Editing Salvation Walker
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|type= [[Fallen Walker]] | |type= [[Fallen Walker]] | ||
|house= [[House of Salvation]] | |house= [[House of Salvation]] | ||
|rank= | |gender= | ||
|mission= [[The Aftermath]] | |rank= | ||
|weapon(s)= | |mission= [[The Aftermath]] | ||
|abilities= Summon Fallen <br> High Durability <br> | |height= | ||
|weight= | |||
|weapon(s)= Nose Repeater <br> Missile Pod <br> Laser Cannon | |||
|abilities= Summon [[Fallen]] <br> High Durability <br> Shock Emmission | |||
}} | }} | ||
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]]. | '''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]]. | ||
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==Gameplay== | ==Gameplay== | ||
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission. | The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission. | ||
==Unique variants== | |||
*[[Factory Walker]] | |||
==Gallery== | ==Gallery== | ||
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<references/> | <references/> | ||
[[Category:Characters]] | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Fallen]] | [[Category:Fallen]] | ||