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[[ | {{New content|[[Destiny 2]]}} | ||
[[File:Destiny E3 2013 Demo, Public event.png|thumb|right|250px|A public event where players fend off a Fallen attack.]] | |||
A '''Public Event''' is a type of encounter in ''[[Destiny]]'' in which several players in the same area can work together to achieve a common goal.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''YouTube''': ''Destiny E3 2013 Demo'']</ref> Events may occur while on [[Patrol]] or within [[Strike]] missions.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/272oxj/game_master_july_2014_destiny_cover_issue/ '''Destiny the Game''': ''Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown'']</ref> | A '''Public Event''' is a type of encounter in ''[[Destiny]]'' in which several players in the same area can work together to achieve a common goal.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''YouTube''': ''Destiny E3 2013 Demo'']</ref> Events may occur while on [[Patrol]] or within [[Strike]] missions.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/272oxj/game_master_july_2014_destiny_cover_issue/ '''Destiny the Game''': ''Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown'']</ref> | ||
Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the Guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating. Guardians are rewarded with [[Glimmer]], [[Motes of Light]] and experience instantly. Earlier in the game's history, it would reward [[Ascendant | Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the Guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating. Guardians are rewarded with [[Glimmer]], [[Motes of Light]] and experience instantly. Earlier in the game's history, it would reward [[Ascendant Shards]] or [[Ascendant Energy]] for Gold-Tier ratings. Guardians could pick up their rewards at the [[Postmaster]] if it was their first Gold-Tier rating of the day.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> | ||
== | ==Destiny Public Event Types== | ||
* | *Defeat Extraction Crews—defeat three waves of enemies before time runs out to deactivate the [[Glimmer Drill]]. | ||
*[[ | *Defend the [[Warsat]]—have your [[Ghost]] scan the warsat; the more Guardians that stand near it, the faster it can download the data. Defend yourself from waves of enemy reinforcements. | ||
*[[ | *Defeat the [[Fallen Walker]]—destroy a Fallen Walker before time runs out. | ||
*Eliminate the | *Eliminate the Target—a powerful enemy with a high health count and rapid shield regeneration (depending on whether or not it has a shield) will appear. Defeat them before they reach a checkpoint; this will require heavy firepower from several players.<ref name = "Beta"/> | ||
*[[ | *Prevent [[Vex]] Sacrifices—similar to Defend the Warsat, keep the Vex away from the object/area, allowing up to 10 sacrifices until failure. There is a countdown to defend the object/area. <ref>'''Bungie (2014-9-9)''', ''Destiny: Xbox 360, Activision Blizzard''</ref> | ||
*[[Court of Oryx]] | *[[Court of Oryx]]—a series of player-initiated boss battles exclusive to the [[Hall of Souls]] in the [[Dreadnaught]]. | ||
*[[Archon's Forge]] | *[[Archon's Forge]]—a series of player-initiated boss battles exclusive to the [[Plaguelands]] in [[Old Russia]] | ||
== | ==Destiny Public Event Schedule== | ||
Note: Sometimes instead of a Public Event, the player will receive the message "The enemy is moving against each other", and a large group of two types of enemies will start fighting. Most of the enemies found in these events will be very powerful (i.e. Hallowed Knight, Reaver Captain). Fighting in this event does not reward the player with any bonus experience.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/2bbqs1/public_events_guide/ '''Reddit''': ''Public Event Schedule'']</ref> This will happen in the [[Skywatch]], [[The Barrens]], and [[Ishtar Commons]]. Also, the player might receive the message "A roving band of Pikes is nearby." In this instance, several [[Dreg]]s on [[Pike]]s will appear. This can happen at the [[Forgotten Shore]] as well as on the [[Moon]]. | Note: Sometimes instead of a Public Event, the player will receive the message "The enemy is moving against each other", and a large group of two types of enemies will start fighting. Most of the enemies found in these events will be very powerful (i.e. Hallowed Knight, Reaver Captain). Fighting in this event does not reward the player with any bonus experience.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/2bbqs1/public_events_guide/ '''Reddit''': ''Public Event Schedule'']</ref> This will happen in the [[Skywatch]], [[The Barrens]], and [[Ishtar Commons]]. Also, the player might receive the message "A roving band of Pikes is nearby." In this instance, several [[Dreg]]s on [[Pike]]s will appear. This can happen at the [[Forgotten Shore]] as well as on the [[Moon]]. | ||
Additional Note: When fighting Hive Wizards for the Kill an Enemy events the Wizard will sometimes "teleport" near the end of the event if the players manage to slow them down sufficiently for an extended period, usually resulting in failure of the event due to the time taken to re-engage the target. | Additional Note: When fighting Hive Wizards for the Kill an Enemy events the Wizard will sometimes "teleport" near the end of the event if the players manage to slow them down sufficiently for an extended period, usually resulting in failure of the event due to the time taken to re-engage the target. | ||
== | ==Destiny 2 Public Event Types== | ||
