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'''Root of Nightmares''' is a [[Raid]] in Destiny 2, released in the ''[[Lightfall]]'' expansion on March 10, 2023.
'''Root of Nightmares''' is a [[Raid]] in Destiny 2, released in the ''[[Lightfall]]'' expansion on March 10, 2023.


In the aftermath of [[The Traveler|the Traveler]]'s attack on [[The Witness|the Witness]], a sinister threat haunts the citizens of [[Neomuna]] in their dreams. [[Guardian]]s must board the Witness's terraformed [[Essence|Pyramid]] ship and confront the [[Nezarec, Final God of Pain|ancient enemy]] growing within; reviving his form with the powers of both [[Light]] and [[Darkness]] and putting his nightmares at an end.
In the aftermath of [[The Traveler|the Traveler]]'s attack on [[The Witness|the Witness]], a sinister threat haunts the citizens of [[Neomuna]] in their dreams. [[Guardian]]s must board the Witness's terraformed [[Essence|Pyramid]] ship and confront the [[Nezarec, Final God of Pain|ancient enemy]] growing within; reviving his form with the powers of both [[Light]] and [[Darkness]] and putting his nightmares at an end.<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [https://www.youtube.com/watch?v=Ux90aIJmHC8 Root of Nigthmares Raid Announcement]''</ref>


==Objectives==
==Objectives==
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Next up for the second encounter is a repeat of the first, this time with a new element thrown into the mix. As before, '''Field of Light''' is obtainable from shooting a floating seed above a white ripple-like flooring. To contrast this, a '''Flux of Darkness''' buff is obtainable from a dark seed floating above a yellow/orange ripple-like flooring that also lasts for 20 seconds. The arena is split into two sections made up of three separate floors, divided by a huge chasm, with the fireteam starting on the bottom floor. Split your fireteam up evenly on the left and right, nominate a runner for each side, and prepare to create chains between the Dark and Light seeds, as per their specific alignment. Your fireteam will have a time limit to complete the Dark and Light chains on each floor, indicated by the '''Imminent Expulsion''' timer on your HUD. Failure to complete them within the time limit will cause the walls to push everyone off the floors, into the chasm.
Next up for the second encounter is a repeat of the first, this time with a new element thrown into the mix. As before, '''Field of Light''' is obtainable from shooting a floating seed above a white ripple-like flooring. To contrast this, a '''Flux of Darkness''' buff is obtainable from a dark seed floating above a yellow/orange ripple-like flooring that also lasts for 20 seconds. The arena is split into two sections made up of three separate floors, divided by a huge chasm, with the fireteam starting on the bottom floor. Split your fireteam up evenly on the left and right, nominate a runner for each side, and prepare to create chains between the Dark and Light seeds, as per their specific alignment. Your fireteam will have a time limit to complete the Dark and Light chains on each floor, indicated by the '''Imminent Expulsion''' timer on your HUD. Failure to complete them within the time limit will cause the walls to push everyone off the floors, into the chasm.


As these chains will require crossing the impossible-to-jump chasm, Guardians will need to utilize launchers located along the edges. In front of each launcher, there exists a small Pyramid switch. Upon being shot, the launcher will strike the Guardian and send them rocketing across the gap. Due to the nature of physics in the game, Guardians will need to make sure they are touching the launcher itself before shooting the switch. Without doing this, the launcher can fall short of providing the impetus needed to help cross the gap.
As these chains will require crossing the impossible-to-jump chasm, Guardians will need to utilize launchers located along the edges. In front of each plunger, there exists a small Pyramid switch. Upon being shot, the launcher will strike the Guardian and send them rocketing across the gap. Due to the nature of physics in the game, Guardians will need to make sure they are touching the launcher itself before shooting the switch. Without doing this, the plunger can fall short of providing the impetus needed to help cross the gap.


As runners perform their task of chaining the Light and Dark seeds to each other respectively, the other Guardians will need to deal with waves of Cabal. Occasionally, special Cabal units will spawn that are surrounded by a Light ([[Redolence of Splendor]]) or Dark ([[Redolence of Decay]]) aura. These units can only be damaged while under the influence of a '''Field of Light''' or '''Flux of Darkness''' buff respectively. When a runner refreshes their buff at a seed, Guardians not partaking in running should stand within the aura to obtain their sides' respective buff, so they can deal with these special units. Towards the end of the chain, a Barrier Colossus will spawn, so Guardians should prepare to deal with this using Anti-Barrier abilities or weaponry.
As runners perform their task of chaining the Light and Dark seeds to each other respectively, the other Guardians will need to deal with waves of Cabal. Occasionally, special Cabal units will spawn that are surrounded by a Light ([[Redolence of Splendor]]) or Dark ([[Redolence of Decay]]) aura. These units can only be damaged while under the influence of a '''Field of Light''' or '''Flux of Darkness''' buff respectively. When a runner refreshes their buff at a seed, Guardians not partaking in running should stand within the aura to obtain their sides' respective buff, so they can deal with these special units. Towards the end of the chain, a Barrier Colossus will spawn, so Guardians should prepare to deal with this using Anti-Barrier abilities or weaponry.
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==Transcript==
==Transcript==
{{verbatim}}
{{Tabcontainer
===Raid===
|title1=Normal Clear
|content1=
'''''Mission Starts'''''
'''''Mission Starts'''''
*'''[[Nezarec, Final God of Pain|Nezarec]]''': [Laughs Ominously]
*'''[[Nezarec, Final God of Pain|Nezarec]]''': [Laughs Ominously]
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*'''Nezarec''': My memory will never extinguish. In your calmest moments, your deepest slumber... you will remember me, Guardians.
*'''Nezarec''': My memory will never extinguish. In your calmest moments, your deepest slumber... you will remember me, Guardians.


===Post-Raid Cinematic===
|title2=Post-Raid Cinematic
|content2=
'''[https://www.youtube.com/watch?v=w_h8sTCHAwU&list=PLS2hBTtCDufTbzwdhP6Lm9XB55g9L_L5E&index=19 {Cutscene}]'''
'''[https://www.youtube.com/watch?v=w_h8sTCHAwU&list=PLS2hBTtCDufTbzwdhP6Lm9XB55g9L_L5E&index=19 {Cutscene}]'''


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''The scene fades to black and ends''
''The scene fades to black and ends''


===Post-Raid Content===
|title3=Post-Raid Content
|content3=
'''''Following the cutscene, players can interact with the terminal in the [[Hall of Heroes]] and get the following dialogue.'''''
'''''Following the cutscene, players can interact with the terminal in the [[Hall of Heroes]] and get the following dialogue.'''''


*'''[[Jisu Calerondo]]''': [Neomuna News with Jisu Calerondo musical jingle] [[Vanguard]] forces recently engaged an independent provocateur identified as "Nezarec" within a derelict [[Black Fleet]] vessel. Described as "the final God of Pain" in pre-Collapse sources, he possessed potent psionic abilities. Authorities believe these abilities allowed him to access and disrupt CloudArk operations here in Neomuna.
*'''[[Jisu Calerondo]]''': [Neomuna News with Jisu Calerondo musical jingle] [[Vanguard]] forces recently engaged an independent provocateur identified as "Nezarec" within a derelict [[Black Fleet]] vessel. Described as "the final God of Pain" in pre-Collapse sources, he possessed potent psionic abilities. Authorities believe these abilities allowed him to access and disrupt CloudArk operations here in Neomuna.
}}


==Gallery==
==Gallery==

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