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| {{Boss infobox | | {{Boss infobox |
| |nameBG=#466D1D
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| |name= Sanctified Mind, Sol Inherent | | |name= Sanctified Mind, Sol Inherent |
| |image= [[file:Sanctified Mind Sol Inherent.jpg|300px]] | | |image= [[file:Sanctified Mind Sol Inherent.jpg|350px]] |
| |species= [[Vex]] | | |species= [[Vex]] |
| |faction= [[Sol Divisive]] | | |faction= [[Sol Divisive]] |
| |rank= [[Vex Mind]] <br> [[Ultra]] | | |rank= [[Axis Mind]] |
| |class= [[Minotaur]] | | |class= [[Minotaur]] |
| |mission= [[Garden of Salvation]] | | |mission= [[Garden of Salvation]] |
| |weapon= {{icon|Void}} Engulfing Cannon | | |gender= |
| |ability= Summon Vex <br> Summon [[Angelic]] <br> High Durability <br> {{icon|Kinetic}} Temporal Shockwave <br> Disintegration <br> Volatile Penitence <br> Open Portal <br> Initial Immunity <br> Tether Repair Sequence <br> Sacred Dematerialization | | |height= |
| | |mass= |
| | |weapon= [[Torch Cannon]] |
| | |ability= Summon [[Vex]] <br> Summon Angelic <br> High Durability <br> Temporal Shockwave <br> Disintegration <br> Voltaic Overload <br> Open Portal <br> Initial Immunity <br> Tether Repair Sequence <br> Sacred Dematerialization |
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| The '''Sanctified Mind''' is a massive [[Vex Mind]], and the final boss of the ''[[Garden of Salvation]]'' [[Raid]]. It had previously established contact with [[The Witness|the Witness]] and the [[Black Fleet]] sometime within the [[Black Garden]] and was left with one of the [[Pyramid Scale]]s, only to be defeated by the Guardians.<ref>'''Bungie (2019/10/29)''',''[[Destiny 2]]: [[Shadowkeep]], [[Raid]]: [[Garden of Salvation]]''</ref> | | The '''Sanctified Mind''' is a [[Vex]] [[Axis Mind]], and the final boss of the [[Garden of Salvation]] [[Raid]]. It is tasked with protecting the remnants of one of the [[Darkness|Pyramid]]s and gaining tribute by the sacrifices of the [[Sol Divisive]]. |
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| ==Gameplay==
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| The boss encounter will begin when Sanctified Mind is hit by anything. It will then assemble into a Minotaur form and drop to the ground, which is covered in Vex Radiolarian Fluid.
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| During this time, a wave of Goblins and an [[Angelic]] will spawn. After around 20 seconds, both of Sanctified Mind's photoreceptors (the red, glowing circles that appear on its shoulder and thigh) will begin to glow, signaling they are vulnerable. Shooting these photoreceptors open up a portal with a corresponding color to the side that was shot (Left is Blue, Right is Orange) that leads to a section of the encounter that is separated from the main area. Within these portals are sets of Vex that come in one of two variants:
| | ==Overview== |
| | Like the [[Consecrated Mind]], the Sanctified Mind seems to have been warped by exposure to an unknown force or process. Instead of the brass-like metal of ordinary Vex, much of its chassis resembles more closely the rough stone used in Vex architecture (and indeed becomes an inanimate stone statue when defeated), and sprouts glowing blue tentacles, as well as orange ones at times. Its primary photoreceptors appear to be non-functional, and instead it sports spherical masses in one shoulder and one thigh that each contain a glowing red photoreceptor. |
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| :12 Goblins and 1 Minotaur
| | The Sanctified Mind is an Axis Mind of the [[Sol Divisive]] whose solemn duty is to be given sacrifices by the Vex, that even includes the Vex sacrificing themselves in the process. When the Guardians entered into the Black Garden to find the source of a signal emanating from the [[Unknown Artifact]], the Sanctified Mind sent its legions of Vex to either destroy them or test if they were worthy to find the source of the signal. Unfortunately, the Mind would be deactivated by the team of Guardians and they later located the signal which derived from a veiled statue, similar to the one found in the Pyramid on Luna in the mission [[Beyond]]. |
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| :12 Harpies and 2 Hobgoblins
| | ==Gameplay== |
| | | The Sanctified Mind encounter starts when the boss summons an [[Angelic]]. After said enemy is destroyed, the thigh and shoulder photoreceptors of the boss will activate for the guardians to shoot it. Shooting one of this places will activate a portal, depending on what was shot. Thigh triggers a blue portal, shoulder triggers an orange portal. These portals lead to a far away section of the arena, where they will be enemies waiting. These enemies drop motes which will have to be deposited in a specific relay after being pulled out by your teammates. Banking these motes after returning with your fireteam grants you a buff which allows you to kill shielded goblins, which will spawn after the first team that went for the motes returns. How many motes have to be deposited? Well, 30 motes in total for each relay have to be deposited, that means 2 rounds of blue motes and 2 round of orange motes, banked in their respective relays. After this, the Sanctified Mind will spawn an Angelic. After you destroy that, the boss will channel a specie of voltaic charge. This charge can be white or orange, and thus can be deactivated by linking the respective colored tether with the charge. After this is done correctly, the boss will initiate the damage phase, where it will go up in the air, becoming even more vulnerable to damage. After the damage phase is finished, you must follow the exact same procedure as before, but you must kill the Sanctified Mind before the 5th round, otherwise it will enrage and it will wipe your whole fireteam. |
| Harpies and Goblins will drop one Mote each, whereas Minotaurs and Hobgoblins will drop three Motes each.
