guardian]]s must breach through the [[Kell's Scourge]]'s territory and face against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] built from stolen technology. | ||
==Unique enemies== | ==Unique enemies== | ||
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==Walkthrough== | ==Walkthrough== | ||
=== | ===The Holomap=== | ||
[[File:KellScourgeMembers.jpg|thumb|300px|Berserker, Kell Scourge]] | [[File:KellScourgeMembers.jpg|thumb|300px|Berserker, Kell Scourge]] | ||
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This encounter also rewards the Guardians a chest (not powerful gear) if all 8 switches were switched on. These switches are spread across the encounter and Guardians must touch it to activate the switches. For those fire-teams wanting for the chest, only one Guardian must make it till the end. At the beginning of the race, there is one switch on the lower floor, just don't go up the first ramp. The next two switches are relatively close to each other, it is at the 2nd ramp where there is one on the top level and one on the bottom level. The next two are also in the same room, straight after the room that the Fallen starts shooting projectiles, where there will be switches on the left and right. The right switch is on the cliffs where Guardians can easily fall off and the other switch is the left side of a small wall. Two more switches will be in the next room of Fallen shooting at you with two cliffs on both sides, consisting of switches. The last switch is the 3rd room after the Fallen where the switch is located on the right side, also on a cliff. Once all switches have been turned on (they will light up green) a message will say "a door is open, somewhere", which means that after the room where you close the door on the Servitor, instead of hitting the switch, continue driving to the left side, drive over the ramp and there will be a room that will consist of platforms for the Guardians to jump up. Jump to the top-most level and wait for the Servitor to fly pass. Once the Servitor is gone, there will be a hole in the top level and a chest will spawn. | This encounter also rewards the Guardians a chest (not powerful gear) if all 8 switches were switched on. These switches are spread across the encounter and Guardians must touch it to activate the switches. For those fire-teams wanting for the chest, only one Guardian must make it till the end. At the beginning of the race, there is one switch on the lower floor, just don't go up the first ramp. The next two switches are relatively close to each other, it is at the 2nd ramp where there is one on the top level and one on the bottom level. The next two are also in the same room, straight after the room that the Fallen starts shooting projectiles, where there will be switches on the left and right. The right switch is on the cliffs where Guardians can easily fall off and the other switch is the left side of a small wall. Two more switches will be in the next room of Fallen shooting at you with two cliffs on both sides, consisting of switches. The last switch is the 3rd room after the Fallen where the switch is located on the right side, also on a cliff. Once all switches have been turned on (they will light up green) a message will say "a door is open, somewhere", which means that after the room where you close the door on the Servitor, instead of hitting the switch, continue driving to the left side, drive over the ramp and there will be a room that will consist of platforms for the Guardians to jump up. Jump to the top-most level and wait for the Servitor to fly pass. Once the Servitor is gone, there will be a hole in the top level and a chest will spawn. | ||
=== | ===Insurrection Prime Phase 1=== | ||
[[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]] | [[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]] | ||
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Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed. | Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed. | ||
=== | ===Insurrection Prime Phase 2=== | ||
[[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]] | [[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]] | ||
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* Insurrection Prime phase 1: Every player must pick up and deposit every variation of Phase Radiance at least once. | * Insurrection Prime phase 1: Every player must pick up and deposit every variation of Phase Radiance at least once. | ||
* Insurrection Prime phase 2: All players must break 1 shield generator per phase. If a player breaks 2, the challenge will fail. | * Insurrection Prime phase 2: All players must break 1 shield generator per phase. If a player breaks 2, the challenge will fail. | ||
==Rewards== | ==Rewards== | ||
===Weapons=== | ===Weapons=== | ||
*'''[[Anarchy]]''' – [[Exotic]] {{icon|Arc}} [[Grenade Launcher]] | **'''[[Anarchy]]''' – [[Exotic]] {{icon|Arc}} [[Grenade Launcher]] | ||
*[[No Feelings]] – Legendary {{icon|Arc}} [[Scout Rifle]] | **[[No Feelings]] – Legendary {{icon|Arc}} [[Scout Rifle]] | ||
*[[Bellowing Giant]] – Legendary {{icon|Void}} [[Rocket Launcher]] | **[[Bellowing Giant]] – Legendary {{icon|Void}} [[Rocket Launcher]] | ||
*[[Tempered Dynamo]] – Legendary {{icon|Arc}} [[Fusion Rifle]] | **[[Tempered Dynamo]] – Legendary {{icon|Arc}} [[Fusion Rifle]] | ||
*[[Threat Level]] – Legendary {{icon|Kinetic}} [[Shotgun]] | **[[Threat Level]] – Legendary {{icon|Kinetic}} [[Shotgun]] | ||
===Armor sets=== | ===Armor sets=== | ||
*[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set | **[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set | ||
*[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set | **[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set | ||
*[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set | **[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*'''[[Always on Time]]''' – [[Exotic]] [[Sparrow]] | *'''[[Always on Time]]''' – [[Exotic]] [[Sparrow]] | ||
==Trivia== | ==Trivia== | ||
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*Although it is a raid, it is much closer to a raid lair due to the number of encounters and that there is only one main boss. | *Although it is a raid, it is much closer to a raid lair due to the number of encounters and that there is only one main boss. | ||
*Insurrection Prime is the first raid boss who is a [[Prime Servitor]]. | *Insurrection Prime is the first raid boss who is a [[Prime Servitor]]. | ||
==Gallery== | ==Gallery== | ||
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<references/> | <references/> | ||
[[Category:Earth]] | |||
[[Category:Raids]] | [[Category:Raids]] |