Editing Raid
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*6 player fireteams, as opposed to 3. | *6 player fireteams, as opposed to 3. | ||
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site. | *No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site. | ||
**In ''[[Destiny 2]]'' | **In ''[[Destiny 2]]'' the new Guided Games feature allows solo-players to seek out [[Clan]] members to play with in end-game activities such as raids. | ||
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc). | *Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc). | ||
*Strikes last roughly | *Strikes last roughly half an hour, whereas raids can take up to several hours. | ||
*Raids have no objective markers. A player must find out where to go and what to do by themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref> | *Raids have no objective markers. A player must find out where to go and what to do by themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref> | ||
*Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday | *Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref> | ||
*Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete. The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo ''' | *Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete. The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]</nowiki>'']</ref> | ||
===Difficulty=== | ===Difficulty=== | ||
Two difficulty levels exist for raids: normal, and hard | Two difficulty levels exist for raids: normal, and hard. The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are not the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/> | ||
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids. | *'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids. | ||
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]]. | *'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]]. | ||
**In ''Destiny 2'', the Hard Raid has been renamed as the '''Prestige''' Raid. | |||
===Raid Lairs=== | ===Raid Lairs=== | ||
[[Raid Lair|Raid Lairs]] are a Raid activity that debuted in Curse of Osiris. | [[Raid Lair|Raid Lairs]] are a Raid activity that debuted in Curse of Osiris. | ||
Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer | Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. | ||
===Fireteams and | ===Fireteams and Checkpoints=== | ||
Players need to assemble their fireteam before entering | Players need to assemble their fireteam before entering the raid. The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume at that same checkpoint, otherwise the team may have to start fresh or at a checkpoint that differs from the one they last left at. | ||
There is a checkpoint for every | There is a checkpoint for every boss killed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session. | ||
===Lockout=== | ===Lockout=== | ||
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#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over. | #Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over. | ||
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref> | #Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref> | ||
===Rewards=== | ===Rewards=== | ||
Completing a raid rewards players with items not found elsewhere in the game. For example | Completing a raid rewards players with items not found elsewhere in the game. For example, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment. Some chests also have a chance to have an exotic weapon. Each boss fight also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on hard mode will yield the best rewards, such as an exotic weapon not found elsewhere, such as the [[Vex Mythoclast]] from the Vault of Glass or the [[One Thousand Voices]] from Last Wish. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given. | ||
==List of Raids== | ==List of Raids== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Raid !! Light Level | ! Raid !! Light Level !! Location !! Expansion !! Enemy Races !! Bosses | ||
|- | |- | ||
| [[ | | [[Vault of Glass]] || 130 || [[Ishtar Sink]], [[Venus]] || Base Game || [[Vex]] || [[Templar]]; <br> [[Gorgon|The Gorgons]]; <br> [[Atheon, Time's Conflux]]. | ||
|- | |- | ||
| [[Crota's End]] || 150 || [[Ocean of Storms]], [[Moon]] || [[The Dark Below]] || [[Hive]] || [[Ir Yût, the Deathsinger]] <br> [[Crota, Son of Oryx]] | | [[Crota's End]] || 150 || [[Ocean of Storms]], [[Moon]] || [[The Dark Below]] || [[Hive]] || [[Ir Yût, the Deathsinger]]; <br> [[Crota, Son of Oryx]]. | ||
|- | |- | ||
| [[King's Fall]] || 290 || [[Dreadnaught]], [[ | | [[King's Fall]] || 290 || [[Dreadnaught]], [[Saturn]] || [[The Taken King]] || [[Hive]], [[Taken]] || [[Warpriest]]; <br> [[Golgoroth]]; <br> [[Ir Halak, Deathsinger]]; <br> [[Ir Anûk, Deathsinger]]; <br> [[Oryx, the Taken King]]. | ||
|- | |- | ||
| [[Wrath of the Machine]] || 370 || [[Plaguelands]], [[Earth]] || [[Rise of Iron]] || [[Fallen]] || [[Vosik, the Archpriest]] <br> [[Siege Engine]] <br> [[Aksis, Archon Prime]] | | [[Wrath of the Machine]] || 370 || [[Plaguelands]], [[Earth]] || [[Rise of Iron]] || [[Fallen]] || [[Vosik, the Archpriest]]; <br> [[Siege Engine]]; <br> [[Aksis, Archon Prime]]. | ||
|- | |- | ||
|} | |} | ||
===Destiny 2=== | ===Destiny 2=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Raid !! Power Level | ! Raid !! Power Level !! Location !! Expansion !! Enemy Races !! Bosses | ||
|- | |- | ||
| [[ | | [[Leviathan (raid)|Leviathan]] || 300 || [[The Leviathan]], [[Nessus]] Orbit || Base Game || [[Cabal]] || [[Royal Beasts]]; <br> [[Emperor Calus]]. | ||
|- | |- | ||
| [[ | | [[Last Wish]] || 550 || [[Dreaming City]], [[The Reef]] || [[Forsaken (expansion)|Forsaken]] || [[Taken]] || [[Kalli, the Corrupted]]; <br> [[Shuro Chi, the Corrupted]]; <br> [[Morgeth, the Spirekeeper]]; <br> [[Riven of a Thousand Voices]]. | ||
|- | |- | ||
| [[ | | [[Scourge of the Past]] || 640 || [[The Last City]], [[Earth]] || [[Black Armory]] || [[Fallen]] || [[Ablazed Glory, Kell's Scourge]]; <br> [[Insurrection Prime, Kell's Scourge]] | ||
|- | |- | ||
| [[Crown of Sorrows]] || 740 || [[The Leviathan]], [[Nessus]] Orbit || [[Penumbra]] ||[[ Hive]] || TBD | |||
|} | |} | ||
=== | ===Destiny 2 Raid Lairs=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Raid | ! Raid !! Power Level !! Location !! Expansion !! Enemy Races !! Bosses | ||
|- | |- | ||
| [[Leviathan, | | [[Leviathan, Eater of Worlds|Eater of Worlds]] || 300 || [[The Leviathan]], [[Nessus]] Orbit || [[Curse of Osiris]] || [[Cabal]], [[Vex]] || [[Argos, Planetary Core]] | ||
|- | |- | ||
| [[Leviathan, Spire of Stars|Spire of Stars]] || 370 || [[The Leviathan]], [[Nessus]] Orbit || [[Warmind]] || [[Cabal]] || [[Val Ca'uor]] | |||
| [[ | |||
| | |||
| | |||
| | |||
| [[ | |||
|} | |} | ||
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**''[[Warmind (expansion)|Warmind]]'' | **''[[Warmind (expansion)|Warmind]]'' | ||
**''[[Forsaken]]'' | **''[[Forsaken]]'' | ||
**''[[Black Armory (expansion)|Black Armory]]'' | |||
==References== | ==References== |