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| In addition to creating a portal of the corresponding color, a [[Cyclops]] will spawn on the pillar of the corresponding side of the boss that was shot. Additionally, Sanctified Mind will disintegrate a portion of the floor, flooding that area with Vex Radiolaria.
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| On each side of the map (designated to be Left/Blue and Right/Orange) is a Relay. Atop these Relays, is a Tether Box, which will initiate a tether that connects to the closest Guardian in its radius. It will also be the locations players deposit motes acquired from the portals, increasing the energy inside them. Relays will start with ten Motes deposited.
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| Throughout the fight, waves of ten Goblins will spawn near Sanctified Mind's feet, and split into groups of five that attempt to sacrifice to the Relay on each side. Successful sacrifices will drain ten Motes from the Relay they sacrificed near. If a Relay reaches energy below zero, all Guardians are killed.
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| After any players deposit Motes to any relay, all Goblins that spawn will be surrounded in a shield that requires the "Enlightenment" buff, acquired from depositing Motes, to be destroyed. These shields will not appear on any side with a Relay that is pulsing with energy (40 total motes, or 30 deposited).
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| After around five minutes, or when both Relays are pulsing with energy, Sanctified Mind will begin casting an attack that will kill all Guardians after one minute, spawning a single Angelic in the process. While casting this attack, Sanctified Mind will lift up an object that is either Blue or Orange. This can be only be avoided by connecting the tether from a Relay that is both pulsing with energy and is the same color. Once this connects, the boss becomes vulnerable to all damage, and shortly after will fly into the air. Players can choose to use the other Relay (if pulsing with energy) to connect to boss during this phase, but this is optional. | |
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| After each damage phase, Relays have a chance to move to one of three spots on each side.
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| ====Strategy====
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| Each player should be put onto one of three teams:
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| *Defender/Builder:
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| :These players will remain the main area for the entirety of the fight, barring rare exceptions. Their main tasks should be to ensure no Goblins sacrifice (if non-Shielded), Cyclopes are killed, Portal Teams are pulled when called, and the floors remain intact.
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| *Team One:
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| :These players are responsible for entering the first portal of each side. Within the portals, the players should eliminate all Vex, acquire Motes, then call out when all possible Motes have been picked up. The total value across both players should be 15-18. After being pulled back to main area, these players should deposit Motes and use their "Enlightened" buff to assist in defending the Relays.
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| *Team Two:
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| :Team two has a nearly identical role to Team One, with the exception being that they will utilize the second set of portals on each side.
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| Upon destroying the first photoreceptor (either left or right), the players designated to Team One should enter. During this time, Defenders should be doing their tasks with the assistance of Team Two. Upon Team One's callout, players in the main area should shoot the photoreceptor of the side Team One is currently on. This will bring Team One back to main area, and open a new portal that Team Two should enter. Team One should then deposit their motes. Likewise, when Team Two is completed inside their portal and have called to be brought back to the main area, the correct photoreceptor should be destroyed. Ideally, after Team Two deposits, the Relay should become pulsing with energy. This will not be the case if motes were missed such that the total across both teams is less than 30, or a Goblin sacrificed to that Relay. If either are the case, a player, ideally a player on the Defending team, should enter the portal of the side Team Two just returned from.
