Editing Salvation's Grip
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{{Weapon infobox | {{Weapon infobox | ||
|image= [[File:SalvationsGrip.png| | |image= | ||
|manufacturer= | [[File:SalvationsGrip.png|300px]] | ||
|class=[[Exotic]] | |manufacturer= | ||
|type=[[Grenade Launcher]] | |class= [[Exotic]] | ||
| | |type= [[Grenade Launcher]] | ||
|stability=47 | |level= | ||
|handling=52 | |accuracy= low | ||
|stability= 47 | |||
|magazine=8 | |handling= 52 | ||
|feed= | |magazine= 8 | ||
|ammo= | |feed= Revolving magazine | ||
|mode=Semi- | |ammo= Grenade | ||
|rate= | |mode= Semi-auto | ||
|damage= | |rate= 180 | ||
| | |damage= [[Stasis]] | ||
| | |range= | ||
| | |service= Yes | ||
|affiliation= [[Guardian]], [[Spider]], [[Drifter]] | |||
}} | }} | ||
{{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old | {{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old Eliksni salvage manifest}} | ||
'''Salvation's Grip''' is an [[ | '''Salvation's Grip''' is an [[exotic]] [[grenade launcher]]. It fires [[Stasis]] rounds. It is introduced in the [[Beyond Light]] expansion. It is acquired from the ''Stasis Prototype/Gathering Intel''<ref>[https://www.pcinvasion.com/destiny-2-beyond-light-salvations-grip-guide/ '''PCINVASION'''-'''Destiny 2: Beyond Light — How to get Salvation’s Grip''']</ref> quest which is acquired from the drifter. The quest only becomes available after completing the main Beyond Light campaign. | ||
==Perks== | |||
Intrinsic Perk: '''Cryocannon''' - Hold [Fire] to charge; release to fire. | |||
*This weapon's projectiles create Stasis crystals and freeze nearby targets. | |||
Columnn 1: Barrel - '''Linear Compensator''' - This weapon's launch barrel is well-balanced. | |||
*Slightly increases projectile speed | |||
*Slightly increases blast radius | |||
*Slightly increases stability | |||
Columnn 2: Magazine - '''Alloy Casing''' - Reduces weight for faster reloads. | |||
*Greatly increases reload speed | |||
*Decreases stability | |||
Column 3: Trait - '''Flash Freeze''' - Charging this weapon increases the freeze radius and amount of Stasis crystals created. | |||
Column 4: Grip - '''Polymer Grip''' - This weapon's grip is made of lighter material. | |||
*Increases handling speed | |||
==Gameplay== | ==Gameplay== | ||
Salvation's Grip | Salvation's Grip is very unique in its appearance. It is also unique in its attack. A single round launched without holding the trigger will create a small stasis crystal at the point of impact. Holding the trigger will create a larger stasis crystal. It will freeze any enemies on contact. The frozen enemies can be shattered by any other attack. It can also be used to create walls and barriers. | ||
==Lore== | ==Lore== | ||
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the Great Machine's touch was fleeting, the Dark lingers. | |||
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the | |||
[a scribbled note:] the cold Dark is an ENDLESS lingering | [a scribbled note:] the cold Dark is an ENDLESS lingering | ||
[in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the | [in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the Long Drift, and we will never be still again. | ||
[scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS | [scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS | ||
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[in winding Eliksni script:] Instead, we will make still and dead the things that seek to scratch out our memories, so they themselves will be dead-memories. We will mark this place as the Great Machine marked our home, and our story will be told in the scars we leave on this world. | [in winding Eliksni script:] Instead, we will make still and dead the things that seek to scratch out our memories, so they themselves will be dead-memories. We will mark this place as the Great Machine marked our home, and our story will be told in the scars we leave on this world. | ||
—Notes on Stasis, or "the cold Dark," attr. to | —Notes on Stasis, or "the cold Dark," attr. to Kridis, trans. from Eliksni by [[Eris Morn]] | ||
==Trivia== | ==Trivia== | ||
* | *It is the first weapon to deal [[Stasis]] damage. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
InspectionScreenSalvationsGrip.jpg|Inspection screen | InspectionScreenSalvationsGrip.jpg|Inspection screen | ||
CinematicSalvationsGrip.jpg| | CinematicSalvationsGrip.jpg|Another image of Salvation's Grip | ||
</gallery> | </gallery> | ||
== | ==Appearances== | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Beyond Light]]'' {{1st}} | **''[[Beyond Light]]'' {{1st}} | ||
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<references/> | <references/> | ||
{{Exotic weapons | {{Exotic weapons D2}} | ||
[[Category:Weapons]] | |||
[[Category:Exotic weapons]] | [[Category:Exotic weapons]] | ||
[[Category:Grenade Launchers]] | [[Category:Grenade Launchers]] | ||