Editing Resonant Splinter
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==Gameplay== | ==Gameplay== | ||
The bomb version of the Resonant Splinter is used as part of the [[Resonant Destruction]] [[Public Event]], in The Wellspring: Attack, and in the revamped version of the Lake of Shadows [[Strike]]. In all cases, standing near or on the Splinter will make it move forward, and defending it from enemy attacks until it reaches its destination is the main objective of the section. Once brought to its finishing spot, the Splinter will charge briefly before unleashing a powerful blast, killing all nearby foes, breaking open the [[Hive]] spells sealing the Wellspring, and dispelling large concentrations of Blight. | The bomb version of the the Resonant Splinter is used as part of the [[Resonant Destruction]] [[Public Event]], in The Wellspring: Attack, and in the revamped version of the Lake of Shadows [[Strike]]. In all cases, standing near or on the Splinter will make it move forward, and defending it from enemy attacks until it reaches its destination is the main objective of the section. Once brought to its finishing spot, the Splinter will charge briefly before unleashing a powerful blast, killing all nearby foes, breaking open the [[Hive]] spells sealing the Wellspring, and dispelling large concentrations of Blight. | ||
The spike version of the Splinter is used as part of the Nightmare Containment activity. The Nightmare Honor Guards of the first two tiers, as well as the tier three [[Nightmare of Elykris, the Machinist]], use them to protect themselves at half and every third of their health respectively. Two must be destroyed in tier one, four in tier two, and five against Elykris to continue the fight. They can take some firepower to destroy, typically around a magazine of a primary weapon, or two shots from a [[Scythe]] Relic. | The spike version of the Splinter is used as part of the Nightmare Containment activity. The Nightmare Honor Guards of the first two tiers, as well as the tier three [[Nightmare of Elykris, the Machinist]], use them to protect themselves at half and every third of their health respectively. Two must be destroyed in tier one, four in tier two, and five against Elykris to continue the fight. They can take some firepower to destroy, typically around a magazine of a primary weapon, or two shots from a [[Scythe]] Relic. |