Editing Salvation's Grip

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|magazine=8
|magazine=8
|feed=
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|ammo=Heavy
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|mode=Semi-Auto
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|rate=120 RPM
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|recoil=63
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|intensity=37
|intensity=37
|service=[[Guardians]]
|service=Yes
|affiliation=[[House of Salvation]]  
|affiliation=[[Guardian]], [[Spider]], [[Drifter]]
}}
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{{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old [[Eliksni]] salvage manifest}}
{{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old [[Eliksni]] salvage manifest}}
   
   
'''Salvation's Grip''' is an [[Exotic]] [[Grenade Launcher]] introduced in the ''[[Beyond Light]]'' expansion of ''[[Destiny 2]]''. It is acquired from the "[[The Stasis Prototype]]" quest, which can be obtained from [[The Drifter]] after completing the main campaign.
'''Salvation's Grip''' is an [[Exotic]] [[Grenade Launcher]]. It fires [[Stasis]] rounds. It was introduced in the [[Beyond Light]] expansion. It is acquired from the ''Stasis Prototype/Gathering Intel''<ref>[https://www.pcinvasion.com/destiny-2-beyond-light-salvations-grip-guide/ '''PCINVASION'''-'''Destiny 2: Beyond Light — How to get Salvation's Grip''']</ref> quest, which can be obtained from [[The Drifter]] after completing the main Beyond Light campaign.


==Gameplay==
==Gameplay==
Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers.
Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers.
===Perks===
 
*Intrinsic Perk: '''Cryocannon''' - [Shoot]: Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets.
==Perks==
*'''Linear Compensator''' - This weapon's launch barrel is well-balanced.
Intrinsic Perk: '''Cryocannon''' - Hold [Fire] to charge; release to fire.
**Slightly increases projectile speed
*This weapon's projectiles create Stasis crystals and freeze nearby targets.
**Slightly increases blast radius
 
**Slightly increases stability
Columnn 1: Barrel - '''Linear Compensator''' - This weapon's launch barrel is well-balanced.
*'''Alloy Casing''' - Reduces weight for faster reloads.
*Slightly increases projectile speed
**Greatly increases reload speed
*Slightly increases blast radius
**Decreases stability
*Slightly increases stability
*'''Shatter Shot''' - This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stasis crystals reloads this weapon from reserves.
 
*'''Polymer Grip''' - This weapon's grip is made of lighter material.
Columnn 2: Magazine - '''Alloy Casing''' - Reduces weight for faster reloads.
**Increases handling speed
*Greatly increases reload speed
*Decreases stability
 
Column 3: Trait - '''Shatter Shot''' - This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stasis crystals reloads this weapon from reserves.
 
Column 4: Grip - '''Polymer Grip''' - This weapon's grip is made of lighter material.
*Increases handling speed


==Lore==
==Lore==
{{verbatim}}
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the [[Traveler|Great Machine's]] touch was fleeting, the Dark lingers.
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the [[Traveler|Great Machine's]] touch was fleeting, the Dark lingers.


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==Trivia==
==Trivia==
*Salvation's Grip was the first weapon to deal [[Stasis]] damage.
*Salvation's Grip was the first weapon to deal [[Stasis]] damage.
*Salvation's Grip is necessary for completion of the "[[Aspect of Control]]", "[[Aspect of Destruction]]", "[[Aspect of Influence]]", and "[[Aspect of Interference]]" quests, which requires destroying every Entropic Shard on [[Europa]] to progress each quest.
*The flavor text is an excerpt from the [[Grimoire]] card [[Grimoire:Enemies/Fallen#Ghost_Fragment:_Fallen_2|Ghost Fragment: Fallen 2]], which is also the full text of the salvage manifest it is attributed to.
*The flavor text is an excerpt from the [[Grimoire]] card [[Grimoire:Enemies/Fallen#Ghost_Fragment:_Fallen_2|Ghost Fragment: Fallen 2]], which is also the full text of the salvage manifest it is attributed to.


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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]
[[Category:Fallen]]

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