Editing Public Event
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Destiny E3 2013 Demo, Public event.png|thumb|250px|A public event where players fend off a Fallen attack.]] | [[File:Destiny E3 2013 Demo, Public event.png|thumb|right|250px|A public event where players fend off a Fallen attack.]] | ||
A '''Public Event''' is a type of encounter in ''[[Destiny]]'' in which several players in the same area can work together to achieve a common goal.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''YouTube''': ''Destiny E3 2013 Demo'']</ref> Events may occur while on [[Patrol]] or within [[Strike]] missions.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/272oxj/game_master_july_2014_destiny_cover_issue/ '''Destiny the Game''': ''Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown'']</ref> | A '''Public Event''' is a type of encounter in ''[[Destiny]]'' in which several players in the same area can work together to achieve a common goal.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''YouTube''': ''Destiny E3 2013 Demo'']</ref> Events may occur while on [[Patrol]] or within [[Strike]] missions.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/272oxj/game_master_july_2014_destiny_cover_issue/ '''Destiny the Game''': ''Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown'']</ref> | ||
Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the Guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating. Guardians are rewarded with [[Glimmer]], [[Motes of Light]] and experience instantly. Earlier in the game's history, it would reward [[Ascendant Shard]]s or [[Ascendant Energy]] for Gold-Tier ratings. Guardians could pick up their rewards at the [[Postmaster]] if it was their first Gold-Tier rating of the day.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> | Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the Guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating. Guardians are rewarded with [[Glimmer]], [[Motes of Light]] and experience instantly. Earlier in the game's history, it would reward [[Ascendant Shard]]s or [[Ascendant Energy]] for Gold-Tier ratings. Guardians could pick up their rewards at the [[Postmaster]] if it was their first Gold-Tier rating of the day.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> | ||
==''Destiny'' Public Event types== | ==''Destiny'' Public Event types== | ||
*[[Glimmer Extraction|Defeat Extraction Crews]] − defeat three waves of enemies before time runs out to deactivate the [[Glimmer Drill]]. | *[[Glimmer Extraction|Defeat Extraction Crews]] − defeat three waves of enemies before time runs out to deactivate the [[Glimmer Drill]]. | ||
*[[Warsat Down|Defend the Warsat]] − have your [[Ghost]] scan the warsat; the more Guardians that stand near it, the faster it can download the data. Defend yourself from waves of enemy reinforcements. | *[[Warsat Down|Defend the Warsat]] − have your [[Ghost]] scan the warsat; the more Guardians that stand near it, the faster it can download the data. Defend yourself from waves of enemy reinforcements. | ||
*[[ | *Defeat the [[Fallen Walker]] − destroy a Fallen Walker before time runs out. | ||
*Eliminate the Target − a powerful enemy with a high health count and rapid shield regeneration (depending on whether or not it has a shield) will appear. Defeat them before they reach a checkpoint; this will require heavy firepower from several players.<ref name = "Beta"/> | *Eliminate the Target − a powerful enemy with a high health count and rapid shield regeneration (depending on whether or not it has a shield) will appear. Defeat them before they reach a checkpoint; this will require heavy firepower from several players.<ref name = "Beta"/> | ||
*[[Spire Integration|Prevent Vex Sacrifices]] − similar to Defend the Warsat, keep the Vex away from the object/area, allowing up to 10 sacrifices until failure. There is a countdown to defend the object/area. | *[[Spire Integration|Prevent Vex Sacrifices]] − similar to Defend the Warsat, keep the Vex away from the object/area, allowing up to 10 sacrifices until failure. There is a countdown to defend the object/area. | ||
Line 20: | Line 20: | ||
==''Destiny 2'' Public Event types== | ==''Destiny 2'' Public Event types== | ||
In ''[[Destiny 2]]'', Public Events appear more frequently than in [[Destiny]] and are also announced 5 minutes before they begin. Once an event is announced, an icon will appear on the map screen for the planet, which allows players to find and track the event. If a player arrives at the location before the start of the event they will find a glowing flag and have the option of rallying to it. Rallying to the Flag instantly recharges all of their abilities, including their [[Super]], refills all ammunition, and displays the time until the event starts. Successfully completing the event will reward participating players with [[Glimmer]], a piece of equipment, and [[planetary materials]] that can be turned | In ''[[Destiny 2]]'', Public Events appear more frequently than