Editing Salvation's Edge
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During Glyphbreaking, however, one might find their hand glowing and hear a screaming in the distance after destroying it. This indicates that the Witness is now testing the fireteam, and will spawn a collection of large Pyramid spikes in front of it. If these spikes are not addressed or are destroyed the wrong way, the team will lose all ability to jump and will face a wave of energy that will instantly kill all on the ground. To deal with this test, players must remember what kind of attack glowed and attempt to make a similar shape from the spikes. For example, if the attacking hand that glowed was the Witness' hanging triangle attack, the team must try to make a triangle out of the spikes, or if the attacking hand that glowed was the one that created Resonant seekers, the team must try to make a circle (though it will look a lot more like a diamond) or if the hand was the beam, the team must try to make a square. If done quickly, the Witness will still try to unleash the wave of energy, but the team is free to jump and avoid the attack entirely. | During Glyphbreaking, however, one might find their hand glowing and hear a screaming in the distance after destroying it. This indicates that the Witness is now testing the fireteam, and will spawn a collection of large Pyramid spikes in front of it. If these spikes are not addressed or are destroyed the wrong way, the team will lose all ability to jump and will face a wave of energy that will instantly kill all on the ground. To deal with this test, players must remember what kind of attack glowed and attempt to make a similar shape from the spikes. For example, if the attacking hand that glowed was the Witness' hanging triangle attack, the team must try to make a triangle out of the spikes, or if the attacking hand that glowed was the one that created Resonant seekers, the team must try to make a circle (though it will look a lot more like a diamond) or if the hand was the beam, the team must try to make a square. If done quickly, the Witness will still try to unleash the wave of energy, but the team is free to jump and avoid the attack entirely. | ||
Once all six of the Witness' glyphs are broken, the central, organic platform will rise and a glowing, writhing attack point will emerge in the Witness' chest, thus starting a damage phase. To better coordinate it, once the Witness has only one Glyph left and one of the Glyphbreakers has their buff, all members should converge on that central plate before the Glyph is destroyed; the fireteam should still be on the move on the plate so to avoid the Witness' hand attacks. Once damage phase has begun, the team can unload everything they can into the Witness. However, they should by no measure remain still, as the Witness will try to retaliate against its attackers, unleashing powerful blasts of resonance and waves of fatal energy on the floor. So while damaging the Witness, some of the fireteam should keep an eye out for the Witness hands and see where they are attacking. If a hand is moving to attack the front right corner of the plate, they should tell the team to fall back to the back left and vice versa once the pattern attacks back left. | Once all six of the Witness' glyphs are broken, the central, organic platform will rise and a glowing, writhing attack point will emerge in the Witness' chest, thus starting a damage phase. To better coordinate it, once the Witness has only one Glyph left and one of the Glyphbreakers has their buff, all members should converge on that central plate before the Glyph is destroyed; the fireteam should still be on the move on the plate so to avoid the Witness' hand attacks. Once damage phase has begun, the team can unload everything they can into the Witness. However, they should by no measure remain still, as the Witness will try to retaliate against its attackers, unleashing powerful blasts of resonance and waves of fatal energy on the floor. So while damaging the Witness, some of the fireteam should keep an eye out for the Witness hands and see where they are attacking. If a hand is moving to attack the front right corner of the plate, they should tell the team to fall back to the back left and vice versa once the pattern attacks back left. The Witness will sometimes combine both resonant blast and ground attack on the second attack during a rotation, which is visible by the Witness glowing and pulling back for a second, so callout players should alert their peers to both move out of the way of the '''Wrathful Disarray''' and jump to avoid being fatally killed by the ground energy. After three pairs of attacks the Witness will pull back and slam down the central plate, ending the damage phase and either outright killing or sending remaining players flying, so players should leave beforehand. The Guardians will repeat this process until final stand is reached. | ||
Once players reach final stand, the Witness will become temporarily immune as it recoils in pain and glares at the team menacingly. After which, the Witness glowing damage spot will reappear and it will attempt to expedite the deployment of the '''Final Shape''' wipe | Once players reach final stand, the Witness will become temporarily immune as it recoils in pain and glares at the team menacingly. After which, the Witness glowing damage spot will reappear and it will attempt to expedite the deployment of the '''Final Shape''' wipe, which it will do after around 15 seconds once its critical spot reappears. After avoiding the Witness' attacks and greatly wounding it, the Witness will then retreat, one of it's arms will appear on the platform and the team will reap the rewards of finally completing Salvation's Edge. | ||
===Secret Deepsight Puzzle=== | ===Secret Deepsight Puzzle=== |