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| This process should be repeated on the opposite side.
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| During any downtime, Defenders should work with any players in the main area to complete the rebuilding of all adjacent floors to the Relays. Take caution in deciding when to construct these platforms, as players are unable to use any abilities or weapons while tethered.
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| ======Damage Phase======
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| In addition the teams assigned for the main portion of this fight, there should be two teams designated for the damage phase of this fight. Players should be assigned as to two groups of three as follows:
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| *Tether Team:
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| :These players are responsible for organizing the tether used to disrupt Sanctified Mind's casting of the wipe mechanic. These should be segmented into (1) Anchor, the player closest to the Relay, (2) Middle, the player in the middle, and (3) Boss, the player closest to Sanctified Mind.
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| *Damage Team:
| | What does it do while the teams are gathering motes and doing their tasks? The Sanctified Mind, from time to time, likes to destroy the floor, leaving the Guardians less ground to stand on. While the boss destroys the floor, the Guardians must stay away from that specific floor its destroying, otherwise it will be killed. The Sanctified Mind also has a giant gun thats like a Hive Boomer. |
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| :This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team.
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| While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay.
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| After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms.
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| ==Trivia== | | ==Trivia== |
| *The Sanctified Mind is the third final boss of a Raid to be a Vex, behind [[Atheon, Time's Conflux]] and [[Argos, Planetary Core]]. | | *The Sanctified Mind is the third final boss of a Raid to be a Vex, behind [[Atheon, Time's Conflux]] and [[Argos, Planetary Core]]. |
| *Underneath all of the vernal growth and rock-like formations, its chassis is similar in appearance to [[Protheon, Modular Mind]]'s chassis. | | *Upon the death of the Sanctified Mind, it turns into a stone statue, hinting a connection between the Mind to the Black Heart and the Sol Progeny. |
| *Unlike other Axis Minds or other Ultra Vex bosses, the Sanctified Mind does not possess a glowing central eye. | | *Unlike other Axis Minds or other Ultra Vex bosses, the Sanctified Mind does not possess a glowing central eye. |
| **This is probably due to the two giant visors on two of its arm and leg, which are likely its optic sensors. | | **This is probably due to the two giant visors on two of its arm and leg, which are likely its optic sensors. |
| *Due to its name, the Sol Inherent may be a sub faction of Vex that were meant to replace the [[Black Heart]] due to the Vex of the Black Garden sacrificing themselves to the Inherent Minds. | | *Due to its name, the Sol Inherent may be a sub faction of Vex were meant to replace the [[Black Heart]] due to the Vex of the Black Garden sacrificing themselves to the Inherent Minds. |
| *The Sanctified Mind is the largest [[Minotaur]] in Destiny history so far, larger than either Atheon or Protheon. | | *The Sanctified Mind is the largest [[Minotaur]] in Destiny history so far, larger than either Atheon or [[Protheon, Modular Mind]]. |
| *Upon the defeat of the Sanctified Mind, a [[Pyramid Scale]] is revealed to the players, this is the first time a Pyramid Scale has appeared in-game. The second being in [[Season of Arrivals]].
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <GALLERY> |
| File:Roderick-weise-dartheon-close.jpg|Render of the Sanctified Mind | | File:Roderick-weise-dartheon-close.jpg|Render of the Sanctified Mind |
| File:SanctifiedMinddamaged.jpg|The Sanctified Mind during damage phase with its chassis exposed | | File:SanctifiedMinddamaged.jpg|The Sanctified Mind during damage phase with its chassis exposed |
| </gallery> | | </GALLERY> |
| | | ==List of appearances== |
| ==Appearance== | |
| *''[[Destiny 2]]'': ''[[Shadowkeep]]'' {{1st}} | | *''[[Destiny 2]]'': ''[[Shadowkeep]]'' {{1st}} |
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| <references/> | | <references/> |
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| {{Bosses|D2}} | | {{BossD2}} |
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| | [[Category:Artificial intelligence]] |
| [[Category:Characters]] | | [[Category:Characters]] |
| [[Category:Enemies]] | | [[Category:Enemies]] |
| [[Category:Vex]] | | [[Category:Vex]] |