Editing Root of Nightmares
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[[File:RootPsion1.jpg|300px|left|thumb| Psion in Cataclysm]] | [[File:RootPsion1.jpg|300px|left|thumb| Psion in Cataclysm]] | ||
While the runner is performing their duties, the rest of the fireteam will have to deal with almost endless waves of Cabal units. As well as the regular mix of Legionaries, Phalanxes, War Beasts, and more, a pair of special bubble-enclosed Psions will spawn in various locations around the arena, which must be killed. Once killed, a [[Cavum of Nezarec]] [[Tormentor]] and a [[Barrier Colossus]] will spawn on opposite sides of the arena. Dealing with the Tormentor is top priority, as defeating this will extend the timer on the debuff called '''Sweeping Terror''' via a message stating "His hatred is momentarily delayed…". If the | While the runner is performing their duties, the rest of the fireteam will have to deal with almost endless waves of Cabal units. As well as the regular mix of Legionaries, Phalanxes, War Beasts, and more, a pair of special bubble-enclosed Psions will spawn in various locations around the arena, which must be killed. Once killed, a [[Cavum of Nezarec]] [[Tormentor]] and a [[Barrier Colossus]] will spawn on opposite sides of the arena. Dealing with the Tormentor is top priority, as defeating this will extend the timer on the debuff called '''Sweeping Terror''' via a message stating "His hatred is momentarily delayed…". If the rebuff is allowed to expire, then the team will be wiped by a burst of energy from the sarcophagus in the midfield of the arena. | ||
Four separate '''Field of Light''' chains must be made to complete the encounter. | Four separate '''Field of Light''' chains must be made to complete the encounter. | ||
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Next up for the second encounter is a repeat of the first, this time with a new element thrown into the mix. As before, '''Field of Light''' is obtainable from shooting a floating seed above a white ripple-like flooring. To contrast this, a '''Flux of Darkness''' buff is obtainable from a dark seed floating above a yellow/orange ripple-like flooring that also lasts for 20 seconds. The arena is split into two sections made up of three separate floors, divided by a huge chasm, with the fireteam starting on the bottom floor. Split your fireteam up evenly on the left and right, nominate a runner for each side, and prepare to create chains between the Dark and Light seeds, as per their specific alignment. Your fireteam will have a time limit to complete the Dark and Light chains on each floor, indicated by the '''Imminent Expulsion''' timer on your HUD. Failure to complete them within the time limit will cause the walls to push everyone off the floors, into the chasm. | Next up for the second encounter is a repeat of the first, this time with a new element thrown into the mix. As before, '''Field of Light''' is obtainable from shooting a floating seed above a white ripple-like flooring. To contrast this, a '''Flux of Darkness''' buff is obtainable from a dark seed floating above a yellow/orange ripple-like flooring that also lasts for 20 seconds. The arena is split into two sections made up of three separate floors, divided by a huge chasm, with the fireteam starting on the bottom floor. Split your fireteam up evenly on the left and right, nominate a runner for each side, and prepare to create chains between the Dark and Light seeds, as per their specific alignment. Your fireteam will have a time limit to complete the Dark and Light chains on each floor, indicated by the '''Imminent Expulsion''' timer on your HUD. Failure to complete them within the time limit will cause the walls to push everyone off the floors, into the chasm. | ||
As these chains will require crossing the impossible-to-jump chasm, Guardians will need to utilize | As these chains will require crossing the impossible-to-jump chasm, Guardians will need to utilize plungers located along the edges. In front of each plunger, there exists a small Pyramid technology switch. Upon being shot, the plunger will strike the Guardian and send them rocketing across the gap. Due to the nature of physics in the game, Guardians will need to make sure they are touching the plunger itself before shooting the switch. Without doing this, the plunger can fall short of providing the impetus needed to help cross the gap. | ||
