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|place=[[Botza District]], [[The Last City]]
|place=[[Botza District]], [[The Last City]]
|objective= Confront the Fallen that has breached the [[Last City]] and destroy their [[Insurrection Prime, Kell's Scourge|war machine]].
|objective= Confront the Fallen that has breached the [[Last City]] and destroy their [[Insurrection Prime, Kell's Scourge|war machine]].
|factions=[[Kell's Scourge]]
|races=[[Fallen]]
|nowalk=yes
}}
}}
{{Article quote|Beneath the ruins of the [[Last City]] lies the [[Black Armory]]'s most precious vault, now under siege by [[Siviks, Lost to None|Siviks]] and his crew, the [[Kell's Scourge]].}}
{{Article quote|Beneath the ruins of the [[Last City]] lies the [[Black Armory]]'s most precious vault, now under siege by [[Siviks, Lost to None|Siviks]] and his crew, the [[Kell's Scourge]].}}
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Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]],  [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken over a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. [[Guardian]]s must breach through the [[Kell's Scourge]]'s territory and face against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] built from stolen technology.
Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]],  [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken over a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. [[Guardian]]s must breach through the [[Kell's Scourge]]'s territory and face against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] built from stolen technology.
==Objectives==
*'''The Black Armory Vault'''
:''Reach Vault Ebisu.''
*'''Berserker'''
:''Fight through the Kell's Scourge force and gain access to the sewers.''
*'''The Black Armory Vault'''
:''Enter the sewers and search for the Black Armory Vault.''
*'''ESCAPE!'''
:''Escape the flaming Servitor, Ablazing Glory.''
*'''The Black Armory Vault'''
:''Enter Vault Ebisu.''
*'''The Black Armory Vault'''
:''Navigate the tunnels.''
*'''Vault Access'''
:''Gain access into Vault Ebisu by whatever means necessary.''
*'''INSURRECTION PRIME'''
:''Destroy INSURRECTION PRIME.''


==Unique enemies==
==Unique enemies==
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==Walkthrough==
==Walkthrough==
===Berserker===
===The Holomap===
[[File:KellScourgeMembers.jpg|thumb|300px|Berserker, Kell Scourge]]
[[File:KellScourgeMembers.jpg|thumb|300px|Berserker, Kell Scourge]]


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This encounter also rewards the Guardians a chest (not powerful gear) if all 8 switches were switched on. These switches are spread across the encounter and Guardians must touch it to activate the switches. For those fire-teams wanting for the chest, only one Guardian must make it till the end. At the beginning of the race, there is one switch on the lower floor, just don't go up the first ramp. The next two switches are relatively close to each other, it is at the 2nd ramp where there is one on the top level and one on the bottom level. The next two are also in the same room, straight after the room that the Fallen starts shooting projectiles, where there will be switches on the left and right. The right switch is on the cliffs where Guardians can easily fall off and the other switch is the left side of a small wall. Two more switches will be in the next room of Fallen shooting at you with two cliffs on both sides, consisting of switches. The last switch is the 3rd room after the Fallen where the switch is located on the right side, also on a cliff. Once all switches have been turned on (they will light up green) a message will say "a door is open, somewhere", which means that after the room where you close the door on the Servitor, instead of hitting the switch, continue driving to the left side, drive over the ramp and there will be a room that will consist of platforms for the Guardians to jump up. Jump to the top-most level and wait for the Servitor to fly pass. Once the Servitor is gone, there will be a hole in the top level and a chest will spawn.
This encounter also rewards the Guardians a chest (not powerful gear) if all 8 switches were switched on. These switches are spread across the encounter and Guardians must touch it to activate the switches. For those fire-teams wanting for the chest, only one Guardian must make it till the end. At the beginning of the race, there is one switch on the lower floor, just don't go up the first ramp. The next two switches are relatively close to each other, it is at the 2nd ramp where there is one on the top level and one on the bottom level. The next two are also in the same room, straight after the room that the Fallen starts shooting projectiles, where there will be switches on the left and right. The right switch is on the cliffs where Guardians can easily fall off and the other switch is the left side of a small wall. Two more switches will be in the next room of Fallen shooting at you with two cliffs on both sides, consisting of switches. The last switch is the 3rd room after the Fallen where the switch is located on the right side, also on a cliff. Once all switches have been turned on (they will light up green) a message will say "a door is open, somewhere", which means that after the room where you close the door on the Servitor, instead of hitting the switch, continue driving to the left side, drive over the ramp and there will be a room that will consist of platforms for the Guardians to jump up. Jump to the top-most level and wait for the Servitor to fly pass. Once the Servitor is gone, there will be a hole in the top level and a chest will spawn.


