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| | The Sahara-AR5 Is one of the best rare auto rifles in the game. It is a year one primary that does kinetic damage. It has the highest rate of fire likely out of any weapon in the game. It has a very generous clip and scope. It's stats are very well balanced and spread out. It has a good reload and light level despite having bad impact, range, and recoil. This thing is a bullet hose and is very fun to use, here are it's perks: |
| {{Quote|This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.|Weapon description}}
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| {{Weapon infobox
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| |image= [[File:ROI Sahara-AR5.png|350px]]
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| |manufacturer=
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| |class= ''Rare''
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| |type= [[Auto Rifle]]
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| |level= 11
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| |accuracy=
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| |stability= 24
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| |handling=
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| |magazine= 65
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| |feed=
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| |ammo= Primary
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| |mode=
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| |rate= 100
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| |damage= 80-115
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| |range= 18
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| |service=
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| |affiliation=
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| }}
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| The Sahara-AR5 is a [[Rare]] Year One [[Auto Rifle]]<ref>[https://www.bungie.net/en/Armory/Detail?type=item&item=3074762909&itemname=Sahara-AR5]</ref>.
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| ==Gameplay==
| | Column 2:(It has a random chance of having either group in the tree) SteadyHand IS : optimized and excellent for recoil control. QuickDraw IS: Agile sight, lightning-fast handling. SureShot IS : Snapchat sight. Excellent handling. Superb target Acquisition. OR Red Dot OES: Agile sight. For smooth engagement in close quarters. Red Dot ORS: Accurized sight. For precise fire. Red Dot OAS: Snapchat sight. Enhanced target acquisition. |
| It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard. | |
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| ==Perks==
| | Column 3:(Random chance of one) Cascade: Melee kills increase the reload speed of this weapon for a short time. Counterbalance: This weapon has increased stability. |
| ===Column 1===
| | Focused Fire: When zoomed in, this weapon fires slower, but does additional damage. Hip Fire: This weapon has bonus accuracy when firing from the hip. Glass Half Full: The bottom half of each magazine does additional damage. Grenadier: Kills with this weapon reduce the cooldown of your grenade. Unflinching: It's easier to aim under fire with this weapon. Feeding Frenzy: Kills with this weapon increase reload speed for a short time. Life Support: Recovering form near death grants additional ammo and briefly increases reload speed. Rangefinder: Aiming this weapon increases it's effecting range |
| Weapon damage—Kinetic
| | Reactive Reload: Reloading this weapon after a kill grants bonus damage for a short time. Spray and Play: Increases the reload speed of this gun when mag. is empty. |
| | Persistence: The weapon grows more accurate the longer it is fired. Take a Knee: Gain bonus accuracy when crouched. |
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| ===Column 2===
| | Column 4: Upgrade damage: Increases attack power allowing this weapon to cause more damage. |
| (''has a random chance of having either group in the tree'')
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| *SteadyHand IS—optimized and excellent for recoil control
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| *QuickDraw IS—agile sight, lightning-fast handling
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| *SureShot IS—snapchat sight. Excellent handling. Superb target acquisition
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| *Red Dot OES—agile sight. For smooth engagement in close quarters
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| *Red Dot ORS—accurized sight. For precise fire
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| *Red Dot OAS—snapchat sight. Enhanced target acquisition
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| ===Column 3===
| | Column 5:(Random chance of either one) Lightweight: When held this weapon grants 2+ character agility. Fitted Stock: Increase weapon stability. Skip Rounds: Ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling. |
| (''random chance of one'') | |
| *Cascade—melee kills increase the reload speed of this weapon for a short time
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| *Counterbalance—this weapon has increased stability
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| *Focused Fire—when zoomed in, this weapon fires slower, but does additional damage
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| *Hip Fire—this weapon has bonus accuracy when firing from the hip
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| *Glass Half Full—the bottom half of each magazine does additional damage
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| *Grenadier—kills with this weapon reduce the cooldown of your grenade
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| *Unflinching—it's easier to aim under fire with this weapon
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| *Feeding Frenzy—kills with this weapon increase reload speed for a short time
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| *Life Support—recovering form near death grants additional ammo and briefly increases reload speed
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| *Rangefinder—aiming this weapon increases its effecting range
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| *Reactive Reload—reloading this weapon after a kill grants bonus damage for a short time
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| *Spray and Play—increases the reload speed of this gun when mag. is empty
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| *Persistence—the weapon grows more accurate the longer it is fired
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| *Take a Knee—gain bonus accuracy when crouched
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| ===Column 4===
| | Column 5: Upgrade damage: Increases attack power allowing this weapon to cause more damage. |
| *Upgrade damage—increases attack power allowing this weapon to cause more damage
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| ===Column 5===
| | Column 6: Upgrade Damage: Increases attack power, allowing this weapon to do more damage |
| (''random chance of either one'')
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| *Lightweight—when held this weapon grants 2+ character agility
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| *Fitted Stock—increase weapon stability
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| *Skip Rounds—ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling
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| *Upgrade damage—increases attack power allowing this weapon to cause more damage
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| ===Column 6===
| | The Sahara AR5 Is very fun to use and is very effective on low level enemies. I may have missed a few upgrades in this article so please help me and add any necessary. |
| *Upgrade Damage—increases attack power, allowing this weapon to do more damage
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| ==List of appearances==
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| *''[[Destiny]]'' {{1st}}
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| ==References==
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| <references/>
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| {{Primary weapons|Y1}}
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| [[Category:Weapons]]
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| [[Category:Auto Rifles]]
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