in [[Destiny]] and are also announced 5 minutes before they begin. Once an event is announced, an icon will appear on the map screen for the planet, which allows players to find and track the event. If a player arrives at the location before the start of the event they will find a glowing flag and have the option of rallying to it. Rallying to the Flag instantly recharges all of their abilities, including their [[Super]], refills all ammunition, and displays the time until the event starts. Successfully completing the event will reward participating players with [[Glimmer]], a piece of equipment, and [[planetary materials]] that can be turned into that planet's vendor to increase reputation. Failing an event still yields materials and Glimmer but does not give equipment. Additionally, Public Events now have a Heroic version that is automatically unlocked once certain objectives are met during the event. The Heroic version increases the difficulty of the event but also increases the value of the rewards upon completion, such as a chance of receiving multiple pieces of equipment and/or a [[Legendary]] or [[Exotic]] [[Engram]]. | ||
*''' | *'''Cabal Excavation''' − For this event, [[Guardian]]s are tasked with halting a [[Red Legion]] mining operation by capturing a [[Cabal]] [[Mining Lander]] while defending it against waves of Cabal soldiers and mortar fire. Once the progress bar has reached 33%, a [[Thresher]] will begin to appear in the skies overhead. Destroying it will activate the Heroic version, where the Guardians must now kill the [[Excavator Valus]] leading the operation while contending with Elite Cabal and concentrated mortar fire. This event is found on [[Nessus]], [[Io]], and the [[EDZ]]. | ||
*'''[[ | *'''Injection Rig''' − During this event, Guardians must stop a [[Red Legion]] drilling crew from using an [[Injection Rig]] to uncover secrets in an area. Guardians must kill the three [[Infiltrator Psion]]s. After killing an [[Infiltrator Psion]], a large shield will appear over the Rig and it will begin venting heat for a few seconds. Any guardians inside the shield when this happens will take continuous damage for a few seconds. If all of the heat vents are destroyed, the Heroic version will trigger where they must now kill the [[Infiltrator Valus]] that appears. This event is found on [[Nessus]], on [[Mars]] and in the [[EDZ]]. | ||
*'''[[Glimmer Extraction]]''' − Prevent a Fallen mining operation. | *'''[[Glimmer Extraction]]''' − Prevent a Fallen mining operation. | ||
*'''[[Spire Integration]]''' − Stop Vex construction efforts. | *'''[[Spire Integration]]''' − Stop Vex construction efforts. | ||
*''' | *'''Ether Resupply''' − For this event, Guardians are tasked with disrupting the flow of [[Ether]] by destroying the [[Prime Ether Servitor]] before it disappears. Periodically, [[Transport Servitor]]s will appear and shield the Prime Ether Servitor from damage until they are either destroyed or absorbed. If Guardians manage to destroy all Transport Servitors before they are absorbed, the Heroic Version will be triggered where the Prime Ether Servitor goes berserk and gains improved damage resistance, a faster fire rate, and the ability to transport players high into the air. This event is found in the [[EDZ]], on [[Nessus]], the [[Moon]], and [[Europa]]. | ||
*'''[[Taken Blight (Public Event)|Taken Blight]]''' − Repel a [[Taken]] incursion. | *'''[[Taken Blight (Public Event)|Taken Blight]]''' − Repel a [[Taken]] incursion. | ||
*''' | *'''Vex Crossroads''' − In this event, Vex are being transferred between the past and future via warp gates. Destroy Vex units to draw out two [[Keeper of Ages Past|Keepers of Ages Past]],[[Keeper of Ages Present|Keepers of Ages Present]] or [[Keeper of Ages Unseen|Keepers of Ages Unseen]], each of which will drop two Arc Charges. A warp gate requires a single Arc Charge to be shut down, but the Arc Charges will dissipate if not planted quickly enough. After shutting down the first four warp gates in the event's starting area, two more warp gates on islands on opposite sides will need to be shut down in the same manner. When this is accomplished, a [[Vex Gate Lord]] will appear back in the starting area and must be destroyed, which will drop two loot chests. The trigger for the Heroic version is that when fighting on one of the islands, shoot the crystal behind the island that appears after shutting down the warp gate and it will create a platform and another crystal. Climb up the platforms created by shooting crystals, to reach the top of the island and stand in the sync plate. This only needs to be done once. This event is only found on [[Mercury]]. | ||
*''' | *'''Weapons Exchange''' − For this event Guardians must disrupt a [[Fallen]] weapons exchange by killing the [[Resilient Captain]] and [[Arsenal Walker]] guarding the weapon caches. Shooting out the legs of the Walker will cause it to drop Arc Charges which can be used to unlock the weapon caches. Unlocking all three weapon caches will trigger the Heroic version where a second Arsenal Walker will drop in along with elite Fallen. Destroying both Walkers completes the event. This event is found in the [[EDZ]], in the [[Cosmodrome]], on [[Titan (moon)|Titan]], and on the [[Moon]]. | ||