===Vault Access===
===Insurrection Prime Phase 1===
[[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]]
[[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]]


This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  
This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  


The Ground Level team mainly focus on clearing out the enemy that can infiltrate the underground level, causing severe damage to the underground team. The enemies are Shanks which are heavily shielded with the three elements, Void, Arc, and Solar (in that order of spawn).  The enemies will spawn from a Fallen Ship, randomly top, left, right or behind of the map. The Ground Level team must equip a variety of element weapons to quickly take down the Shanks before reaching the Underground Level, however, if a few got down below, it's not fatal towards the other team. Additionally, there will be a Ultra Servitor spawning in the midst of the encounter in which will be later explained down below. It is recommended to use Hardlight against these shanks due to it covering all elemental needs.
The Ground Level team mainly focus on clearing out the enemy that can infiltrate the underground level, causing severe damage to the underground team. The enemies are Shanks which are heavily shielded with the three elements, Void, Arc, and Solar (in that order of spawn).  The enemies will spawn from a Fallen Ship, randomly top, left, right or behind of the map. The Ground Level team must equip a variety of element weapons to quickly take down the Shanks before reaching the Underground Level, however, if a few got down below, it's not fatal towards the other team. Additionally, there will be a Major Servitor spawning in the midst of the encounter in which will be later explained down below. It is recommended to use Hardlight against these shanks due to it covering all elemental needs.


The Underground Level team focuses on finding buffs around the circular room that they must melee on. These buff consist of Continuous (Pink) Angular (Blue) and Parallel (White) and a debuff that can cause an immediate wipe on the team. The debuff portrays as red and always shape-shifting that players must avoid at all cost. The three players must have one of the buffs that's randomly located around the room. Once melee the buff, the player will receive the buff on the left screen and will have a circular line around the player's avatar corresponding to the color of the buff. There will also be Fallen enemies in this room so be mindful when traveling around the Underground Level. Once all three players received their buffs, the Ground Level must defeat the Ultra Servitor to reset the buff spawn so that Underground Team can gain another buff. Once reset, the Underground team must find their exact same buff from before that is randomly located around the room. If melee the wrong buff, the player will instantly die and also, running pass another player with a different buff will cause a debuff called Tethered. Tethered causes damage towards players that are near each other, entangled with their circular line around the player's avatar. Once the team has found their buffs again, the Ground team must yet again destroy the Servitor.  
The Underground Level team focuses on finding buffs around the circular room that they must melee on. These buff consist of Continuous (Pink) Angular (Blue) and Parallel (White) and a debuff that can cause an immediate wipe on the team. The debuff portrays as red and always shape-shifting that players must avoid at all cost. The three players must have one of the buffs that's randomly located around the room. Once melee the buff, the player will receive the buff on the left screen and will have a circular line around the player's avatar corresponding to the color of the buff. There will also be Fallen enemies in this room so be mindful when traveling around the Underground Level. Once all three players received their buffs, the Ground Level must defeat the Major Servitor to reset the buff spawn so that Underground Team can gain another buff. Once reset, the Underground team must find their exact same buff from before that is randomly located around the room. If melee the wrong buff, the player will instantly die and also, running pass another player with a different buff will cause a debuff called Tethered. Tethered causes damage towards players that are near each other, entangled with their circular line around the player's avatar. Once the team has found their buffs again, the Ground team must yet again destroy the Servitor.  


Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed.
Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed.


===INSURRECTION PRIME===
===Insurrection Prime Phase 2===
[[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]]
[[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]]


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* Insurrection Prime phase 1: Every player must pick up and deposit every variation of Phase Radiance at least once.
* Insurrection Prime phase 1: Every player must pick up and deposit every variation of Phase Radiance at least once.
* Insurrection Prime phase 2: All players must break 1 shield generator per phase. If a player breaks 2, the challenge will fail.
* Insurrection Prime phase 2: All players must break 1 shield generator per phase. If a player breaks 2, the challenge will fail.
==Transcript==
''Loading screen''
*'''Ada-1''': Siviks was after much more than simply stealing and abusing our forge. His gaze has turned to our most prized possession: a vault, filled with the finest wares the Black Armory has to offer. Our very soul resides in that vault. It must be secured.
''Mission begins''


==Rewards==
==Rewards==
===Weapons===
===Weapons===
*'''[[Anarchy]]''' – [[Exotic]] {{icon|Arc}}  [[Grenade Launcher]]
**'''[[Anarchy]]''' – [[Exotic]] {{icon|Arc}}  [[Grenade Launcher]]
*[[No Feelings]] – Legendary {{icon|Arc}}  [[Scout Rifle]]
**[[No Feelings]] – Legendary {{icon|Arc}}  [[Scout Rifle]]
*[[Bellowing Giant]] – Legendary {{icon|Void}}  [[Rocket Launcher]]
**[[Bellowing Giant]] – Legendary {{icon|Void}}  [[Rocket Launcher]]
*[[Tempered Dynamo]] – Legendary {{icon|Arc}}  [[Fusion Rifle]]
**[[Tempered Dynamo]] – Legendary {{icon|Arc}}  [[Fusion Rifle]]
*[[Threat Level]] – Legendary {{icon|Kinetic}}  [[Shotgun]]
**[[Threat Level]] – Legendary {{icon|Kinetic}}  [[Shotgun]]


===Armor sets===
===Armor sets===
*[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set
**[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set
*[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set
**[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set
*[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set
**[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set


===Miscellaneous===
===Miscellaneous===
*'''[[Always on Time]]''' – [[Exotic]] [[Sparrow]]
*'''[[Always on Time]]''' – [[Exotic]] [[Sparrow]]
*'''[[Emblem]]s''':
**'''[[lightgg:3931192718|Recovered Memories]]'''
**'''[[lightgg:3931192719|Scourge of Nothing]]'''
*'''[[Shader]]s''':
**'''[[lightgg:2557722678|Midnight Smith]]'''


==Trivia==
==Trivia==

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