Editing Salvation's Edge

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===Herald of Finality===
===Herald of Finality===
Before starting the encounter the fireteam should divide themselves into three teams of two, each assigned to either the left, middle or right side; it is recommended that the most skilled of the fireteam be assigned to the left side considering its difficulty regarding terrain. Once the teams have made it to their sides, they should destroy the blight in the middle of the arena, thus summoning the [[Herald of Finality]] into the fray and activating the '''Final Shape Looming''' wipe mechanic. The team should immediately start eliminating the [[Ravenous Taken Knight]]s and [[Attendant]]s on their side and their respective Trammels: [[Trammel of Demise]] on left, [[Trammel of Conflict]] in middle and [[Trammel of Time]] on right. Once at least one of the Trammels are eliminated, the Herald of Finality will summon a player from each side to the center of the arena. Guardians can deal with this in one of two ways, either dealing with the Herald first, gaining the Stolen Favor they need to read immediately, but can be risky with little time to activate plates or dealing with plates first, having the resonances on standby, but having to deal with another Trammel. Either way, the teams have to deal with the circuit plates and answer the Herald in conflict.
Before starting the encounter the fireteam should divide themselves into three teams of two, each assigned to either the left, middle or right side; it is recommended that the most skilled of the fireteam be assigned to the left side considering it's difficulty regarding terrain. Once the teams have made it to their sides, they should destroy the blight in the middle of the arena, thus summoning the [[Herald of Finality]] into the fray and activating the '''Final Shape Looming''' wipe mechanic. The team should immediately start eliminating the [[Ravenous Taken Knight]]s and [[Attendant]]s on their side and their respective Trammels: [[Trammel of Demise]] on left, [[Trammel of Conflict]] in middle and [[Trammel of Time]] on right. Once at least one of the Trammels are eliminated, the Herald of Finality will summon a player from each side to the center of the arena. Guardians can deal with this in one of two ways, either dealing with the Herald first, gaining the Stolen Favor they need to read immediately, but can be risky with little time to activate plates or dealing with plates first, having the resonances on standby, but having to deal with another Trammel. Either way, the teams have to deal with the circuit plates and answer the Herald in conflict.


The players with the visible '''Called to Reckoning''' buff should enter the center part of the arena with the Herald and shoot the glowing spot on their head to try and gain the '''Stolen Favor''' buff. However, the team should notice that an orb of blight will spawn around the Herald and immediately negate all damage to the spot on the head. To remove it, the entire fireteam should look around the arena for blights that will have spawned around the sides of the arena and destroy them. Once so, the engaged team should focus fire on the critical spot and gain the '''Stolen Favor''' buff. Players in the center arena should also now notice a new Witness hand attack, this time, sprouting from the floor. Once it spirals, it will launch a barrage of Resonant Seekers that will target a circular area within the arena, and can burn away health nearly instantly, so players should avoid this attack whenever possible. Additionally, if the Called team is eliminated, the Herald will "celebrate your failure" and immediately invoke a wipe.
The players with the visible '''Called to Reckoning''' buff should enter the center part of the arena with the Herald and shoot the glowing spot on their head to try and gain the '''Stolen Favor''' buff. However, the team should notice that an orb of blight will spawn around the Herald and immediately negate all damage to the spot on the head. To remove it, the entire fireteam should look around the arena for blights that will have spawned around the sides of the arena and destroy them. Once so, the engaged team should focus fire on the critical spot and gain the '''Stolen Favor''' buff. Players in the center arena should also now notice a new Witness hand attack, this time, sprouting from the floor. Once it spirals, it will launch a barrage of Resonant Seekers that will target a circular area within the arena, and can burn away health nearly instantly, so players should avoid this attack whenever possible. Additionally, if the Called team is eliminated, the Herald will "celebrate your failure" and immediately invoke a wipe.
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===Miscellaneous Equipment===
===Miscellaneous===
*'''Raid Armor Mods''':
*'''Raid Armor Mods''':
**Electrified Conductor - In "Salvation's Edge," receive a large amount of Special ammo when charging a conductor.
**Electrified Conductor - In "Salvation's Edge," receive a large amount of Special ammo when charging a conductor.
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*'''[[Timeless Bond]]''' - Exotic [[Ghost shell]]
*'''[[Timeless Bond]]''' - Exotic [[Ghost shell]]
*'''[[Emblem]]s''':
*'''[[Emblem]]s''':
**'''[[lightgg:2847579026|Edfication]]''' - Complete all encounters of the [[Raid]].
**[[lightgg:2847579026|Edfication]] - Complete all encounters of the [[Raid]].
**'''[[lightgg:2847579025|Hunker Down]]''' - Complete all encounters of the [[Raid]] within the first 48 hours of release (June 7th - June 9th, 2024)
**[[lightgg:2847579025|Hunker Down]] - Complete all encounters of the [[Raid]] within the first 48 hours of release (June 7th - June 9th, 2024)
*'''[[Shader]]s''':
*'''[[Shader]]s''':
**'''[[lightgg:2412329837|Resonant Cellweave]]''' - Find both hidden chests within the [[Raid]].
**[[lightgg:2412329837|Resonant Cellweave]] - Find both hidden chests within the [[Raid]].
**'''[[lightgg:2412329836|Diametric Crush]]''' - Complete all encounters in the "Salvation's Edge" raid without any member of your fireteam dying or returning to orbit.
*'''The Rubicon''' [[Lore]] book
*'''[[Lore:The Rubicon|The Rubicon]]''' [[Lore|lore book]]


==Transcript==
==Transcript==
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==Trivia==
==Trivia==
*Salvation's Edge had the longest time to a first clear at 18 hours, 59 minutes, and 41 seconds beating out [[Last Wish]] by 10 minutes.
*Salvation's Edge had the longest time to a first clear at 18 hours and 59 minutes, beating out [[Last Wish]] by 10 minutes.
**Salvation's Edge also had the lowest day one first clear rate out of any other raid in Destiny 2, with only 1 clear in the first 24 hours, beating out [[Last Wish]], which had 2 in the same timespan
**Additionally, [[Hunker Down]], the emblem given to those who beat the raid within the first 48 hours of its release, is the rarest Challenge/Contest mode emblem ever, with only 3286 people having unlocked it.<ref>https://emblem.report/2847579025</ref>
*The Raid includes nearly all enemy races, except for the [[Fallen]].
*The Raid includes nearly all enemy races, except for the [[Fallen]].
*Salvation's Edge is the first raid where the final boss does not die, instead being killed in the [[Excision]] mission.
*Salvation's Edge is the first raid where the final boss does not die, instead being killed in the [[Excision]] mission.

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