*'''[[Witches' Ritual]]''' − Stop Hive Wizards from opening an [[Ascendant Portal]]. | *'''[[Witches' Ritual]]''' − Stop Hive Wizards from opening an [[Ascendant Portal]]. | ||
*'''[[Warsat Down]]''' − Defend a Warsat from an onslaught of Hive. | *'''[[Warsat Down]]''' − Defend a Warsat from an onslaught of Hive. | ||
*''' | *'''Cryo-Pod Escape''' − In this event, Guardians must prevent waves of enemies from releasing their leader from a crashed cryo-pod from the [[Prison of Elders]]. After the enemies are defeated, the pod will crack open and release an enemy boss from within, where the Guardians must kill the boss to win the event. The heroic version is triggered by throwing enough orbs at the boss to make it freeze, allowing the participating Guardians to transfer it back to the Prison of Elders. The orbs are generated by shooting the vents on the side of the Cryo-Pod once it emits a freezing gas. This event is only available on the [[Tangled Shore]]. | ||
*'''[[Ether Ritual]]''' − Stop the [[Scorn]] from completing an extraction of [[Dark Ether]] from an [[Ether Harvester]]. | *'''[[Ether Ritual]]''' − Stop the [[Scorn]] from completing an extraction of [[Dark Ether]] from an [[Ether Harvester]]. | ||
*''' | *'''The Rift Generator''' − For this event, Guardians must defend a Generator Core against waves of enemy combatants, preventing them from completely rupturing its integrity at all costs. At the end of the event, Guardians must defeat a [[Fanatic's Chosen]] and a [[Demented Abomination]]. This event can be found within the [[Dreaming City]]. The heroic version will take players into the [[Ascendant Realm]] version of the [[Dreaming City]].<ref>https://www.gameinformer.com/exclusive-video/2018/07/18/heres-what-a-public-event-in-destiny-2-forsakens-dreaming-city-looks</ref> | ||
*'''[[Crux | *'''Crux Convergence''' - In this event, Guardians must stop [[Fallen]] convergence on a [[Crux of Darkness]]. When the event starts, three [[Brig]]s will fall from the sky. The Guardian must stand underneath the Crux for a period of time in order to deactivate one of the Brig's shield. The Guardian must kill all three Brigs in order to complete the event. To trigger the Heroic version, the Guardian must destroy all of the [[Fallen Drone]]s flying around each Crux. After this is done, a [[Fallen Commodore]] will drop from the sky. The Commodore must be killed to end the Heroic public event. This event is available on [[Europa]] in the [[Eventide Ruins]] and The [[Asterion Abyss]]. | ||
*'''[[Resonant Destruction]]''' - Hijack a [[Resonant Splinter]] and turn it against your foes. | *'''[[Resonant Destruction]]''' - Hijack a [[Resonant Splinter]] and turn it against your foes. | ||
==Protocols== | ==Protocols== | ||
While the above | While the above mentioned Public Events start automatically in regular intervals, Protocols have to be started by players. | ||
*'''[[Escalation Protocol]]''' − In this event, Guardians defend towers against waves of progressively harder enemies. Every wave consists of four phases: 1. Eliminating Hive, 2. Closing 1 - 3 Shadowrifts, 3. Eliminating more Hive and 4. Eliminating a [[Hive]] boss. Occasionally one wave consists of a modified ''Injection Rig''-, ''Witches' Ritual''- or ''Defend the Warsat''-Event. In the seventh and final wave, Guardians must face a [[Hive]] boss in order to complete the encounter. There are five possible bosses, each rotating on a weekly basis. This event is only found on [[Mars]]. | *'''[[Escalation Protocol]]''' − In this event, Guardians defend towers against waves of progressively harder enemies. Every wave consists of four phases: 1. Eliminating Hive, 2. Closing 1 - 3 Shadowrifts, 3. Eliminating more Hive and 4. Eliminating a [[Hive]] boss. Occasionally one wave consists of a modified ''Injection Rig''-, ''Witches' Ritual''- or ''Defend the Warsat''-Event. In the seventh and final wave, Guardians must face a [[Hive]] boss in order to complete the encounter. There are five possible bosses, each rotating on a weekly basis. This event is only found on [[Mars]]. | ||
*'''[[Blind Well]]''' − In this event, 3 - 6 Guardians charge a large device known as a Well by defeating waves of increasingly powerful [[Scorn]], [[Hive]] and [[Taken]] combatants, just like [[Escalation Protocol]]. [[Taken]] poison gas will blockade and force players into different areas as the event progresses. At the end of each tier, a boss will appear and must be defeated by the fireteam to proceed. This event is only found in the [[Dreaming City]]. | *'''[[Blind Well]]''' − In this event, 3 - 6 Guardians charge a large device known as a Well by defeating waves of increasingly powerful [[Scorn]], [[Hive]] and [[Taken]] combatants, just like [[Escalation Protocol]]. [[Taken]] poison gas will blockade and force players into different areas as the event progresses. At the end of each tier, a boss will appear and must be defeated by the fireteam to proceed. This event is only found in the [[Dreaming City]]. | ||