As runners perform their task of chaining the Light and Dark seeds to each other respectively, the other Guardians will need to deal with waves of Cabal. Occasionally, special Cabal units will spawn that are surrounded by a Light ([[Redolence of Splendor]]) or Dark ([[Redolence of Decay]]) aura. These units can only be damaged while under the influence of a '''Field of Light''' or '''Flux of Darkness''' buff respectively. When a runner refreshes their buff at a seed, Guardians not partaking in running should stand within the aura to obtain their sides' respective buff, so they can deal with these special units. Towards the end of the chain, a Barrier Colossus will spawn, so Guardians should prepare to deal with this using Anti-Barrier abilities or weaponry. | As runners perform their task of chaining the Light and Dark seeds to each other respectively, the other Guardians will need to deal with waves of Cabal. Occasionally, special Cabal units will spawn that are surrounded by a Light ([[Redolence of Splendor]]) or Dark ([[Redolence of Decay]]) aura. These units can only be damaged while under the influence of a '''Field of Light''' or '''Flux of Darkness''' buff respectively. When a runner refreshes their buff at a seed, Guardians not partaking in running should stand within the aura to obtain their sides' respective buff, so they can deal with these special units. Towards the end of the chain, a Barrier Colossus will spawn, so Guardians should prepare to deal with this using Anti-Barrier abilities or weaponry. | ||
Once the two chains are complete for the floor currently being worked upon, the '''Imminent Expulsion''' timer will disappear temporarily, and a wave of aura-holding enemies will spawn. Defeating all of these enemies will require the corresponding buff. Once defeated, a switch will spawn for the | Once the two chains are complete for the floor currently being worked upon, the '''Imminent Expulsion''' timer will disappear temporarily, and a wave of aura-holding enemies will spawn. Defeating all of these enemies will require the corresponding buff. Once defeated, a switch will spawn for the plunger at the end of the floor, allowing the usage of the plunger to ascend to the next level of the arena, where the previous steps must be repeated to spawn another switch for another plunger, to reach the third level, wherein the final set of chains must be made to complete the encounter. | ||
During the traversal to the third encounter, after completing a '''Field of Light''' and a '''Flux of Darkness''' chain to open the root of a [[Tree of Silver Wings]], players will be introduced to a new mechanic: shelter zones. Nezarec will begin to wipe players that do not have the buff called '''Darkness's Refuge''', which can be obtained by first shooting an active Light seed within its aura to acquire the '''Field of Light''' buff, then shooting an inactive Darkness seed while the buff is active. The wipe mechanic will stop when all 6 players reach the door which will then lead them to the third encounter, where the Witness was first introduced in the final cutscene of the Witch Queen campaign. | During the traversal to the third encounter, after completing a '''Field of Light''' and a '''Flux of Darkness''' chain to open the root of a [[Tree of Silver Wings]], players will be introduced to a new mechanic: shelter zones. Nezarec will begin to wipe players that do not have the buff called '''Darkness's Refuge''', which can be obtained by first shooting an active Light seed within its aura to acquire the '''Field of Light''' buff, then shooting an inactive Darkness seed while the buff is active. The wipe mechanic will stop when all 6 players reach the door which will then lead them to the third encounter, where the Witness was first introduced in the final cutscene of the Witch Queen campaign. | ||
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|} | |} | ||
===Miscellaneous | ===Miscellaneous=== | ||
*'''Raid Armor Mods''': | *'''Raid Armor Mods''': | ||
**Chill Out - Defeating a combatant with a [[Stasis]] weapon spawns a Stasis crystal. Must have a Stasis subclass equipped. | **Chill Out - Defeating a combatant with a [[Stasis]] weapon spawns a Stasis crystal. Must have a Stasis subclass equipped. | ||
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*'''[[Gift of Cruelty]]''' – Exotic [[Jumpship]] | *'''[[Gift of Cruelty]]''' – Exotic [[Jumpship]] | ||
*'''[[Emblem]]s''': | *'''[[Emblem]]s''': | ||
**'''[[lightgg:908153540|Terrors Uprooted]]''' | **'''[[lightgg:908153540|Terrors Uprooted]]''' | ||
**'''[[lightgg:908153541|A Good Night’s Sleep]]''' | **'''[[lightgg:908153541|A Good Night’s Sleep]]''' | ||
*'''[[Shader]]s''': | *'''[[Shader]]s''': | ||
**'''[[lightgg:56137739|Opaline Shatter]]''' | **'''[[lightgg:56137739|Opaline Shatter]]''' | ||
**'''[[lightgg:56137738|Oxidized Lead]]''' | **'''[[lightgg:56137738|Oxidized Lead]]''' | ||
*'''[[Lore:Inspiral|Inspiral]]''' [[Lore|lore book]] | *'''[[Lore:Inspiral|Inspiral]]''' [[Lore|lore book]] | ||
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File:RootCata2.jpg|Side | File:RootCata2.jpg|Side | ||
File:RootCata3.jpg|Orb of light | File:RootCata3.jpg|Orb of light | ||
File:RootPsion1.jpg|Psion in Cataclysm | |||
</gallery> | </gallery> | ||
'''Weapons''' | '''Weapons''' |