In ''[[Destiny 2]]'', Public Events appear more frequently than in [[Destiny]] and are also announced 5 minutes before they begin. Once an event is announced, an icon will appear on the map screen for the planet, which allows players to find and track the event. If a player arrives at the location before the start of the event they will find a glowing flag and have the option of rallying to it. Rallying to the Flag instantly recharges all of their abilities, including their | In ''[[Destiny 2]]'', Public Events appear more frequently than in [[Destiny]] and are also announced 5 minutes before they begin. Once an event is announced, an icon will appear on the map screen for the planet, which allows players to find and track the event. If a player arrives at the location before the start of the event they will find a glowing flag and have the option of rallying to it. Rallying to the Flag instantly recharges all of their abilities, including their Super, refills all ammunition and displays how long until the event starts. Successfully completing the event will reward participating players with [[Glimmer]], a piece of equipment and a Token that can be turned into that planet's vendor to increase reputation. Failing an event still yields a Token and Glimmer but does not give equipment. Additionally, Public Events now have a Heroic version that is automatically unlocked once certain objectives are met during the event. The Heroic version increases the difficulty of the event but also increases the value of the rewards upon completion, such as a chance of receiving a Legendary or Exotic engram or multiple pieces of equipment. | ||
*''' | *'''Cabal Excavation'''—For this event, Guardians are tasked with halting a [[Red Legion]] mining operation by capturing a [[Cabal]] [[Mining Lander]] while defending it against waves of Cabal soldiers and mortar fire. Once the progress bar has reached 33%, a [[Thresher]] will begin to appear in the skies overhead. Destroying it will activate the Heroic version, where the Guardians must now kill the [[Excavator Valus]] leading the operation while contending with Elite Cabal and concentrated mortar fire. This event is found on [[Nessus]], [[Io]], and the [[EDZ]]. | ||
*'''Injection Rig'''−During this event, Guardians must stop a [[Red Legion]] drilling crew from using an [[Injection Rig]] to uncover secrets in an area. Guardians must kill the three [[Infiltrator Psion]]s. After killing an [[Infiltrator Psion]], a large shield will appear over the Rig and it will begin venting heat for a few seconds. Any guardians inside the shield when this happens will take continuous damage for a few seconds. If all of the heat vents are destroyed, the Heroic version will trigger where they must now kill the [[Infiltrator Valus]] that appears. This event is found on [[Nessus]] and in the [[EDZ]]. | |||
*'''Glimmer Extraction'''—Here, Guardians must expel [[Fallen]] Extraction Crews that are attempting to extract caches of [[Glimmer]] from various sites around the area. At each site, Guardians must kill three Extractor Vandals and then an Extractor Captain. Destroying the mining machine (small white boxes with pistons near the drill) at each site will trigger the Heroic version where a pile of Glimmer must be defended from a Fallen onslaught led by a [[Wretch Captain]]. This event is found on [[Nessus]] and in the [[EDZ]]. | |||
*'''Spire Integration'''—Prevent the [[Vex]] from fortifying their underground structures by fending them off until the timer runs out. Capturing the three [[Sync Plate]]s that appear around the arena will trigger the Heroic version, where an [[Integration Mind]] will appear along with elite Vex. | |||
*'''Ether Resupply'''—Destroy the [[Prime Ether Servitor]] to cut off the Fallen [[Ether]] supply. Killing all the [[Transport Servitor]]s before they are absorbed will trigger the Heroic version, where the Prime Ether Servitor gains increased damage resistance, a faster fire rate, and the ability to teleport players high into the air. Elite Fallen will also begin to appear. | |||
*'''Taken Blight'''—During this event Guardians must repel a [[Taken]] incursion by killing Taken to sting [[Blight]]s that appear around the area. Stepping in and out of the smaller blights will give Guardians the "Blight Receding" buff which allows them to damage the massive blight. Destroying the massive blight will cause a [[Blightmaker]] to appear and trigger the Heroic version, who must be killed to complete the event. This event is only found on [[Io]] and in the [[EDZ]]. | |||
*'''Weapons Exchange/Destroy the Arsenal Walker'''—For this event Guardians must disrupt a [[Fallen]] weapons exchange by killing the [[Resilient Captain]] and [[Arsenal Walker]] guarding the weapon caches. Shooting out the legs of the Walker will cause it to drop Arc Charges which can be used to unlock the weapon caches. Unlocking all three weapon caches will trigger the Heroic version where a second Arsenal Walker will drop in along with elite Fallen. Destroying both Walkers completes the event. This event is found in the [[EDZ]] and on [[Titan]]. | |||
*'''Witches' Ritual'''—In this event Guardians must capture two Hex Circles and defeat the Ritual [[Wizard]]s leading the event to prevent them from opening a Hive Portal. Destroying the two shielded crystals on either side of the portal (the shields can be lowered by continuing to hold the Hex Circles) will trigger the Heroic version where a [[Alak-Hul, the Darkblade|Darkblade]]-like [[Abyssal Champion]] will emerge from the portal along with an endless onslaught of [[Thralls]] and [[Cursed Thrall]]s. Killing the Abyssal Champion will complete the event. This event is only found on [[Titan]]. | |||
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==Gallery== | ==Gallery== | ||
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{{Activities}} | {{Activities}} | ||
[[Category:Activities]] | [[Category:Activities]] |