*'''[[Altars of Sorrow]]''' - In this event, Guardians defeat waves of [[Hive]] and [[Nightmare]]s within a time limit in 5 tiers of increasing difficulty. Defeating enemies adds time to this limit, while letting Nightmares escape subtracts a significant amount. At the end, Guardians face a Nightmare boss to end the event. This event is only found on the [[Moon]]. | *'''[[Altars of Sorrow]]''' - In this event, Guardians defeat waves of [[Hive]] and [[Nightmare]]s within a time limit in 5 tiers of increasing difficulty. Defeating enemies adds time to this limit, while letting Nightmares escape subtracts a significant amount. At the end, Guardians face a Nightmare boss to end the event. This event is only found on the [[Moon]]. | ||
*'''[[Seraph | *'''[[Seraph Towers]]''' - In this event, Guardians defended one or two of three support towers against varying enemies while they charged to provide power for [[Rasputin]]'s weapons manufacturing and deployment activities. Once a support tower was charged, it would generate polarity charges that must be thrown at a sphere of energy to "push" it towards a central tower to proceed. Once the central tower was fully charged, Guardians then needed to defeat two [[Champion]]s to complete the event. With the appropriate [[Seraph Bunker]] upgrades, Guardians would be able to use the [[Valkyrie]] and summon Heavy [[Frame]]s to help defend. This event was found in the [[European Dead Zone]], on the [[Moon]], and on [[Io]], before it was removed at the end of ''[[Season of the Worthy]]''. | ||
*'''[[Contact]]''' - In this event, Guardians deploy a [[Bank (Gambit)|Bank]] under a [[Pyramid Scale]] to collect Motes from incoming enemies, in the same manner as in [[Gambit]], through four tiers. After collecting enough Motes, [[Taken]] enemies will attack along with a [[Champion]], which must be defeated to continue to the next tier. During the Mote collection phase, a Champion will appear nearby guarding a Bloom, which can be used to charge the Bank by a substantial amount. Depositing the bloom through all four tiers will activate the Heroic version of the event, where a special boss is fought at the end of the fourth tier. This event rotates on a weekly basis between locations on [[Io]] and on [[Titan (moon)|Titan]]. | *'''[[Contact]]''' - In this event, Guardians deploy a [[Bank (Gambit)|Bank]] under a [[Pyramid Scale]] to collect Motes from incoming enemies, in the same manner as in [[Gambit]], through four tiers. After collecting enough Motes, [[Taken]] enemies will attack along with a [[Champion]], which must be defeated to continue to the next tier. During the Mote collection phase, a Champion will appear nearby guarding a Bloom, which can be used to charge the Bank by a substantial amount. Depositing the bloom through all four tiers will activate the Heroic version of the event, where a special boss is fought at the end of the fourth tier. This event rotates on a weekly basis between locations on [[Io]] and on [[Titan (moon)|Titan]]. | ||
*'''[[Nightmare Containment]]''' - In this event, Guardians are tasked with charging the [[Nightmare Harvester]] via killing enemies aboard the [[Leviathan (ship)|Derelict Leviathan]]. Special mini-boss enemies will spawn, and when killed, drop a Core of Dread. Depositing one Core at the Nightmare Harvester will spawn a Scythe alongside an Overload champion, up to a maximum of 4. At a set point, Calus will command Egregore and Loyalists to halt progression. Clearing out the shielded Psions will allow progression to continue. Like The Blind Well, after each round, a boss will spawn. The first two stages of Nightmare Containment provide a Colossus as a boss, with the final stage rotating between 3 different bosses depending on the week. Defeating the final Nightmare provides a chest with rewards, and seasonal currency can be spent at the Harvester for further rewards. | *'''[[Nightmare Containment]]''' - In this event, Guardians are tasked with charging the [[Nightmare Harvester]] via killing enemies aboard the [[Leviathan (ship)|Derelict Leviathan]]. Special mini-boss enemies will spawn, and when killed, drop a Core of Dread. Depositing one Core at the Nightmare Harvester will spawn a Scythe alongside an Overload champion, up to a maximum of 4. At a set point, Calus will command Egregore and Loyalists to halt progression. Clearing out the shielded Psions will allow progression to continue. Like The Blind Well, after each round, a boss will spawn. The first two stages of Nightmare Containment provide a Colossus as a boss, with the final stage rotating between 3 different bosses depending on the week. Defeating the final Nightmare provides a chest with rewards, and seasonal currency can be spent at the Harvester for further rewards. | ||
==Gallery== | ==Gallery== |